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Table of Contents
Zone Information
Area Name Ranguemont Pass
Type Dungeon
Maps
RanguemontPass
Map Acquisition Quest or Purchase
Miscellaneous Able to use Escape Able to call Adventuring Fellow Able to use Tractor
Hobbies

Ffxi gld 01

Weather

Double Dark

Double Ice

Region Fauregandi
Expansion Final Fantasy XI
Requirements None
Restrictions None
Background music None
Monstrosity Small and medium monipulators permittedSmall and medium monipulators permitted
Notes None
Description

An underground pass that connects the relatively tranquil outskirts of San d'Oria with the cold and hazardous mountainous Fauregandi region. To protect its citizens from the dangers inside and beyond, access to the depths of the pass is guarded by a small cadre of elite San d'Orian guards.

Ranguemont-pass-pic
Connections

Involved in Quests/Missions[]

Quest Type Starter Location
Blighted Gloom NPC Luto Mewrilah    Upper Jeuno G-8
Epiphany RUN Octavernost    Western Adoulin K-9
Legacies Lost and Found RUN Octavien    Eastern Adoulin I-8
Now Recording... General Darcia    Lower Jeuno H-7
Painful Memory BRD AF 1 Mertaire    Lower Jeuno I-8
Sin Hunting RNG AF 1 Perih Vashai    Windurst Woods K-7
Mission Nation Starter Location
The Geomagnetron Adoulin 1-2 Darcia Lower Jeuno H-7

Other Information[]

Fish Cap Body of Water
Crayfish
7 All

Fishing Maps
None.


Possible Weather Weather Reporter
Resist VsResist Vs Information Needed
Resist VsResist Vs

Elemental Maps
None.


Brown Casket Blue Casket
Item Abundance Item Abundance
Jade Cell 8.3%More data needed.(8.3%)
Rubicund Cell 16.7%More data needed.(16.7%)
Adaman Ore 8.3%More data needed.(8.3%)
Wool Thread 8.3%More data needed.(8.3%)
Malboro Vine 8.3%More data needed.(8.3%)
Hi-Ether +1 8.3%More data needed.(8.3%)
Pro-Ether +1 8.3%More data needed.(8.3%)
Pro-Ether +3 8.3%More data needed.(8.3%)
Hi-Elixir 8.3%More data needed.(8.3%)
X-Potion +1 8.3%More data needed.(8.3%)
X-Potion +3 8.3%More data needed.(8.3%)
Hi-Potion +3 8.3%More data needed.(8.3%)
Remedy 33.3%More data needed.(33.3%)
Voiddust 8.3%More data needed.(8.3%)
Chirping Grasshopper Broth 16.7%More data needed.(16.7%)

Individual Training[]

Area of Book Pg Tgt. Level Max Level Mobs to Fight XP/Gil Tabs
Ranguemont Pass 1 3~5 14 270-540 27-54
2 25~30 38 930-1674 93-167
3 26~30 39 860-1708 86-170
4 26~30 39 860-1720 86- 172
5 30~34 43 970-1940 97-194
6 87~92 99 2260-4520 226-452
7 88~90 99 ???-??? ???-???
8 88~90 99 1850-??? 185-???

NPCs Found Here[]

Name Location Type
Perchond F-10 NPC
Myffore F-10 NPC

Notorious Monsters Found Here[]

Name Level Drops Steal Family Spawns Notes


Mucoid Mass
45-48Verification Needed Spellcaster's Ecu Unknown Slimes Mucoid Mass Spawn Location


Taisaijin
60-63 Hecteyes Eye
Mercury
Spelunker's Hat
Scroll of Refresh
Hecteyes Taisaijin Spawn Location

A, L


Gloom Eye
73-74 Wit Pendant Unknown Ahriman Gloom Eye Spawn Location

A, H, S


Hyakume
Unknown Booster Earring Unknown Hecteyes Hyakume Spawn Location


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here[]

Name Level Drops Steal Family Spawns Notes
Wind Bats
3-5 Bat Wing Bat Trios 5 H
Blade Bat
4-7 Bat Wing Giant Bats 6 A, H
Goblin Thug
4-8 Bronze Cap
Bronze Leggings
Bronze Mittens
Bronze Subligar
Goblin Armor
Goblin Mask
Wild Onion
Beastcoin Goblins 2 A, L, S
Goblin Weaver
4-8 Ash Clogs
Circlet
Cotton Thread
Cotton Cloth
Cuffs
Goblin Armor
Goblin Mask
Grass Cloth
Grass Thread
Slops
Grass Thread Goblins 3 A, L, S
Oil Slick
7-9 Slime Oil Slimes 2 A, H, Sc
Seeker Bats
25-28 Bat Wing Bat Trios 30 L, H
Goblin Gambler
26-30 Poison Flour
Linen Slops
Silver Beastcoin Goblins 6 A, L, S
Goblin Leecher
26-30 Linen Cuffs
Linen Slops
Scroll of Barblind
Scroll of Barpoison
Scroll of Barsleep
Scroll of Deodorize
Scroll of Invisible
Scroll of Protectra
Scroll of Silence
Scroll of Paralyze
Scroll of Sneak
Silver Beastcoin Goblins 7 A, L, S
Goblin Mugger
26-30 Brass Cap
Brass Leggings
Brass Mittens
Brass Subligar
Silver Beastcoin Goblins 8 A, L, S
Ooze
28-30 Slime Oil Slimes 5 A, H, Sc
Cave Scorpion
30-33 Frostreaper
Scorpion Claw
Scorpion Shell
Scorpions 2
Respawn: 12 minutes
A, H, Sc
Stirge
30-33 Bat Fang
Bat Wing
Fiend Blood
Giant Bats 41 A, L, H
Hecteyes
31-34 Hecteyes Eye
Mercury
Hecteyes 5 A, H
Evil Weapon
D-5,E-5
35-37 Glittersand Evil Weapons 3
Respawn: 12 minutes
A, H, M
Taisai
35-38 Hecteyes Eye
Mercury
Hecteyes 3 A, H
Giant Scorpion
38-40 Harvester
Scorpion Claw
Scorpion Shell
Scorpions 1
Respawn: 12 minutes
A, H, Sc
Bat Eye
42-44 Ahriman Lens
Ahriman Tears
Storm Axe
Ahriman 1 A, S, H
Goblin Hoodoo
E/F-6,H-6
86-90 Goblin Armor
Goblin Mask
Goblins 2 A, L, S
Bilesucker
North half of map
88-89 Bat Wing
Fiend Blood
Seasoning Stone
Fossilized Bone
Giant Bats 30 L, H
Goblin Artificer
E/F-6,H-5,H-6
88-90 Goblin Mail
Goblin Helm
Iron Mask
Goblins 3 A, L, S
Goblin Chaser
E/F-6,H-5,H-6
88-90 Goblin Armor
Goblin Mask
Goblins 3
Assisted by Goblin's Bats
A, L, S
Goblin Tanner
E/F-6,H-6
88-90 Goblin Armor
Goblin Mask
Goblins 2 A, L, S
Hovering Oculus
North half of map
89 Ahriman Lens
Ahriman Tears
Seasoning Stone
Fossilized Bone
Ahriman 8 A, S, H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Event Monsters Found Here[]

Name Family Spawns Notes
Metallic Slime
Spawned Quest: Blighted Gloom
Slimes Metallic Slime Spawn Location A, S, H
Tros
Spawned Quest: Brd AF1 Painful Memory
Sea Monks Tros Spawn Location A, H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
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