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Newton Movalpolos

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Table of Contents
Zone Information
Area Name Newton Movalpolos
Type Dungeon
Maps
Map Acquisition Coffer
Miscellaneous Able to use escape Able to call Adventuring Fellow Able to use tractor
Hobbies
Weather
Region Movalpolos
Expansion Chains of Promathia
Requirements None
Restrictions None
Notes The blue and red gates can be moved by trading a jar of Firesand to the Furnace Hatch.
Description

As the Moblins drill through Vana'diel's crust, they are constantly moving their homes, water tanks, and scaffolding. This continuous advancement of Movalpolos makes it difficult to locate the city at any one time. While there are some Moblins who emerge to the surface to sell ores mined from the rock that surrounds their city, most of the tribe's members have cut themselves off from the outside world. This isolation has resulted in a lack of information regarding the city, even among other Goblins.

Connections

Oldton Movalpolos
Mine Shaft #2716 - (N-9) exit (J-6)

Involved in Quests/Missions

Quest Type Starter Location
Return to the Depths General Ayame    Metalworks K-7

Other Information

Item Abundance
Gil: 9,800 - 19,180 (??? Gil)More data needed More data needed.(93%)
Map of Newton Movalpolos Received if not previously obtained
Aquamarine {{Abundance|1|71}
Painite More data needed.(1.4%)
Jadeite Unknown
Sunstone More data needed.(1.4%)
Zircon Unknown
Chrysoberyl More data needed.(1.4%)
Moonstone More data needed.(1.4%)

Newton Coffer Key

Treasure Map
Treasure Coffers


Possible Weather Weather Reporter
Resist Vs. Lightning Information Needed
Resist Vs. Earth

Elemental Maps
Elementals

Item Abundance
Copper Ore Unknown (Uncommon)
Tin Ore Unknown (Uncommon)
Zinc Ore Unknown (Uncommon)
Igneous Rock Unknown (Uncommon)
Silver Ore Unknown (Rare)
Aluminum Ore Unknown (Rare)
Iron Ore Unknown (Rare)
Darksteel Ore Unknown (Very Rare)
Mythril Ore Unknown (Very Rare)
Gold Ore Unknown (Very Rare)
Platinum Ore Unknown (Very Rare)

Mining Map
Mining Points

NPCs Found Here

Name Location Type
Sleakachiq J-7 Adventurer's Assistant
Moblin Showman I-9

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Bugbear Matman
Bugbear Mask
Kopparnickel Ore
Rutter Sabatons
Sylvan Stone
Bugbears 1 A, L
Goblin Collector
Barbarian Mittens Goblins 1 A, L
Swashstox Beadblinker
Darksteel Codpiece
Pachamac's Collar
Sylvan Stone
Goblins 1 A, L, S
A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Bugbear Deathsman
74-76 Bugbear Mask
Igneous Rock
Magicked Steel
Sylvan Stone
Mythril Ore Bugbears 5
Respawn:16 minutes
A, L, S
Bugbear Trashman
65-67 Bugbear Mask
Igneous Rock
Kopparnickel Ore
Magicked Steel
Sylvan Stone
Mythril Ore Bugbears 13
Respawn:16 minutes
A, L, S
Bugbear Watchman
71-76 Bugbear Mask
Igneous Rock
Newton Coffer Key
Sylvan Stone
Mythril Ore Bugbears 7
Respawn:16 minutes
A, L, S
Dire Bat
63-65 Bat Wing Giant Bats 3 A, L, H
Earth Elemental
During earth weather
70-80 Earth Cluster Elementals 3 A, M
Goblin Fireman
66-69 Goblin Helm
Gold Key
Gold Beastcoin Moblins 10
Respawn:16 minutes
A, L, S
Goblin Foreman
66-69 Gold Key Gold Beastcoin Moblins 10
Respawn:16 minutes
Assisted by: Goblin's Bat
A, L, S
Goblin Hangman
75-79 Goblin Helm
Goblin Mail
Platinum Beastcoin Moblins 4
Respawn:16 minutes
A, L, S


Goblin Headman
75-79 Firesand Moblins 5
Respawn:16 minutes
Assisted by: Goblin's Bat
A, L, S
Goblin Junkman
75-79 Goblin Helm
Goblin Mail
Newton Coffer Key
Platinum Beastcoin Moblins 5
Respawn:16 minutes
A, L, S


Goblin Lengthman
66-69 Goblin Armor
Goblin Mask
Gold Key
Gold Beastcoin Moblins 12
Respawn:16 minutes
A, L, S


Goblin Marksman
75-79 Firesand Moblins 4
Respawn:16 minutes
A, L, S
Goblin Packman
66-69 Goblin Helm
Goblin Mail
Gold Key
Gold Beastcoin Moblins 10
Respawn:16 minutes
A, L, S


Goblin Swordsman
78-78 Sylvan Stone Moblins 3
Respawn:16 minutes
A, L, S


Goblin's Bat
61-74 Newton Coffer Key Giant Bats 13 H
Moblin Aidman
75-79 Moblin Armor
Moblin Mask
Moblin Thread
Platinum Beastcoin Moblins 13
Respawn:16 minutes
A, L, S


Moblin Draftsman
66-69 Moblin Armor
Moblin Mask
Stone III
Stonega II
Stonega III
Moblin Sheepskin
Gold Beastcoin Moblins 9
Respawn:16 minutes
A, L, S


Moblin Engineman
75-79 Firesand
Moblin Armor
Moblin Mask
Moblin Sheepskin
Scroll of Aeroga II
Platinum Beastcoin Moblins 12
Respawn:16 minutes
A, L, S


Moblin Groundman
77-77 Moblin Hotrok Moblins 2
Respawn:16 minutes
A, L, S
Moblin Roadman
75-79 Firesand Moblins 7
Respawn:16 minutes
A, L, S


Moblin Scalpelman
78-80 Moblin Mask Platinum Beastcoin Moblins 4
Respawn:16 minutes
A, L, S


Moblin Tankman
66-69 Moblin Mask
Moblin Sheepskin
Gold Key
Gold Beastcoin Moblins 7
Respawn:16 minutes
A, L, S
Moblin Topsman
75-79 Moblin Armor
Moblin Mask
Moblin Thread
Platinum Beastcoin Moblins 7
Respawn:16 minutes
A, L, S
Moblin Workman
66-69 Moblin Mask
Gold Key
Gold Beastcoin Moblins 9
Respawn:16 minutes
A, L, S


Moblin Yardman
66-69 Gold Key Gold Beastcoin Moblins 6
Respawn:16 minutes
A, L, S
Nightmare Bats
72-74 Bat Wing
Newton Coffer Key
Bat Trios 3 L, H
Purgatory Bat
72-74 Bat Wing
Newton Coffer Key
Giant Bats 3
Respawn:16 minutes
L, H
Succubus Bats
63-65 Bat Wing Bat Trios 6 L, H
Thunder Elemental
During lightning weather
70-80 Lightning Cluster Elementals 3 A, M
A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

Event Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Mimic
Failed coffer pick
Newton Coffer Key Mimics 1 A, H, M
A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
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