From FFXIclopedia, the free Final Fantasy XI encyclopedia
Job Overview
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- Available after completing the No Strings Attached quest, these wandering performers entertain crowds and confound their enemies with a customizable puppet known as an "Automaton." This puppet uses different frames, maneuvers and attachments to do a variety of different tasks. Puppetmasters (PUP) can also fall back on Hand-to-Hand fighting skills that utilize the flexible movements of their art.
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Job Abilities
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Job Traits
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Group 1 Merits
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The Automaton
Pet Commands
Pet Emotes
| /bow
| /hurray
| /point
| /goodbye
| /shocked
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| /joy
| /panic
| /blush
| /surprised
| /cheer
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| /clap
| /salute
| /wave
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| /dance
| /dance1
| /dance2
| /dance3
| /dance4
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See Automaton/Emotes for video demonstrations.
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Pet Maneuvers
See Maneuvers for more detail.
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Other Notes
- Each time you gain a level on Puppetmaster, ensure you Deactivate and Activate your Automaton so its new level stats will take effect.
- If you Deactivate your Automaton while it has full HP the Activate timer is reset and you can reactivate right away. This will also refill the automatons MP.
- Your Automaton will be automatically deactivated when entering an area or battlefield with an imposed Level Restriction or Confrontation status, at the beginning of a Besieged battle, when renting a Chocobo or, when you join a Level Sync party if it is not already at or below the Sync level. Be sure to Deactivate your automaton beforehand. The Activate timer will not reset if your automaton is at full health but is forced to Deactivate.
- Your Automaton will not Deactivate if you re-Level Sync to the same level that you were in.
- If you drop your starting Animator, Iruki-Waraki will sell you a new one for 10,000 gil.
- Before being able to use an attachment, you must first trade the attachment to Tateeya in Aht Urhgan Whitegate to have it placed in the Automaton's inventory.
- Automaton Attachments must be equipped on your Automaton to receive the effects of the attachments when using elemental maneuvers. However, if no attachments are equipped, the automaton will still receive a small stat boost corresponding to the number and type of maneuvers used.
- Automatons with the Soulsoother Head have the ability to cast cures, regens and status removal spells on all members of the Puppetmaster's party. (The automaton and master will always have priority over other members.)
- In Salvage all pet's stats are locked with the master's. This means if your HP is locked, for example, your pet's HP is locked as well. Using a cell to remove a lock also removes the lock from the pet. This includes all cells- For PUP, the Automaton will not be able to cast spells if your magic is locked. (However, the Automaton needs no equipment to shoot and a ranged cell is not needed for ranged attacks.)
- If you log-off with your Automaton activated, it will appear next to you the next time you log-in.
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See Also
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Combat Skill Ratings
Puppetmaster
See Puppetmaster Skill Caps for a by-level breakdown of Weapon Skill limits.
| Skill
| Skill Ranking
| Cap at Level 1
| Cap at Level 37
| Cap at Level 75
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| Melee
| B-
| 5
| 109
| 240
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| Magic
| B-
| 5
| 109
| 240
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| Ranged
| B-
| 5
| 109
| 240
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| Skill
| Skill Ranking
| Cap at Level 1
| Cap at Level 37
| Cap at Level 75
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| Melee
| A-
| 6
| 114
| 269
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| Magic
| N/A
| 0
| 0
| 0
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| Ranged
| N/A
| 0
| 0
| 0
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| Skill
| Skill Ranking
| Cap at Level 1
| Cap at Level 37
| Cap at Level 75
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| Melee
| C+
| 5
| 105
| 230
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| Magic
| N/A
| 0
| 0
| 0
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| Ranged
| A-
| 6
| 114
| 269
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| Skill
| Skill Ranking
| Cap at Level 1
| Cap at Level 37
| Cap at Level 75
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| Melee
| C+/C-
| 5
| 105
| 230/225
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| Magic
| A-/A+
| 6
| 114
| 269/276
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| Ranged
| N/A
| 0
| 0
| 0
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Note: Automaton skills can be raised even when Puppetmaster is selected as a subjob., but will be limited to the level of the subjob as with other sub-skills.
Artifact Equipment
- To see a side by side comparison of Artifact/Relic sets visit Puppetmaster Artifact/Relic Sets Comparison.
Puppetmaster Guides