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Table of Contents
Zone Information
Area Name Oldton Movalpolos
Type Dungeon
Maps
Movalpolos-oldton
Map Acquisition Chest or Purchase
Miscellaneous Able to use Escape Able to call Adventuring Fellow Able to use Tractor
Hobbies

Ffxi hby 08

Ffxi gld 01

Ffxi hby 02

Weather

Trans Earth

Trans Lightning

Region Movalpolos
Expansion Chains of Promathia
Requirements None
Restrictions None
Background music "Moblin Menagerie - Movalpolos"
Monstrosity Not applicable
Notes
Description

The subterranean city of Movalpolos was dug and built by a tribe of Goblins referred to as the Moblins. Due to the nomadic nature of most Goblins, it is extremely rare for any of these beastmen to reside together in one place, making this community unique. The Moblins are known for their exceptional smithing and alchemy skills. Their achievements include complex drilling apparatuses and floodlights, as well as several advancements in exotic fields such as bionics. It is even rumored that their ability in these areas matches or exceeds that of the scientists in Bastok.

OldtownMovalpolos-pic
Connections

Proto-Waypoints will teleport to Geomagnetic Fount at (K-11) (accessible through Newton Movalpolos #4)

Involved in Quests/Missions[]

Quest Type Starter Location
A Generous General? General Gu'Zho Thunderblade    Oldton Movalpolos E-13
Beam Me Up... No, Not There! General Anastase    Ru'Lude Gardens G-9
Better the Demon You Know General Koblakiq    Oldton Movalpolos H-11
For the Birds General Koblakiq    Oldton Movalpolos H-11
Further Founts General Anastase    Ru'Lude Gardens G-9
Missionary Moblin General Koblakiq    Oldton Movalpolos H-11
Out of the Depths General Ayame    Metalworks K-7
A Question of Faith General Ayame    Metalworks K-7
Return to the Depths General Ayame    Metalworks K-7
Tuning In General Leepe-Hoppe    Windurst Waters J-9
Over the Hills and Far Away Map Antreneau    Southern San d'Oria G-7
Mission Nation Starter Location
Past Sins (Louverance's Path) Promathia 5-3L --- ---
Dawn Promathia 8-4 --- ---

Other Information[]

Item Abundance
Gil: 3,200 - 8,520 (??? Gil)More data needed
71.4%More data needed.(71.4%)
Map of Oldton Movalpolos 101%Received if not previously obtained
Ametrine 3.6%More data needed.(3.6%)
Goshenite 7.1%More data needed.(7.1%)
Light Opal 7.1%More data needed.(7.1%)
Onyx 0%More data needed.(0%)
Peridot 3.6%More data needed.(3.6%)
Sphene 3.6%More data needed.(3.6%)
Turquoise 3.6%More data needed.(3.6%)

Oldton Chest Key

Treasure Maps
OldtonMovalpolosChests


Fish Cap Body of Water
Crayfish
7 All
Copper Frog
16
Blindfish
28
Black Eel
47
Armored Pisces
108
Bugbear Mask
0
Moblin Mask
0
Rusty Greatsword
0
Rusty Pick
0

Fishing Map
OldtonMovalpolosFishing

Item Abundance
Igneous Rock 11.5%Uncommon(11.5%)
Zinc Ore 11.3%Uncommon(11.3%)
Copper Ore 11%Uncommon(11%)
Tin Ore 10.8%Uncommon(10.8%)
Silver Ore 10.5%Uncommon(10.5%)
Iron Ore 9.7%Rare(9.7%)
Moblin Mail 6.8%Rare(6.8%)
Moblin Helm 6.3%Rare(6.3%)
Moblin Mask 6%Rare(6%)
Goblin Die 5.7%Rare(5.7%)
Moblin Armor 5.7%Rare(5.7%)
Darksteel Ore 0.8%Extremely Rare(0.8%)
Mythril Ore 0.8%Extremely Rare(0.8%)
Gold Ore 0.7%Extremely Rare(0.7%)
Platinum Ore 0.7%Extremely Rare(0.7%)

Mining Map
OldtonMovalpolosMining


Possible Weather Weather Reporter
Resist Vs Information Needed
Resist Vs

Elemental Map
OldtonMovalpolosElementals

NPCs Found Here[]

Name Location Type
Bartabaq F-10 Outpost Vendor
Brakobrik K-11
Gu'Zho Thunderblade E-13 NPC (Quest); CS only
Koblakiq H-11 NPC (Quest)
Rakorok K-10 NPC (Quest)
Tarnotik K-10
Twinkbrix E-13 ENM Quest Activator, Warp NPC

Notorious Monsters Found Here[]

Name Level Drops Steal Family Spawns Notes


Bugbear Strongman
50-52 Aikido Koshita
Bugbear Mask
Shinimusha Haidate
Bugbears Bugbear Strongman Spawn Location

A, L, S


Goblin Wolfman
50-55 Parade Gorget
Goblin Helm
Goblin Mail
Moblins Goblin Wolfman Spawn Location

A, L


Bugbear Muscleman
52 Rugged Gold Thread Bugbears Spawn Location


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here[]

Name Level Drops Steal Family Spawns Notes
Amoebic Nodule
Fished up
34-36 Slime Oil Slimes 1 A, H
Ancient Bomb
40-45 Hoary Bomb Ash
Oldton Chest Key
Bombs 8 A, S, M
Blind Crab
Fished up
20-24 Crabs 1 A, H
Bugbear Bondman
42-45 Bugbear Mask
Igneous Rock
Kopparnickel Ore
Magicked Steel
Oldton Chest Key
Igneous Rock Bugbears 11 A, L, S
Bugbear Servingman
32-35 Bugbear Mask
Igneous Rock
Kopparnickel Ore
Magicked Steel
Igneous Rock Bugbears 13 A, L
Cutter
Fished up
25-29 Land Crab Meat
Rock Salt
Crabs 1 A, H
Dark Bats
31-35 Bat Fang
Bat Wing
Fiend Blood
Bat Trios 14
Respawn:12 minutes
L, H
Earth Elemental
During earth weather
45-50 Earth Cluster
Oldton Chest Key
Elementals 5 M
Ghost Crab
Fished up
25-29 Land Crab Meat
Rock Salt
Crabs 1 A, H
Goblin Craftsman
33-36 Goblin Helm
Goblin Mail
Silver Beastcoin Goblins 9 A, L, S
Goblin Doorman
43-44 Goblin Helm
Goblin Mail
Oldton Chest Key
Mythril Beastcoin Goblins 4 A, L, S
Goblin Freelance
45-46 Moblumin Ingot Goblins 2 A, L, S
Goblin Gutterman
33-36 Goblin Mask Silver Beastcoin Goblins 7 A, L, S
Goblin Hammerman
33-36 Goblin Helm
Goblin Mask
Goblin Mail
Magicked Steel
Silver Beastcoin Goblins 8 A, L, S
Goblin Leadman
Assisted by Goblin's Bat (28-31)
33-36 Goblin Mask
Goblin Armor
Magicked Steel
Silver Beastcoin
Goblin Chocolate(Despoil)
Goblins 6 A, L, S
Goblin Oilman
42-43 Goblin Helm
Goblin Mail
Magicked Steel
Oldton Chest Key
Mythril Beastcoin Goblins 4 A, L, S
Goblin Shovelman
42-43 Goblin Mask
Oldton Chest Key
Mythril Beastcoin Goblins 2 A, L, S
Goblin Tollman
Assisted by Goblin's Bat (36-37)
42-43 Goblin Armor
Goblin Mask
Magicked Steel
Oldton Chest Key
Mythril Beastcoin Goblins 2 A, L, S
Moblin Ashman
45 Moblin Armor
Moblin Helm
Moblin Hotrok
Moblin Mail
Moblumin Ingot
Oldton Chest Key
Moblins 1 A, L, S
Moblin Chapman
33-36 Moblin Armor
Moblin Mask
Moblin Sheepskin
Moblin Thread
Silver Beastcoin Moblins 9 A, L, S
Moblin Coalman
43-44 Moblin Mask
Moblin Thread
Oldton Chest Key
Mythril Beastcoin
Goblin Bread
Goblin Chocolate
Moblins 4 A, L, S
Moblin Gasman
43-44 Moblin Mask
Moblin Armor
Moblin Thread
Oldton Chest Key
Mythril Beastcoin Moblins 4 A, L, S
Moblin Gurneyman
46-47 Moblin Armor
Moblin Helm
Moblin Hotrok
Moblin Mail
Moblin Mask
Platinum Beastcoin Moblins 2 A, L, S
Moblin Pickman
33-36 Moblin Armor
Moblin Helm
Silver Beastcoin Moblins 8 A, L, S
Moblin Pikeman
43-44 Moblin Mask
Oldton Chest Key
Mythril Beastcoin Moblins 5 A, L, S
Moblin Ragman
33-36 Moblin Mask Silver Beastcoin
Goblin Chocolate(Despoil)
Moblins 9 A, L, S
Moblin Repairman
42-43 Moblin Mask
Oldton Chest Key
Mythril Beastcoin Moblins 4 A, L, S
Moblin Rodman
41-43 Goblin Helm
Goblin Mail
Oldton Chest Key
Moblins 4 A, L, S
Moblin Witchman
33-36 Moblin Mask
Moblin Sheepskin
Moblin Thread
Silver Beastcoin Moblins 9 A, L, S
Snipper
Fished up
20-24 Crabs 1 A, H
Stirge
33-36 Bat Wing
Beastman Blood
Fiend Blood
Giant Bats 11 L, H
Thunder Elemental
During lightning weather
45-50 Lightning Cluster
Oldton Chest Key
Elementals 4 A,M
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Event Monsters Found Here[]

Name Family Spawns Notes
Bugallug
Spawned Quest: A Question of Faith
Bugbears 1 A, L, S
Bugbear Porterman
Spawned Quest: A Generous General?
Bugbears 4 A, L
Dread Dealing Dredodak
Spawned Quest: A Generous General?
Moblins 1 A, L
Goblin Preceptor
Spawned Quest: A Generous General?
Moblins 2 A, L
Grimoire Guru Grimogek
Spawned Quest: A Generous General?
Moblins 1 A, L
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
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