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Ranguemont Pass

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Table of Contents
Zone Information
Area Name Ranguemont Pass
Type Dungeon
Maps
Map Acquisition The Rescue
Miscellaneous Able to use escape Able to call Adventuring Fellow Able to use tractor
Hobbies
Weather
Region Fauregandi
Expansion Final Fantasy XI
Requirements None
Restrictions None
Notes None
Description

An underground pass that connects the relatively tranquil outskirts of San d'Oria with the cold and hazardous mountainous Fauregandi region. To protect its citizens from the dangers inside and beyond, access to the depths of the pass is guarded by a small cadre of elite San d'Orian guards.

Connections

Beaucedine Glacier: L-4
East Ronfaure: K-4, Escape

Involved in Quests/Missions

Quest Type Starter Location
Blighted Gloom NPC Luto Mewrilah    Upper Jeuno G-8
Painful Memory BRD AF 1 Mertaire    Lower Jeuno I-8
Sin Hunting RNG AF 1 Perih Vashai    Windurst Woods K-7

Other Information

Fish Cap Body of Water
Crayfish
7 All

Fishing Maps
None.

Possible Weather Weather Reporter
Resist Vs. DarkResist Vs. Dark Information Needed
Resist Vs. IceResist Vs. Ice

Elemental Maps
None.

NPCs Found Here

Name Location Type
Perchond F-10 NPC
Myffore F-10 NPC

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Taisaijin
60-63 Hecteyes Eye
Mercury
Spelunker's Hat
Scroll of Refresh
Hecteyes 1 A, L
A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Bat Eye
42-44 Ahriman Lens
Ahriman Tears
Storm Axe
Ahriman 1 A, S, H
Blade Bat
04-07 Bat Wing Giant Bats 6 A, H
Cave Scorpion
30-33 Frostreaper
Scorpion Claw
Scorpion Shell
Scorpions 2
Respawn: 12 minutes
A, H, Sc
Evil Weapon
35-37 Glittersand Evil Weapons 3
Respawn: 10 minutes
A, H, M
Floating Eye
34-36 Ahriman Lens
Ahriman Tears
Ahriman 5 A, S, H
Giant Scorpion
38-40 Harvester
Scorpion Claw
Scorpion Shell
Scorpions 1
Respawn: 12 minutes
A, H, Sc
Goblin Furrier
32-34 Goblin Mask
Goblin Armor
Dhalmel Leather
Studded Bandana
Tiger Leather
Sheep Leather
Crossbow Bolt Goblins 3 A, L, S
Goblin Gambler
26-30 Poison Flour
Linen Slops
Silver Beastcoin Goblins 6 A, L, S
Goblin Leecher
26-30 Linen Cuffs
Linen Slops
Scroll of Barblind
Scroll of Barpoison
Scroll of Barsleep
Scroll of Deodorize
Scroll of Invisible
Scroll of Protectra
Scroll of Silence
Scroll of Paralyze
Scroll of Sneak
Silver Beastcoin Goblins 7 A, L, S
Goblin Mugger
26-30 Brass Cap
Brass Leggings
Brass Mittens
Brass Subligar
Silver Beastcoin Goblins 8 A, L, S
Goblin Pathfinder
Assisted by Goblin's Bats (25-27)
32-34 Brass Finger Gauntlets
Brass Greaves
Brass Mask
Silver Beastcoin Goblins 3 A, L, S
Goblin Shaman
32-34 Wool Hat
Wool Slops
Silver Beastcoin Goblins 3 A, L, S
Goblin Smithy
32-34 Chain Hose
Chain Mittens
Iron Mask
Silver Beastcoin Goblins 3 A, L, S
Goblin Thug
04-08 Bronze Cap
Bronze Leggings
Bronze Mittens
Bronze Subligar
Wild Onion
Beastcoin Goblins 2 A, L, S
Goblin Weaver
04-08 Circlet
Grass Thread
Slops
Grass Thread Goblins 3 A, L, S
Hecteyes
31-34 Hecteyes Eye
Mercury
Hecteyes 5 A, H
Oil Slick
07-09 Slime Oil Slimes 2 A, H, Sc
Ooze
28-30 Slime Oil Slimes 5 A, H, Sc
Seeker Bats
25-28 Bat Wing Bat Trios 30 L, H
Stirge
30-33 Bat Fang
Bat Wing
Fiend Blood
Giant Bats 41 A, L, H
Taisai
35-38 Hecteyes Eye
Mercury
Hecteyes 3 A, H
Wind Bats
03-05 Bat Wing Bat Trios 5 H
A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

Event Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Metallic Slime
Spawned Quest: Blighted Gloom
Slimes 1
A, S, H
Tros
Spawned Quest: Painful Memory
44 Sea Monks 1
A, H
A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
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