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Orthrus

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Family: Cerberuses
Crystal: None
Title Obtained: Orthrus Decapitator

Notorious Monster

Orthrus
Zone Level Drops Steal Spawns

Notes

Abyssea - Altepa

Qmark

1

A, L, M, H
??? HP

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
Note: Reive Monsters become aggressive after a player takes one offensive action in Reive.
They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists.
Spawn Conditions Companions/Summons

Spawned using KeyItemSteaming Cerberus Tongue at the ??? at F-6 (South-East corner).

  • N/A
Special Abilities Passive Traits
  • Sulfurous Breath - Fire elemental breath attack, ignores shadows.
  • Lava Spit - Fire elemental conal attack, ignores shadows.
  • Ululation - 20' area of effect Paralyze (Status Effect).
  • Scorching Lash - Area of effect attack used when target with emnity is behind Orthrus. Significantly weaker than others if this family.
  • Magma Hoplon - Absorbs fire element and Light skillchains while shield effect is up
  • Gates of Hades - 20' radius fire elemental attack that inflicts a huge amount of damage along with a 20/tick Burn effect, reduced by barfire effects.
  • Acheron Flame - Uses after 50% HP Exclamation. As Gates of Hades except much more potent, can use twice in a row if he has powered up. Burn effect can be as high as 50/tick.
  • Resistant to most enfeebling magic.
  • Absorbs Light Skillchains and fire magic during Magma Hoplon effect.
Physical Qualities Magical Qualities
  • Absorbs fire elemental damage while Magma Hoplon shield is up. Orthrus casts Fire III-V exclusively to heal itself this way, and power up Acheron Flame.
Further Notes
  • Orthrus is almost immune to Light and Dark magic, you should attempt to fight Orthrus on Earth-Iceday to potentially avoid having spells like Dispel/Flash/Kurayami/Threnody as your !!trigger.
    The real danger in fighting Orthrus is facing Firaga IV followed by Acheron Flames. Stun one or the other if you can, or interrupt Firaga IV with a critical hit weaponskill.
  • When Orthrus does the Howling (animation), it seems to reset most Enmity.
  • Orthrus's Howl also grants him an intimidation effect for a short period of time(~15 second)
  • Critical Hits interrupt Orthrus from casting on a fairly consistent basis.
  • Due to his casting Blaze Spikes and using Magma Hoplon on a very regular basis, he will have spikes most of the fight. These can be negated by Atma of the Brother Wolf (if you have fought Orthrus before) and Phalanx II. This will also significantly reduce damage from fire spells and Gates of Hades

(see testimonials)

Historical Background

In Greek mythology, Orthrus (Orthros) or Orthus (Orthos) (Greek: Ὄρθρος; Ὄρθος) was a two-headed dog and a doublet ("brother") of Cerberus, both whelped by the chthonic monsters Echidna and Typhon.

Video

FFXI NM Saga 347 Orthrus NM Full Battle03:24

FFXI NM Saga 347 Orthrus NM Full Battle


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