From FFXIclopedia, the free Final Fantasy XI encyclopedia
| Mission Name:
| Assault Mission - Marids in the Mist
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| Mercenary Rank:
| Chief Sergeant
|
| Start NPC:
| Isdebaaq - Aht Urhgan Whitegate (L-10)
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| Staging Point:
| Mamool Ja Staging Point
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| Objective:
| Neutralize the marids
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| Recruitment:
| Lv.70, 3-6 mercenaries
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| Mission Orders:
| Our agents have informed us that the Mamool Ja have been training marids to use during sieges on the Empire. You are to locate these deadly beasts and capture or eliminate them before it's too late.
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| Time Limit:
| 30 minutes
|
| Reward:
| Mamool Ja Training Grounds Assault Points
- 3 Members: 1333
- 4 Members: 1200
- 5 Members: 1067
- 6 Members: 934
Varies based on the number of marids killed instead of tranquilized. A penalty is assessed for each marid killed.
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Enemies
| Monster | Level | Strengths | Weaknesses | Spawns | Notes
|
| Marid
| 80
|
|
| 8
| S, Sc
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| Chigoe
| 74
|
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| 3
| A, S, H
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| Mamool Ja Breeder
| 76 - 78
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- Immune to:
- Strong to: Wind
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- Susceptible to:
- Weak to: Ice
| 5
| A, L, S
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| Mamool Ja Farrier
| 76 - 78
|
- Immune to:
- Strong to: Wind
|
- Susceptible to:
- Weak to: Ice
| 5
| A, L, S
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| Mamool Ja Mahout
| 76 - 78
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- Immune to:
- Strong to: Wind
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- Susceptible to:
- Weak to: Ice
| 5
| A, L, S
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A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
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Drops
Walkthrough
Tranquilize or kill all 8 Marids.
- The starting point is in the lower southeast tunnels of the map.
- Talk to the NPC Zimahd to obtain a Thunderguard Dart.
- The darts are used to tame the eight marids.
- There are two marids per room.
- The marids are suspectible to sleep, gravity and bind.
- They move very slowly and are easy to pull.
- It is simple and usually necessary that you pull two at one time and keep one slept or gravitied to beat this assault in time as the Marids are extremely long pulls.
- Pull the marid you are fighting as close to the NPC as possible in order to keep a constant supply of darts.
- The marids become immune to all effects and spells while the darts are taking place (roughly 2-3 seconds).
- When using the tranquilizers, they will either have no effect or fall out.
- If the dart "falls out" the Marid goes into a berserk state. During this time they will run at full speed and hit much harder(300+ on a BLM)
- This only happens if the Marid is awake. Sleeping the Marid prior to using tranquilizers will prevent it from happening. -- Boogers on Hades
- One person (probably a ninja) can hold the marid and damage it to about 75%. Around 75% start using the tranquilizer darts on the marid. Simply use them from your item menu. Once the marid has been tamed it will disppear.
- Someone should be assigned to killing chigoes that the marids will summon. These have very low HP and are easy to kill. A good strategy is to get TP on the marid and use them on the chigoes that pop.
- There are also a number of Mamool Ja throughout the map.
- All eight of the Marids must either be killed or tamed to win this assault, if you successfully tame all eight marids you will earn full points. Killing a marid will lower the points.
Notes
- This Assault was trio'd with some difficulty by BLM BLM THF. The BLMs should each nuke once to bring them down to 75% then proceed to throw darts along with the third member untill it disappears. I suggest pulling both marids in the rooms at once to the NPC due to time restraints.
- Another strategy is to have two black mages nuking a marid to 50% then bind/sleep/gravity it while using darts.
- This Assault can easily be trio'd with NIN RDM and any job for third. RDM will sleep pull, invisible, then run back to the NPC. NIN tank until 70% and lower and start using darts. while NIN and DD is fighting, RDM will start pulling again to save time.
- At G-9/H-9 players can only go east, the ramp going up does not connect to allow players to go west in this tunnel.
- There are two obvious shorts cuts. Pullers do not have to go up a ramp until the last two Marids. Take the G-6 ramp going up and go south hanging right.
Map