Gaming
 

Observant Zekka

From FFXIclopedia, the free Final Fantasy XI encyclopedia

Job: Black Mage/White Mage
Family: Imps
Crystal: Dark
Weak to: Light

Notorious Monster

Observant Zekka
Zone Level Drops Steal Spawns

Notes

Beadeaux (S)

81+

1

A, L, T(S)

A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

Notes:

      • Does NOT usually cast burst/freeze. the AM (or rather spell for light/dark element) varries with which element the player uses on Zekka, for example bio = sleepga, finale = holy, all other elements will be countered with their respective AM***
    • Is able to counter with magic spells other than Ancient Magic. Have seen Sleepga II used to counter.
    • Trick Attack will keep the hate generated on the tank, but person doing WS still gets the hate for Frenetic Rip.
    • He will not counter Avatar Blood Pacts.
    • He will not counter if he is already performing another action.
  • Can cast Holy.
  • Can be stunned by Head Butt with a fairly high success rate. Accuracy gear is recommended.
  • Does not seem to counter Blue Magic physical spells, or even magic spells. (tested with filamented hold and actinic burst)
  • Can use Frenetic Rip multiple times at once. Ex: I used Shield Bash, while he was stunned used Atonement. When stun wore, he used Frenetic Rip twice at once.

(see testimonials)

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