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Moa Constrictors/Strategies

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Contents

Please feel free to add new Strategies or adjust those listed, but please stick to the format for ease of reading and printing. A template for new Strategies can be found at the very bottom. Find abbreviations in the glossary.

Tips

  • The Giant Moa can be kited fairly easy by a RDM/BLM; Sleep, Gravity, and Bind work. However, resists build quickly and a ninja subjob needs to be tested.
  • Bringing a White Mage is strongly recommended, keep Stona and Paralyna on a macro. A dedicated healer is needed. Most of your MP will be used up on the first Giant Moa, have your kiter keep kiting while you rest for MP after you kill the first Giant Moa.
  • Party setup tried so far: WHM/SMN, BLM/WHM, RDM/BLM, PLD/WAR, DRG/WAR, THF/NIN
  • The Giant Moa go down fairly quickly; you can afford to get KO'd after killing the first, Reraise, and kill the second. Fighting near the entrance or edge of circle is advised.

Working Job Combinations

This section is not meant to discourage people from trying different combinations, but to illustrate combinations that have been tried and tested. Please feel free to try this BCNM with any combination you think might work, and above all, have fun!


THF, SAM, BLM, WHM, RDM, PLD

Strategy:

THF/NIN, SAM/NIN, BLM/WHM, WHM/BLM, RDM/BLM, PLD/WAR

Recommend all people carry Echos and antidotes.
Whm a must for Stona.
Moas can take debuffs from a person.


Strategy Pros:

  • Opened with a ES Sleep2 on the left Moa while killing the right one.
    • First one can be killed in less than 5 mins.
  • Second one can resist Sleep mid way through the first Moa.
    • 2-3 Shadows protect people from getting the aoe debuffs TP move limited to this fight.
  • A good run will only have limit or no deaths.

--Akashimo 22:15, 2 October 2008 (UTC)



TEMPLATE for future entries

<Strategy Name or JOB/SUB, JOB/SUB & JOB/SUB for future entries>

<A quick description of the basic rationale behind the strategy, one or two sentences should suffice, or leaving this bit blank is also acceptable. does not include a job combination, here is where you could identify 2HR or No 2HR required>

Strategy:

  • <Here you will list off the steps to your strategy>
  • <Advice for food and drink may also be listed here>

Strategy Pros:

  • <Here you list off the qualities of the combination or strategy that makes this work>
  • <This is where the reasoning behind the combination comes to light>

Strategy Cons:

  • <Here you list off what can go wrong with your combination, and other limitations that>
  • <people using this strategy would want to consider when entering the fight>

Making this Strategy Better:

  • <This section lists off things that can be improved to make the strategy work better, such as certain (possibly expensive) changes to armor, weapons, food, or drink, that can improve your chances of success or the speed at which you complete the fight>
  • <These considerations are not the ones that are required for the strategy, but would certainly help>

Alternative Strategy:

  • <This entirely optional section is for job combinations that have multiple strategies. This is merely an extension of the same combination, but should be treated the same as the previous sections>

Other Strategies:

  • <This section is put last, and lists off different job combinations that are similar to strategies listed above, that do not need a full explanation, as the basic strategies are already listed above. A good example would be if you replaced a healer job with another different healing job, the basic strategy does not change, but the combination has. Just list the combinations that have worked, and the rest should be self explanatory>
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