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Puppetmaster Macro Ideas

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CAUTION!
This article is only a guide. Information expressed in a guide is usually more opinion than fact and should be taken as such. Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. However, there may be differing opinions than those expressed in a guide.
Strategies and information in guides may not work for everyone.

Contents

Welcome!

This is a work in progress. It is just an area to keep ideas for macros. You are welcome to add to this page, but please do not delete other's contributions as everyone plays different and may find use with even odd macro sets.

Also: For Maneuvers, /pet and /ja have both been used, many arguments have occured over this, but it works either way on my computer. **Usually issues end up being spelling issues with the word Maneuver. ^^

The On/Off Switch

Line   Command
L1:   /pet "Deactivate" <me>
L2:   /ja "Activate" <me>


Notes on above:

The "Please Cure" Button (outside fighting)

Line   Command
L1:   /pet "Light Maneuver" <me>
L2:   /pet "Deploy" <stnpc>
L3:   /wait 1
L4:   /pet "Deactivate" <me>


Notes on above: Deactivate doesn't interrupt spell casting so there is no need to adjust the wait time for longer casting cures. Be aware that depending on what other maneuvers you have up your automaton may cast an offencive spell instead of a cure.

Always make sure not to have Flashbulb equiped or it would do Flashbulb rather than Cure.

Attack Macro

Line   Command
L1:   /a <t>
L2:   /wait 2
L3:   /pet "Deploy" <t>
L4:   /wait 2
L5:   /pet "Earth Maneuver" <me>


Depending on the situation, sometimes I'll change Earth to Light for Flashbulb

Following Attack Macro

Line   Command
L1:   /follow <stnpc>
L2:   /attack <t>
L3:   /wait 1
L4:   /pet "Earth Maneuver" <me>
L5:   /wait 2
L6:   /pet "Deploy" <t>


Link Management (macro in testing)

Line   Command
L1:   /pet "Deploy" <t>
L2:   /wait 1
L3:   /pet "Deactivate" <me>


Notes on above: Make sure your puppet has full health and you will be able to reactivate with little trouble. If the puppet gets hurt, you will have to wait for activation to be ready again.

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