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Puppetmaster Blues

From FFXIclopedia, the free Final Fantasy XI encyclopedia

Start NPC Iruki-Waraki - Aht Urhgan Whitegate (K-9)
Requirements Puppetmaster 50+
Title Granted Paragon of Puppetmaster Excellence
Repeatable No
Reward Puppetry Taj
← Previous Quest Next Quest →
Operation Teatime Achieving True Power

Contents

Walkthrough

  • You do not have to wait until after midnight in Japan after completing "Operation Teatime" to start this quest.
  • It appears that you DO have to wait until next game day.
  • Puppetmaster must be set as your Main job to trigger the cutscene.

Speak to Iruki-Waraki. He is feeling blue, and trying to decide the best way to have Ellie return to him. He wonders why Shamarhaan picked him to be a Puppetmaster and what advice he would give about the situation.

Go to Bastok Markets, and speak with Shamarhaan. When speaking with Shamarhaan, a cutscene will play. During the cutscene, he'll give you the key item Valkeng's Memory Chip, a memory chip from his own puppet. Next, he will tell you find a Toggle Switch in Mount Zhayolm, which must be obtained to continue the quest.

There are two easy ways to get to this item: either by traveling to the Halvung Staging Point via the Runic Portal or by running to Halvung itself and escaping to Mount Zhayolm.

Inside Mount Zhayolm, head to L-8. The ??? is near the cliff edge on a round manhole cover and gives the message "There is a detached part here..." to those who do not have this quest active.

When the Toggle Switch has been obtained, go to Talacca Cove. Talacca Cove can be reached by either going through the Alzadaal Undersea Ruins or by taking the ship to Nashmau and then taking the western exit out of Nashmau

Caedarva Mire is relatively safe area other than the Imps. Make sure to have Sneak and Invisible for chigoes, as well. Zone into Talacca Cove at E-9.

Talacca Cove lacks mobs so Sneak and Invisible are not needed. The BCNM is at the Rock Slab at F-6, in the northwest corner of the map. The fight is called Puppetmaster Blues has a maximum of 6 people and the time limit is 30 minutes.

You may buff prior to entering the BCNM as buffs are not removed when entering the battlefield.

When entering the BCNM, a cutscene will play. After the cutscene, an Automaton named Valkeng will appear in the middle of the BCNM. It will start out as Harlequin mode for the first 30 seconds starting from when the puppet is attacked.


Harlequin

After 30 seconds, Valkeng will change into one of the three forms, depending on the type of damage it has received.
  • If the majority of the damage is melee, it will change into Valoredge.
  • If the majority of the damage is ranged, it will change into Sharpshot.
  • If the majority of the damage is magic, it will change into Stormwaker.
After the change, every 30 seconds in the battle, it will re-evaluate the type of damage it has received, and change accordingly. The calculation is based on the total damage done during the battle, not just since the last evaluation.

Valoredge

  • The Valoredge model has a fairly high accuracy rating, a high evasion job with appropriate gear can cause it to miss fairly often, but due to it's high attack speed, it's still quite hard to tank with evasion/shadows.
  • The automaton's String Clipper goes through two shadows, Chimera Ripper goes through one. It does not use Cannibal Blade or Bone Crusher.
  • Shield Bash ignores shadows and is used fairly often.
  • Has high defense and physical damage reduction. (Melee swings would do ~20, Weaponskills around 100~150.)
  • Has very low weapon delay.
  • Has weak Auto-regen effect.

Stormwaker

  • Will cast Elemental Magic spells, including Ancient Magic, AOE spells, and tier IV spells (towards the last ~15% HP, has a Chainspell effect on all spells).
  • Slapstick takes 3 shadows, does not use Knockout or Magic Mortar.
  • Casts a spell every 10 seconds.
  • Has high magic resistance.
  • Takes normal damage from melee and ranged attacks.

Sharpshot

  • Arcuballista takes 1 shadow and can be used from range, does not use Daze or Armor Piercer.
  • Will use ranged attacks.
  • Has high accuracy and evasion.
  • Has lower than average defense.
  • Will fire a shot every 4-5 seconds, its ratio of melee attacks to ranged attacks is roughly 3:2.


After the fight is over, the unit will self-destruct after asking a question (doesn't matter which answer is chosen).

Return to Bastok to talk to Shamarhaan again. A cutscene will play in which he'll ask the same question as in the previous cutscene. As before, it doesn't matter which answer is chosen.

After the cutscene, go see Iruki-Waraki in Aht Urhgan Whitegate again. A cutscene will play.

After the cutscene, go to the Nashmau. Speak with Sajhra located at the exit port of Nashmau, and a cutscene will begin.

Return to Aht Urhgan Whitegate and speak with Iruki-Waraki to begin the final cutscene, after which the Puppetry Taj is received.


Strategy

  • The trick is to force it to change modes and capitalize off of each mode's weakness.
  • A PLD tank is recommended for this fight rather than NIN because of how fast it can go through shadows.
  • BLU and SMN are both especially effective damage dealers in this battle because of how they can change the type of damage they deal in order to match the form of damage that each frame is weak to and force it to change forms accordingly.
  • A traditional party with physical damage dealers and magical damage dealers can work fine using the same principles. If it's in Stormwaker mode, pound on it. If it's in Valoredge form, nuke.
  • Can be won with a RDM and NIN or DD/NIN duo. Spam melee damage onto it until it switches to the Valoredge model, then Gravity it and have the melee kite around the outside edge of the arena. While kiting, the RDM should toss tier III elemental magic onto the automaton until it switches to the Stormwaker frame and the melee can resume autoattacking. Repeat this process until the automaton is defeated.
    • Duo with RDM/BLM and THF/NIN took 23 min. Easy fight but very long.
  • Trio'd with NIN/WAR, BRD/WHM, & BLU/NIN.
  • Duoed by 75 BLU/NIN and 75 DRG/RDM with BLU spamming spells and DRG healing.
  • Duoed easily by 75 BLM/RDM and 75 RNG/NIN swapping between Sharpshot and Stormwaker with each person capitalizing on its weakness.
  • MNK with Formless Strikes and Hundred Fists works really great in this fight.
  • Solo, rdm/nin used joy toy and meleed in mage mode, than when swaped to war mode nuked it down, brought stack of mulsem and hi exliser for the extra mp needed.
  • Trio'd with BLU/THF, BLU/NIN, & BRD/WHM
  • Doued it mnk/nin and drg/whm, forced it to stay in valoredge and just used max evasion gear, was a close fight, chimera ripper hits for 400. But the rest of its attacks were sub 100. If i could do it over i would go mnk/dnc. Its about a 5 minute fight and not bad with max evasion build, just kinda close.
  • Trio'd with 75THF/NIN, 75BLM/WHM, and 60 PUP/WAR with a certain level of difficulty. Pup used automation to heal, but death came close twice. Thf had to kite the automation while in valoredge.
  • Duoed using 75RNG/NIN and 75DNC/NIN. RNG did damage while DNC healed, stunned, and lowered the mob's evasion (No Foot Rise was very useful). The Sharpshot automaton range attacked from a distance until about half way when it started to run up to the RNG to melee as well, which was bad for shadows. DNC had to two-hour eventually, but it wasn't a horribly difficult fight. 10 minute, 15 second clear.
  • Solo'd PLD/RDM. Kept Phalanx/Aquaveil up and casted Reprisal when it was ready, only real problem geared towards end of fight was MP but it wasnt too difficult~ dragged it on past 20 mins though.
  • Duo'd 75 SMN/SCH & 72 SMN/SCH: Was forced to stay in Valoredge Mode for the entire battle, which took 27min 19Sec. 1 Fatality due to a double attack and then Chimera Ripper but was still able to recover. Used Carbuncle for the remainder of the fight when I couldn't force a change. (Note: I also controlled both characters so that was most like the problem of not enough Magic Damage.) Kited from entrance to far corner, relatively easy fight, just long due to the low DMG inflicted on the Valoredge.
  • Trio'd with MNK/DNC, NIN/DNC and BLM/NIN. It was a really easy fight, I, the mnk, got no probleme to tank. I believe it was thanks to my guard skill,took it to 276 with gears. The Valoredge was mostly missing me or hitting for less than 40dmg, Chimera Ripper dealt to me 120dmg whereas it did 400dmg to the nin. The fight took 5min. I guess I could have solo'd it but it would have taken longer. The BLM never pulled hate btw.
  • Full Party of 75s: RNG PUP BLU SCH SCH WHM. Blasted through the fight with ease. If you are in doubt about doing this battle, find two or three 70+ jobs and vary the damage type; such as, melee, ranged and magic. This should be enough to win.

Note:

  • When Valkeng changes forms there seems to be a glitch where you may lose your target lock on it and so will have to do something to get it back like hitting tab or switching targets.

Game Description

Client
Iruki-Waraki (Way of the Devout, Aht Urhgan Whitegate)
Summary
Iruki-Waraki has lost all faith in himself. Meet with his teacher and try to find a way to get Elisabeth to come around.
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