Puk
From FFXIclopedia, the free Final Fantasy XI encyclopedia
| Zone | Level | Drops | Steal | Spawns | Notes |
|---|---|---|---|---|---|
| Mamool Ja Training Grounds - The Double Agent | 62 - 67 | 6 Respawn: 3 minutes | A, S, H ??? HP | ||
| Nyzul Isle | 66 - 68 | 10 Layout 7 | A, S, H ??? HP | ||
| Wajaom Woodlands | 68 - 70 | 32 Respawn: 5 minutes | A, S, H ??? HP | ||
| Mamook | 70 - 72 | 14 Respawn: 16 minutes | A, S, H ??? HP | ||
| Zhayolm Remnants | 16 | A, S, H ??? HP | |||
|
| |||||
Notes:
- Casting elemental magic corresponding to the element's day has a great chance to give the Puk instant TP. In turn, the Puk will immediately use a special move when the spell lands.
- For example, casting Water III on the Puk on Watersday will cause it to use a special TP move.
- Should also be noted that En-spells corresponding to the day trigger this effect as well. I.E. Enblizzard on Iceday will give the Puk TP.
- Puks are dragons; therefore, they will be intimidated by Dragon Killer.
-
- All wind elemental damage will cure the Puk, and Wind enfeebles are completely resisted.
- Wind Shear does not reset hate
Can be Charmed BST/WHM
Historical Background
In Frisian mythology (Friesland is a part of the Netherlands), Puk was a mischievous nature spirit. It was the equivalent of the English Puck. It derives from the Puk, which was a thieving small dragon in Germany and the Baltic states (see Pukis).


