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Magic Points

From FFXIclopedia, the free Final Fantasy XI encyclopedia

Abbreviation: MP

A numeric representation of a character's magical energy.

MP is used for casting most types of magic. Some classes of magic have zero MP costs, such as Ninjutsu and Songs. For other categories, each spell requires a certain amount of MP to be used in order to cast it. The player will be unable to use the spell if current MP is insufficient. The maximum amount of MP available is determined by the player's race, job, level, merits, and certain equipment.

MP can be replenished by healing; the spells Refresh, Aspir, MP Drainkiss, or Magic Hammer; the songs Mage's Ballad or Mage's Ballad II; Evoker's Roll; an optional Sanction or Sigil bonus; certain equipment, medicine or food granting a Refresh Status Effect; or the weapon skills Starlight, Moonlight, Energy Steal, Energy Drain, Mystic Boon and Spirit Taker. Certain equipment with Refresh Effect as well. Stepping inside your Mog House or changing Job at a nomad moogle will also replenish your MP.

Some enemies, primarily those in the Arcana family, are sensitive to magical energy, and will attack nearby players that attempt to cast magics that consume MP (magic aggro). Ninjutsu and songs, however, do not cost any MP, and may be freely cast without causing such enemies to attack you.

A Black Mage may temporarily drop the MP costs of all spells to 0 via the use of his or her Two Hour Ability, Manafont. With Manafont active, they are permitted to cast spells that they normally would have insufficient MP for, even if they have zero MP.


Breakdown of Level 1 MP Stats by Race and Job

Mithra: 26 (SMN)

Elvaan: 24 (SMN) 661

Galka: 20 (SMN)

Hume: 26 (SMN)

Tarutaru: 32 (SMN)930

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