A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime Note: Reive Monsters become aggressive after a player takes one offensive action in Reive. They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists.
Summons alternate versions of the lesser sky gods one at a time, like Kirin. The summoning order is random, and more than one (up to all four) can be out at a time if they are not killed. The first is summoned approximately 2-5 minutes into the fight, with additional summoned every 2-3 minutes thereafter. They will not use 2-hour abilities, and once killed they will not be re-summoned, but they do use all of their counterparts' TP moves as well as cast higher tier versions of the spells associated with their element. They also have a permanent aura associated with their respective elements: