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Mahjlaef the Paintorn

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Job: Black Mage/Red Mage
Family: Soulflayer
Crystal: Water
Weak to: Lightning, Light, Dark

Zeni Notorious Monster (Tier III)

Mahjlaef the Paintorn
Mahjlaef the Paintorn
Zone Level Drops Steal Spawns

Notes

Caedarva Mire

Information Needed

1

  • See below
A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

Notes:

  • Multiple Imps and Soulflayers surround the ??? and must be cleared prior to popping.
  • Best place to fight and kite this ZNM is the Khimaira area (I-7/8).
    • Have the person who pops sac it there if necessary.
  • Further north of the Khimaira area is another secret hallway leading to the Engraved Tablet for ZNM Tyger.
  • When ready to pop, alliance can simply clear 2 imps on the way to tablet and Mahjlaef can be pulled closer to the tablet with drastically less chance of harm to one or more pullers.
  • Spams tier II Ancient Magic, as well as various ga3 spells, and enfeebling-ga spells (Silencega, Slowga, etc..).
    • Builds resistance to stun after about 15 casts
    • Relying on Head Butt is not recommended, as it seemed to only land 1/5 of the time.
    • Has little delay between casting it's next spell. Doesn't seem to have Fast Cast though.
    • Cannot be slowed, elegy'd or silenced but is susceptible to paralyze and bind.
  • When it puts up his shield, all Magic Attack will do 0 damage, melee damage will do very little damage.
    • To remove shield, mages must nuke him and one by one his three shields will go away and melees can now go back to attacking him.
    • Every time he loses all of his shields, he will use a Purge ability (i.e. Mind Purge), dispeling all buffs on the target.
    • If his hp is at ~20%(used as high as 31%), he will use the ability Reprobation, which dispels multiple buffs on all targets in range.
    • If he is casting a long spell when his last shield goes down, he will use his Purge Ability after cast is completed or interrupted.
    • You can stun the purge ability, but (at least in the case of the single target Mind Purge) he just uses it again right after.
  • Number of shields up seem to determine the spells cast. Spams T3 ~ga spells and T2 AM spells with all shields up, spams T2 ~ga spells and T1 AM spells when one shield remains. When no shields are up, it will use T3 single target spells including spells like Dia III, in addition to physical and TP attacks.
  • Tank Party + BLM Cannon + Melee Cannon works extremely well
    • PLD/NIN + NIN/DRK tanking combo works great, PLD/NIN should look to wear MDB set since Aga's will inevitably get off
    • 2x's SAM/THF works well in melee alliance to SATA tank without hate immediately when shields removed
    • With melee ready to damage as soon as shields go down, Huge chunks of HP can be taken off before retreating when shields go back up
    • TP moves by Mahjlaef will hurt the alliance, so melee backing off will not only give BLMs the ability to clear shields, but also time for melee party to recover.
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