Monster Armor Set
From FFXIclopedia, the free Final Fantasy XI encyclopedia
A Relic Armor set from the Dynamis zones, which the player may be rewarded with for defeating the enemies within. Worn by Beastmasters, the set keeps the animal fur motif of its respective Artifact Armor set, the Beast Armor Set, albeit its color has shifted from white to tan.
Although the set gives benefits to Accuracy, HP, and a variety of attribues, its primary focus is on CHR and Charm, both very important to the Beastmaster job. Enhancements to Reward and Call Beast help keep the Beastmaster's pet alive, and enhanced HP recovery helps reduce downtime while soloing, a skill in which Beastmasters excel.
Number of Pieces: 5
Cost to store: 1000g
Storage marker: Monster armor claim slip
Level Armor Piece 71 Monster Helm


[Head] All Races
DEF: 26 HP +19 CHR +4 Parrying skill +3
"Charm" +5
Lv. 71 BST72 Monster Jackcoat


[Body] All Races
DEF: 49 HP +21 INT +6
Augments "Reward" effect
"Charm" +6
Lv. 72 BST75 Monster Gloves


[Hands] All Races
DEF: 15 HP +14 AGI +4
Augments "Call Beast" effect
"Charm" +4
Lv. 75 BST73 Monster Trousers


[Legs] All Races
DEF: 34 HP +17 DEX +4
HP Recovered While Healing +3
"Charm" +2
Lv. 73 BST74 Monster Gaiters


[Feet] All Races
DEF: 14 HP +13 VIT +4
Enhances "Reward" effect
"Charm" +3
Lv. 74 BST
Note:
- To see a side by side comparison of Artifact/Relic sets visit Beastmaster Artifact/Relic Sets Comparison.
Set Summary
- Defense +138
- HP +84
- DEX +4
- VIT +4
- AGI +4
- INT +6
- CHR +4
- Charm +20
- Parrying skill +3
- Augments "Reward" effect
- Enhances "Reward" effect
- Augments "Call Beast" effect
- HP Recovered While Healing +3


