Project - Shantottofication
From FFXIclopedia, the free Final Fantasy XI encyclopedia
|
| |||||||||||||||||||||||||||
Walkthrough
- Check Mahogany Door in the Sacrificial Chamber for a cutscene.
- Check it again to enter the battlefield. (Time limit of 30 minutes; buffs and TP are removed upon entry.)
- Anyone can help with this fight, they do not have to be on this mission and they will receive full buffs. Anyone who has completed this mission do not need to collect the Hexes again unless they want to receive another Key. However, if they have collected at least one Hex they will need to collect the other Hexes in order to receive the other buffs.
- Defeat Shantotto and D. Shantotto.
- After you won the fight head to Windurst Walls.
The Battle
See Discussion page for strategy information.
Battle is against 2 bosses: D. Shantotto (Black Mage) and Shantotto (Black Mage)
- Both Shantottos will mostly nuke Tier III/IV, AM I/II or -ga III Spells and occasionally WS before they rage.
- Shantotto will stick to Light (Holy I/II, Protect V), Thunder , Aero and Fire Spells. Once Shantotto is at low HP (5-10%) she starts using Meteor (can use more than once), which inflicts 1,5~2k damage to everyone.
- D. Shantotto will stick to Dark (Dispelga, Drain, Aspir), Water, Earth and Blizzard Spells.
- The first time either Shantotto reaches 50% HP, she appears to enter a temporary "rage" mode where she will call her ally to her location (regardless of hate) and repeatedly use their unique WSs together (regardless of the HP level of the other Shantotto), resulting in Level 3 skillchains on whoever their target is in addition to massive AoE damage. While in this state, the raged Shantotto cannot be defeated -- she can be reduced to 1% HP but will not actually die until the rage status ends.
- This only occurs once. In the event the party wipes during this phase (the most likely period for a wipe), the rage will not occur again on the second "round". They still each regain access to their unique WSs once below 50% HP though, so do not let your guard down.
- At Rage Shantotto will only nuke Tier I and -ga I spells, but at a much faster rate.
- Both Shantotto and D. Shantotto gain access to a unique WS once below 50% HP, which inflicts wide heavy AoE damage and status effects.
- D. Shantotto's AoE includes most, if not all, the enfeeblement effects possible including: Poison, Silence, Paralyze.
- Because of this, it's best for everyone to bring a few Remedies to use right after this attack.
- D. Shantotto's AoE includes most, if not all, the enfeeblement effects possible including: Poison, Silence, Paralyze.
- Both Shantotto and D. Shantotto will periodically gain the effect of DEF up once they reach 50%. This effect will come and go so making sure not to weaponskill during these periods is critical to success. DD's will notice their hits doing much less than normal so they should wait to weaponskill until the effect is off. This could be triggered by a specific move the Shantotto's do or after they taunt you, confirmation is needed.
- Common winning strategy is to have one member kite Shantotto while killing D. Shantotto. Afterward, wipe by the door and kill Shantotto.
PLEASE NOTE!
The rumoured anti windower game glitch is STILL striking legitamet XBOX users, causing a system freeze to occur on either an enemy weapon skill or on the CS after a win. This problem MAY be alleviated by using the original disk and not an expansion. Also be aware, your expansion disk will temporarily become unreadable by your xbox, to correct this, simply turn off the xbox and reboot pol with the original. <Infidelity 04:37, November 20, 2009 (UTC)>
Tablet of Hexes
- Any Hexes you possess upon entry are consumed. If all 16 are collected, you will be bestowed the following enhancements:
- Primary stats (STR, DEX, etc) and six elemental resistances (all except light and dark) will be increased by +150.
- Maximum HP/MP will be multiplied by 3. This will also affect HP/MP granted by gear, so plan accordingly.
- For melee based parties, a White Mage/Scholar or two is required to keep HP up.
- HP and MP recovered while resting is not enhanced. In the event a wipe/reraise is necessary, plan accordingly because 3000~ MP cannot be quickly recovered with resting alone.
- The potency of most spells will be enhanced. However, Cura is not affected by the buffs.
- Blood Pact power will be enhanced. For example, Healing Ruby II can cure 800 HP.
- A special Reraise is applied that does not inflict weakness upon use. It does not fully restore HP and MP upon use, so mages may want to bring some sort of means of MP% recovery to hasten recovery after reraising. (This Reraise only functions once.)
- This Reraise will stay with you if you are booted out of the battlefield.
- Elemental Siphon is not enhanced.


