From FFXIclopedia, the free Final Fantasy XI encyclopedia
Pashhow Marshlands [S]
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Table of Contents
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Zone Information
| Area Name
| Pashhow Marshlands [S]
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| Type
| Outdoor
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| Maps
| Pashhow Marshlands [S]/Maps left
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| Map Acquisition
| Purchase
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| Miscellaneous
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| Hobbies
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Pashhow Marshlands [S]/HELM left
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| Weather
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Pashhow Marshlands [S]/Weather Icons left
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| Region
| The Derfland Front
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| Expansion
| Wings of the Goddess
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| Requirements
| None
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| Restrictions
| None
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| Background music
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| Notes
| None
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Description
In direct contrast to the highlands that surround it, the Pashhow Marshlands are located near sea level, resulting in a wet, swampy landscape. It was this landscape that drew the attention of the Quadav who settled deep within the wetlands in an area they named Beadeaux. During the era of the Great War this choice location provided the Quadav Shieldwarriors with an excellent defence againts the might of the Republican Army of Bastok.
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Connections
Rolanberry Fields (S) at (L-4)
Grauberg (S) at (G-11), (H-11)
Pashhow Marshlands via Cavernous Maw at (K-8)
Beadeaux (S) at (L-11)
Alternate Arrival Method: Recall-Pashh to Telepoint at (J-9)
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Other Information
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Pashhow Marshlands [S]/Weather left
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NPCs Found Here
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A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
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| Name
| Level
| Drops
| Steal
| Family
| Spawns
| Notes
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Ancient Quadav
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| 76-78
| Heavy Quadav Backplate
| Platinum Beastcoin
| Quadav
| 2
| A, H
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Bog Bunny
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| 62-64
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| Rabbits
| 12
| L, H
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Bogy
- Spawns: Nighttime
| 71-73
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| Ghosts
| 3
| A, H, HP
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Elder Quadav
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| 71-74
| Heavy Quadav Backplate Heavy Quadav Chestplate
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| Quadav
| 7
| A, L, H
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Electrumcap
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| 68-70
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| Funguars
| 11
| A, L, H
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Gadfly
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| 64-68
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| Flies
| 55
| L, H
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Garnet Quadav
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| 71-74
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| Obsidian Platinum Beastcoin
| Quadav
| 5
| A, L, H
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Ghoul
- During 20:00 - 4:00
| 67-69
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| Skeletons
| 3
| A, H, HP
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Goblin Flagman
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| 66-69
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| Gold Beastcoin
| Goblins
| 4
| A, L, S
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Goblin Grenadier
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| 66-69
| Bottled Pixie
| Gold Beastcoin
| Goblins
| 3
| A, L, S
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Goblin Guerrilla
- Assisted by: Goblin's Dragonfly
| 66-69
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| Gold Beastcoin
| Goblins
| 2
| A, L, S
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Goblin Toxophilite
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| 66-69
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| Gold Beastcoin
| Goblins
| 2
| A, L, S
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Goblin's Dragonfly
- Assists: Goblin Guerrilla
| 61-63
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| Flies
| 2
| L, H
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Gold Quadav
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| 76-78
| Obsidian
| Platinum Beastcoin
| Quadav
| 2
| A, L, H
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Goobbue
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| 71-73
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| Goobbues
| 8
| A, H
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Lou Carcolh
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| 69-71
| Slug Eye
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| Slugs
| 28
| A, H, Sc
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Malboro
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| 71-74
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| Morbols
| 3
| A, H
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Moor Hound
- During 20:00 - 4:00
| 69-71
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| Hounds
| 2
| A, H, HP
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Mousse
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| 69-71
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| Slimes
| 4
| A, H
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Mythril Quadav
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| 71-74
| Heavy Quadav Backplate Heavy Quadav Chestplate
| Obsidian Platinum Beastcoin
| Quadav
| 7
| A, L, H
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Nickel Quadav
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| 70-74
| Heavy Quadav Backplate Heavy Quadav Chestplate
| Obsidian
| Quadav
| 6
| A, L, H
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Night Bats
- During 18:00 - 6:00
| 65-67
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| Bat Trios
| 7
| A, H
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Peiste
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| 73-76
| Peiste Skin
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| Peiste
| 20
| A, S
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Ruby Quadav
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| 71-74
| Bottled Pixie Obsidian
| Obsidian Platinum Beastcoin
| Quadav
| 7
| A, L, H
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Sanguine Bat
- During 18:00 - 6:00
| 65-67
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| Giant Bats
| 4
| H
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Silver Quadav
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| 71-74
| Bottled Pixie Obsidian
| Obsidian Platinum Beastcoin
| Quadav
| 8
| A, L, H
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Snipper
- Also fished up
| 62-65
| Crab Shell Land Crab Meat
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| Crabs
| 20
| H
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Sprite
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| 61-64
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| Pixies
| 3
| S, HP
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Stag Crab
- Fished up
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| Crabs
| 1
| A, H
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Swamp Leech
- Fished up
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| Leeches
| 1
| A, H, Sc
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Swamp Pugil
- Fished up
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| Leeches
| 1
| A, H
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Thread Leech
- Also fished up
| 65-68
| Beastman Blood Fiend Blood
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| Leeches
| 13
| L, H, Sc
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Thunder Elemental
- During lightning weather
| 70
| Lightning Cluster
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| Elementals
| 2
| A, M
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Vajra Quadav
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| 76-78
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| Platinum Beastcoin
| Quadav
| 2
| A, L, H
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Virulent Peiste
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| 78-81
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| Peiste
| 12
| A, S
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Water Elemental
- During rainy weather
| 70
| Water Cluster
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| Elementals
| 3
| A, M
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Zircon Quadav
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| 71-74
| Scroll of Bind Bottled Pixie
| Platinum Beastcoin
| Quadav
| 7
| A, L, H
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Zombie
- During 20:00 - 4:00
| 67-69
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| Skeletons
| 3
| A, H, HP
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A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
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Event Monsters Found Here
Campaign: Republican Army of Bastok, Quadav Shieldwarriors, Dark Kindred
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A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
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