One to be Feared
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Walkthrough
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- Talk to Cid at Metalworks.
- Head to the Tavnazian Safehold.
- Enter Sealion's Den for a quick cutscene.
- Examine the Iron Gate ahead to enter the battlefield for One to be Feared. (see testimonials) (see strategies)
- This fight takes place on an airship, thus considered "the Airship Fight."
- After defeating Ultima, the party will be teleported to Lufaise Meadows. This is when the players will receive a Ducal Guard's Ring which completes the mission.
- Anyone who has already completed the mission before, will be teleported to Sealion's Den.
Fight!
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- Buffs are removed upon entry.
- 45 minute time limit.
- Experience Points are not lost from KO.
- Tractor is not allowed.
- The battle is split into 3 parts: 5 Mammet-22 Zeta's, Omega, then Ultima.
- Before each part, the party's HP and MP will be restored, but TP will be reset. The monsters will not attack as soon as they can, they will wait until a player character moves close enough or executes any action towards them.
- Pet TP is not reset and deployed Automatons are not lost.
- Finishing Moves remain intact, as with any other buff. You may find it useful to build to 5 in each fight and use Reverse Flourish, from Dancer main or support jobs, prior to the next.
- To continue to the next part, examine the door and select the option to approach the next warship.
- Before each part, the party's HP and MP will be restored, but TP will be reset. The monsters will not attack as soon as they can, they will wait until a player character moves close enough or executes any action towards them.
5 x Mammet-22 Zeta (Job Varies)
- 4,000 HP.
- Susceptible to Silence, Bind, Aspir, and Yellow Liquid.
- Comparably weaker to the Mammet-19 Epsilon.
- Changes jobs by drawing a different weapon.
- No weapon: No job.
- Staff: Black Mage.
- Spear: Dragoon.
- Sword: Warrior.
Omega (Biotechnological Weapon)
- Approximately 14,000 HP.
- Auto-Regen of 1 HP/tic.
- Susceptible to Aspir.
- Long-monster facing. I.e., it won't immediately turn to face its target.
- Counter attacks.
- Additional effect: stun on its melee attacks.
- Attack speed increases based on remaining hit points.
- Increases at 60% and 25% health.
- Does not regenerate to full when the party is defeated.
- CCB Polymer Pump inflicts amnesia on it for 1 minute.
- See Omega for more details.
Ultima (Biotechnological Weapon)
- Approximately 15,000 HP.
- Auto-Regen of 1 HP/tic.
- Susceptible to Aspir.
- Additional effect: paralyze on its melee attacks.
- Does not regenerate to full when the party is defeated.
- CCB Polymer Pump inflicts amnesia on it for 1 minute.
- See Ultima for more details.
Game Description
- Mission Orders
- The fifth verse of "Memoria de la S^tona" has been discovered. Now, with the help of Cid, you must fly beyond the sea of clouds and face Bahamut for what may be the final time...