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Orderly Imp

From FFXIclopedia, the free Final Fantasy XI encyclopedia

Job: Black Mage
Family: Imp
Crystal: Dark
Weak to: Fire, Light, Piercing Weapons: Dagger, Polearm, Archery, Marksmanship, Shuriken, Sharpshot Frame
Strong to: Dark

Orderly Imp
Zone Level Drops Steal Spawns Notes
Caedarva Mire 66 - 68 3 A, L, T(S)
??? HP
??? MP
A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

Notes:

  • Imps only drop an Imp Horn if its horn was broken.*
    • An Imp will use Frenetic Rip if its horn breaks.
    • The Imp will use an unmarked gesture to show that it has noticed the loss of it's horn, and will do the same gesture to recover it.
    • The Imp will recover it's horn after 1-3 Frenetic Rip. (This is not quite true, they CAN get their horn back without ever using Frenetic Rip. Happened twice to me today trying to help a friend learn the spell for his BLU).
  • Imps have high resistance to magic.
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