Zone | Level | Drops | Steal | Spawns | Notes |
---|---|---|---|---|---|
East Ronfaure (S) |
|
|
1 | A*, L, S, H, Sc | |
Batallia Downs (S) |
|
|
1 | A*, L, S, H, Sc | |
Jugner Forest (S) |
|
|
1 | A*, L, S, H, Sc | |
The Eldieme Necropolis (S) |
|
|
1 | A*, L, S, H, Sc | |
Vunkerl Inlet (S) |
|
|
1 | A*, L, S, H, Sc | |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Notes:[]
- Spawns only when the Orcish Hosts control the area. It will travel to the fortifications, escorted by two Orcish Guards. Once they reach the fortifications, they will warp out.
- Upon aggro, instead of fighting, they will run away with Flee-like speed.
- When this happens it can be bound. The guards will run away and the Orcish Transporter will stand in place and not aggro.
- While it is bound, a person can walk behind it and attack for a few moments until it dies.
- It is not a regular Campaign Battle mob, so it will respond to any player it encounters.
- Can be very easily killed by any job by attacking from behind with Sneak active, while making sure you are not seen.
- Whether the hit connects or misses, the Transporter will instantly fall to the ground.
- The Guards will not aggro if successful, and will teleport out.
- This method will not work with ranged attacks, but will work with pets.
- Killing it spawns a ??? where you can get the Beastman Confederate Crate to finish the operation.
- The crate used in the Campaign Operations - Search and Seizure I (Windurst), Search and Seizure I (San d'Oria), and Search and Seizure I (Bastok). The crate can be claimed regardless of your nation, as long as you have one of those campaign ops active.
- Replenishes supplies when it reach the fortifications.