Category:Merit Points
From FFXIclopedia, the free Final Fantasy XI encyclopedia
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What are Merit Points?
Once a character has reached level 75, you will have the option to earn limit points when defeating enemies, instead of Experience Points. Once 10,000 limit points are obtained, they convert into one merit point. Merit points are a type of "currency" used to "buy" extra enhancements for a character whose main job has reached the level cap of 75.
Merit Point Menu
Once a player has reached level 75, they can speak to the Nomad Moogle in Ru'Lude Gardens (next to Maat) to enroll in the "Moogle Merit Management" system and receive a Limit Breaker. They will then be able to access the "Merit Points" menu from the "Status" menu to view current limit and merit point totals, and to spend merit points on upgrades. This menu is only accessible when the character's current job is level 75.
Merit adjustments can only be raised or lowered inside a Mog House or Rent-a-Room; merit points cannot be allocated elsewhere. However, it is possible to switch from experience point mode to limit point mode in most areas, except when under a level restriction, or when participating in Besieged.
How to Accumulate Merit Points
When a character has reached the maximum amount of Experience Points (43,999) after reaching level 75, they will automatically begin accumulating limit points when fighting monsters that would otherwise yield EXP.
Experience and Limit Points Modes
A character can begin collecting limit points before reaching the maximum amount of EXP by switching to Merit Point mode under "Mode Switch" on the merit point menu. When a player is collecting limit points, their main job and level will be displayed in blue in the status window and the EXP meter will be greyed out.
Once a character has accumulated 10,000 limit points, the points will automatically be exchanged for a single merit point. Switching to limit point accumulation mode affects all jobs that have reached level 75 (it is not necessary to switch modes for each job).
If a character is KO'd while in limit points accumulation mode, they will lose EXP as normal. To regain that EXP, the player must switch back to EXP accumulation mode before fighting.
- However, if a character has reached the maximum amount of EXP and has automatically switched to limit points as a result, he/she will automatically switch back into experience points mode until capped once again.
If a character on Merit Point mode drops to level 74 as a result of being KO'd, he/she will not automatically be switched back to EXP accumulation mode, but will accumulate EXP until reaching level 75 once again. The player will begin collecting limit points again once he/she reaches level 75.
- Note that this not only applies to deleveled jobs, but also to subsequent jobs to hit level 75, so it is prudent to switch to EXP accumulation mode before leveling from 74 to 75 in order to build some buffer.
Collecting Points
When set to limit point accumulation, after each battle a message informing the player how many limit points his/her character earned will appear in the message window (in place of the previous message informing the player how many Experience Points his/her character has earned). A notification that the character has gained a merit point is announced just as if they had gained a level and a fanfare and banner is shown, but the HP/MP bars do not refill.
- The maximum number of merit points a character can stock is 10. You will continue to receive limit points, but any merit points earned after accumulating this amount will be lost.
Limit points and merit points collected on all level 75 jobs are combined, and are totaled together in your Merit Point menu. A character does not have to earn the merit points playing the job he/she wants to spend them on.
Special Considerations
Experience Points earned from experience scrolls (e.g. a page from the "Dragon Chronicles") cannot be converted into limit points. If a character's mode is set to limit point accumulation and the character does not have the maximum amount of EXP, the item will grant EXP. If a character uses one of these items after accumulating the maximum amount of EXP at level 75, the item will have no effect.
If a character has their level reduced when entering a Level Restricted Area, they will gain the full amount of limit points that they would have gained if they were actually that level. This is in contrast to experience points, which are under such conditions. When in a Level Restricted area, the amount of limit points gained is the greater of the following two calculations: one using actual character levels (calculation A), and one using character levels under influence of the level cap (calculation B). This is opposed to experience points, in which case the greater of calculation A and 50% of calculation B is awarded as experience points.
Level sync
Limit points can be earned while under the effect of Level Sync. Although you can check the number of limit points and merit points you have while under the effect of Level Sync, it is not possible to change modes from limit points to experience points or the vice-versa while under the effect of Level Sync.
How to Spend Merit Points
Merit points can only be spent while inside a character's Mog House or Rent-a-Room. To spend a merit, a player must access the merit point menu, select the category they want to upgrade, and select Raise. There will be a series of confirmation messages.
- Refer to the general and job-specific categories below for possible merits.
Cancelling Spent Merit Points
A player may wish to undo an upgrade that was made in order to spend points in the same category on different upgrades. To cancel a merit, a player must access the merit point menu, select the category they want to upgrade, and select Lower. There will be a series of confirmation messages, you will not get the spent merit points back.
Effects of Raised Attributes
The effect of merit points upgrades in the general categories apply to any and all jobs that the player sets as their current Main Job, including jobs that are not level 75. More upgrades apply as the character's main job increases in level, as shown below.
Job Levels Upgrades in effect per item 1-9 0 10-19 1 20-29 2 30-39 3 40-49 4 50-54 5 55-59 6 60-64 7 65-75 8
General Merit Point Categories
Upgrades in the following merit point categories affect all of a character's jobs, as per the table above.
There is a limit on the total number of upgrades that can be done in each category ("Max combo").
- For Example: A player can perform 8 upgrades on HP; 4 upgrades on HP and 4 upgrades on MP; 8 upgrades on MP; or any other combination adding up to 8. However, upgrading both HP and MP 8 times is not possible.
There is also a limit on the total number of upgrades that can be done on each item ("Max per item") and the number of merit points that are required per upgrade increase cumulatively as you complete each upgrade for that item.
- For Example: The first MP upgrade costs 1 merit, the second upgrade costs 2 merits, the third upgrade costs 3 merits. The fourth upgrade costs 4 merits. The fifth upgrade costs 5 merits. The sixth, seventh, and eighth upgrades cost 5 merits each.
- If a player wanted to upgrade HP 4 times and MP 4 times, the HP upgrades would cost 1, then 2, then 3, then 4 merits, and the MP upgrades would cost 1, then 2, then 3, then 4 merits.
HP/MP[1→2→3→4→5→5→5→5] |
Attributes[3→6→9→9→9] |
Combat SkillsOnly skills that the current (level 75) job possesses can be adjusted. | |
Weapon Skills
[1→2→3→3→3→3→3→3]
| Defensive Skills
[1→2→3→3]
|
Magic SkillsOnly skills that the current (level 75) job possesses can be adjusted.
|
Others[1→2→3→4]
|
Job-Specific Merit Point Categories
Upgrades in the following merit point categories are in effect only when the specified job is the character's main job and when it is level 75. They become inactive if the character delevels to 74.
Within each category there are two groups, each with separate "max combo" and "max per item" values. Upgrades in Group 1 enhance abilities, traits, and spells that the character already has, while upgrades in Group 2 grant and enhance new abilities, traits, and spells.
Group 1
[1→2→3→4→5]
Max combo: 10 (for each job)
Max per item: 5
Group 2
[3→4→5→5→5]
Max combo: 10 (for each job)
Max per item: 5
WarriorGroup 1
Group 2
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MonkGroup 1
Group 2
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White MageGroup 1
Group 2
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Black MageGroup 1
Group 2
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Red MageGroup 1
|
ThiefGroup 1
Group 2
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PaladinGroup 1
Group 2 |
Dark KnightGroup 1
Group 2
|
BeastmasterGroup 1
Group 2
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BardGroup 1
Group 2
|
RangerGroup 1
Group 2
|
SamuraiGroup 1
Group 2
|
NinjaGroup 1
Group 2
|
DragoonGroup 1
Group 2
|
SummonerGroup 1
Group 2
|
Blue MageGroup 1
Group 2
|
CorsairGroup 1
Group 2
|
PuppetmasterGroup 1
Group 2
Note: Automaton skill upgrades are slightly bugged. The automaton equipment window will report both current and max skill as being increased, but the automaton will continue to gain skill until it recapped the skill. I.e., after upgrading melee skill by 1 rank, your automaton will start receiving skillups again until it hits 242 skill on Valoredge. All the while, the equipment window will read 242/242) |
DancerGroup 1
|
ScholarGroup 1
|
Merit Point History
- July 2004: Merit point system introduced.
- September 2004: Merit categories were expanded to include Combat skills, Magic Skills, and Other skills.
- February 2005: Merit categories were expanded to include Job-Specific Upgrades.
- December 2005: Maximum number of upgrades per item and per category was increased.
- July 2006: New Job-specific Job Abilities and Job Traits, Spells, Songs and Blood Pacts.
- March 2007: It's possible now to switch between experience and merit points mode from outside Mog House. An animation visible to other players will now appear upon gaining a merit point.
- June 2007: The maximum amount of merits able to be placed in the categories "Combat Skills" and "Magic Skills" have been increased. Combat skills have increased from 12 -> 20 Magic skills have increased from 8 -> 16.
- June 2008: The maximum merits that can be placed on Group 2 abilities increases from 6 to 10 and the maximum that can be placed on a single ability increases from 3 to 5.
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Pages in category "Merit Points"
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