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Marjami Ravine

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Table of Contents
Zone Information
Area Name Marjami Ravine
Type Outdoor
Maps

Click to enlarge: [1]

Map Acquisition Purchase (2000 bayld), Sifa Alani, Eastern Adoulin (F-9)
Miscellaneous Station: (L-7)

Bivouac #1: (L-10)
Bivouac #2: (H-8)
Bivouac #3: (D-10)
Bivouac #4: (D-6)

Hobbies
Marjami Ravine/HELM
Weather
Information
Region East Ulbuka Territory
Expansion Seekers of Adoulin
Requirements KeyItemAdoulinian charter permit
Restrictions Information
Background music
Notes
Description

Many ridges meander back and forth across this natural terrace adjoining the Dho Gates, but the swift-flowing river that runs from north to south cleaves the land the deepest by far.

A veritable aviary, the ravine serves as the habitat for birds of all types of plumage. Though there may be few natural impediments in the area, filthy Velkk encampments sully the leafy green color emitted by the grasses, shrubs, and even the occasional tree that brightens the rocky ridges there.

Marjami Ravine
Connections

Dho Gates: (M-5)
Woh Gates: (B-5)
Home Point #1: (H-7)

Involved in Quests/Missions

Quest Fame Starter Location Rewards Type
  Hide and Go Peak None Toppled Tree Frontier Station (M-7) KeyItemPair of Velkk gloves
KeyItem"Climbing"
500 bayld
Survival Skills
  It Never Goes Out of Style None Veldeth Frontier Station
(L-7)
500 experience points
300 bayld
General

Other Information

Marjami Ravine/fishing

Marjami Ravine/logging

Marjami Ravine/harvesting

Marjami Ravine/Soulpyre

Marjami Ravine/Reives

Type Location
  Colonization Reive (D-7) , (F-9) , (G-11)
(I-11) , (K-11)
(K-8) , (L-9)
  Lair Reive (C-7) , (E-7) , (E-10)
(I-8) , (J-12)


NPCs Found Here

Name Location Type

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Spinescent Protuberance
[[:Category:|]] A, T(H)

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Canyon Apkallu
113+ P.Ygg.Shard IV Apkallu AExclamation,L,S
Cliffclinger Toad
105-106 P.Ygg.Shard III Toads L,H
Crackling Ungeweder
105-106 Elementals A, M
Dirtcaked Jagil
113+ Pugils A,H
Lapiniontrap
105-106 Flytrap Leaf Flytraps L,H
Riverscum
113+ Slimes A,H
Stryx
113+ P.Ygg.Shard I Rocs Information


Tulfaire
100+ Tulfaire Feather P.Ygg.Shard V Tulfaires A,S
Vinelash Vulture
113+ P.Ygg.Shard II Birds A,S
Velkk Inquisitor
113+ Velkk A,L,S
Velkk Jaguar
113+ Velkk A,L,S
Whispering Twitherym
113+ Twitherym S,H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
Note: Reive Monsters become aggressive after a player takes one offensive action in Reive.
They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists.

Reive Monsters Found Here

Name Family Spawns Notes
Avian Roost
Lair Reive
Lairs 1 per Reive
Monolithic Boulder
Colonization Reive
Obstacles 2 per Reive
Gorge Vulture
Colonization Reive
Birds Information per Reive
A,S,H
Trembling Tulfaire
Colonization Reive
Tulfaires Information per Reive
A,S,H
Stonefaced Roc
Wildskeeper Reive
Rocs Information per Reive
A,S,H,L
Hurkan
Wildskeeper Reive
Waktza 1 per Reive
A,T(H)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
Note: Reive Monsters become aggressive after a player takes one offensive action in Reive.
They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists.
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