Gaming
 

Odin's Chamber

From FFXIclopedia, the free Final Fantasy XI encyclopedia

  Requirements:   Level 60 or higher; Rossweisse's feather, Grimgerde's feather, Siegrune's feather, Helmwige's feather, Schwertleite's feather, Waltraute's feather, Ortlinde's feather, Gerhilde's feather, Brunhilde's feather (Lost upon entry)
  Boss:
   
  Odin (Avatar)
  Repeatable:   Yes
  Title:   Elite Einherjar
  Reward:   Key Item: None
  2880 Ampoules of Therion Ichor

Treasure

  Drops:   Hofud (???%)
  Valhalla Breastplate (???%)
  Valhalla Helm (???%)
  Valkyrie's Fork (???%)
  Abjurations:   Aquarian Abjuration: Body (???%)
  Aquarian Abjuration: Hands (???%)
  Aquarian Abjuration: Feet (???%)
  Dryadic Abjuration: Feet (???%)
  Earthen Abjuration: Body (???%)
  Earthen Abjuration: Hands (???%)
  Earthen Abjuration: Legs (???%)
  Hadean Abjuration: Head (???%)
  Hadean Abjuration: Body (???%)
  Hadean Abjuration: Hands (???%)
  Hadean Abjuration: Legs (???%)
  Hadean Abjuration: Feet (???%)
  Martial Abjuration: Body (???%)
  Martial Abjuration: Legs (???%)
  Neptunal Abjuration: Head (???%)
  Neptunal Abjuration: Legs (???%)
  Phantasmal Abjuration: Head (???%)
  Phantasmal Abjuration: Body (???%)
  Phantasmal Abjuration: Feet (???%)
  Phantasmal Abjuration: Legs (???%)
  Wyrmal Abjuration: Body (???%)
  Wyrmal Abjuration: Head (???%)

Monsters Found Here

Note: The monsters in this chamber do not appear at the start and are summoned by Odin during the battle.

- Fomors will have a chance of popping after every Sanngetail TP move, which Odin performs at every 10% of his HP. The fomors will depop after Odin uses Sanngetail again.

- Upon pop they will share hate with Odin until an action is performed on them. The fomors move at 12% movement speed, but due to fact they are spell casters it will make them much easier to kite. 3 skilled RDM/NINs are recommended. When they pop a common strategy is to have a rdm/nin tag a pet each and hold away from Odin. Slow and Paralyze seem to work, but not grav and bind.

- Odin will always summon the Fomors in the order Rosseweisse, Grimgerde, Seigrune for the first wave. Helmwige, Schwertleite, Waltraute for the second wave, then Ortlinde, Gerhilde, Brunhilde for the final wave.

- At 9%HP Odin will give some messages for about 8 secs before performing Zantetsuken. Zantetsuken is an instant death TP move to anyone in range, 30' AoE, by using the /heal command it will turn Zantetsuken into direct damage. After Zantetsuken the remaining fomors will pop.

Normal Monsters
Name Family
BrunhildeFomors
GerhildeFomors
GrimgerdeFomors
HelmwigeFomors
OrtlindeFomors
RossweisseFomors
SchwertleiteFomors
SiegruneFomors
WaltrauteFomors
Special Monsters
Name Family
OdinAvatar

Notes about the fight


In order to enter Odin's chamber you need to have all nine of the Key Items from the prior wings. This applies only to the one who trades the lamp. All other participants need to have at least one feather from each tier to enter. When you actually enter the fight regardless of whether or not you successfully manage to kill Odin, all participants will lose all their feather Key Items! So, once you enter the arena, everyone's feather Key Items vanish. Note: Killing the shadows in the zone do not give back the key items lost on entry.

This being said, in order to re-enter the fight to try fighting him again, you must redo all of the prior wings! (This would take a minimum of 27 days, assuming perfect attendance and no losses). (see Discussion for a way around this)

Items needed for the fight:

Holy water, Echo Drops, Alot of food, Poison pots, Remedys, RERAISE (and alot of it!), Icarus Wings, Opo-necklace/Sleep pots (optional though would help), and anything else you deem fitting for the fight.


When you first engage Odin, he will say the following phrase:

"In ages past, I oft journeyed the boundless æthyr to pay visit this emerald isle."
"And tonight, the light of the Einherjar hath guided me hither once again..."
"...that I might rejoice as our blades sing before the gates of Hell!"

Odin is alone for the first part of the fight. However, after some time he will summon a total of 3 sets of 3 Fomor (Valkyries). Only one set will be summoned at a time and fight alongside Odin. The final set will spawn directly after Odin uses his two-hour.

Some of his TP moves involve AoE full dispel (including food), and he seems to favor the spells: Dread Spikes, Sleepga, Bindga, Breakga, and Blizzaga III.

Odin will say some text before weaponskills. One in particular is done after he says this in say:

"The true power of Gungnir cometh not from the blade herself, but from the countless souls it hath sent to the corpse-halls of the Underworld!"

After saying this he will use Geirrothr. This AoE move acts like cactaur 10,000 needle move. It goes through shadows and binds. Added effect of stun on the WS as well.

"Dost thou possess the will to withstand the battle cries of mine loyal Warriors!?"

After speaking this, a set of 3 Fomor Valkyries will spawn.

Some other text:

"Thy brands art one with the winds. Yet can they match the swiftness of mighty Hildulfr?"

"Thy minds art as clear as a crystalline spring. Yet can thy magicks match those of wise Gondlir?"

"Utter thy final prayers, for Ragnarok is nigh!"

"Dost thou possess the courage to withstand an onslaught of the winds of Asgarth!?"

"Dost thou possess the strength to withstand a blow from Asgarth steel!?"

There is no correlation between which phrase he speaks and which weaponskill he uses aside from the ones mentioned above.

Some other Weaponskills he uses:

Sanngetati: AoE full Dispel and Terror (Similar to Proto-Ultima).

Gagnrath: AoE damage + Terror. Goes through shadows, and does ~500 damage.

Valfodr: AoE curse and silence.

Ofnir: AoE damage through shadows, Defense Down effect.

Upon getting Odin to 9% HP, he will speak this in say:

"Mine obsidian blade shall split atwain the threads of thy future..."
"...whilst its crimson fuller shalt channel the lifeblood of thy past."
"Now wail as thy soul is bestrewn across the plains of Valhalla!"

Immediately following this Odin will ready his two-hour: Zantetsuken.

To anyone in range, all they will see is "Player gains the effect of KO." and they will die. You can avoid this by using the /heal command or to be nowhere near Odin when his two-hour gets off.

It is possible to run away from his two-hour after he begins to speak in say.

After Zantetsuken, the final 3 Fomor Valkyries will pop. Odin also gains a Killer Effect towards the players afterward.

Upon killing Odin, he will speak once more in say:

"Ahahahahahaha! Fate hath smiled upon the sons of Men. Let us return to Asgarth, Sleipnir."
"But as long as thine hearts yet festereth with the corruption of rage, I shalt ne'er perish!"
"Farewell, Einherjar!"

v  d  e
Einherjar Navigation
Wing 1: Rossweisse's Chamber | Grimgerde's Chamber | Siegrune's Chamber
Wing 2: Helmwige's Chamber | Schwertleite's Chamber | Waltraute's Chamber
Wing 3: Ortlinde's Chamber | Gerhilde's Chamber | Brunhilde's Chamber
Valgrind: Odin's Chamber
Rewards: Therion Ichor | Abjurations
Other: Kilusha | Hazhalm Testing Grounds | Smouldering Lamp | Glowing Lamp
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