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Puk

From FFXIclopedia, the free Final Fantasy XI encyclopedia

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Job:
Family: Puk
Crystal: Wind
Weak to: Ice
Absorbs: Wind

Puk
Zone Level Drops Steal Spawns Notes
Mamool Ja Training Grounds - The Double Agent 62 - 67 6
Respawn: 3 minutes
A, S, H
Nyzul Isle 66 - 68 10
Layout 7
A, S, H
Wajaom Woodlands 68 - 70 32
Respawn: 5 minutes
A, S, H
Mamook 70 - 72 14
Respawn: 16 minutes
A, S, H
Zhayolm Remnants 16 A, S, H
A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

Notes:

  • Casting elemental magic corresponding to the element's day has a great chance to give the Puk instant TP. In turn, the Puk will immediately use a special move when the spell lands.
  • For example, casting Water III on the Puk on Watersday will cause it to use a special TP move.
  • Should also be noted that En-spells corresponding to the day trigger this effect as well. I.E. Enblizzard on Iceday will give the Puk TP.
  • Puks are dragons; therefore, they will be intimidated by Dragon Killer.
  • Casting Huton on a Puk will heal it.
  • All wind elemental damage will cure the Puk, and Wind enfeebles are completely resisted.
  • Wind Shear does not reset hate

Can be Charmed BST/WHM

Historical Background

In Frisian mythology (Friesland is a part of the Netherlands), Puk was a mischievous nature spirit. It was the equivalent of the English Puck. It derives from the Puk, which was a thieving small dragon in Germany and the Baltic states (see Pukis).

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