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Muninn

From FFXIclopedia, the free Final Fantasy XI encyclopedia

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Job:
Family: Bird
Crystal: Wind
Weak to: Ice

Notorious Monster

Muninn
Muninn

Zone

Level

Drops

Steal

Spawns

Notes

Rossweisse's Chamber

Information Needed

1

Grimgerde's Chamber

Information Needed

1

Siegrune's Chamber

Information Needed

1

Helmwige's Chamber

Information Needed

1

Schwertleite's Chamber

Information Needed

1

Waltraute's Chamber

Information Needed

1

Ortlinde's Chamber

Information Needed

1

Gerhilde's Chamber

Information Needed

1

Brunhilde's Chamber

Information Needed

1

A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

Notes:

  • Seems to have free roam of the entire zones.
  • Killing this monster is rumored to weaken the remaining monsters, including the Mega BossVerification Needed.
  • Upon defeat, the following messages are given in the chat log:
    • "The chamber's stagnant aura has somewhat cleared..."
    • "The creatures lurking in the shadows have calmed..."

Historical Background

In Norse mythology, Huginn and Muninn (also spelled Munin) were 2 ravens affiliated with Odin. They would fly all around the 9 worlds that composed the Norse universe each day and return at dusk. Muninn would tell Odin what he heard. Muninn means “memory” in Norse.

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