Gaming
 

Ready

From FFXIclopedia, the free Final Fantasy XI encyclopedia

Ready

  • Commands the Pet to make a special attack.
  • Obtained: Beastmaster Level 25
  • Recast Time: 1 minute per charge; 3 minutes total to regain the maximum 3 charges. (Note: Ready's recast is affected by Sic Recast merits)
  • Duration: N/A

Notes/Description

  • Commands your summoned jug pet to use a selected special TP attack.
  • Selecting this command will show a list of the pet's TP moves, each of which requires number of charges to use
    • The pet requires both a sufficient number of charges for the selected move and 100% TP in order to use this ability.
    • Jug pets start with 3 charges when summoned.
    • See the monster family page or the specific jug pet's page for the specific number of charges needed for each TP move. For an easy to read Charge guide see Beastmaster Charges by Littledarc.
  • The Sic ability generates a moderate amount of enmity for the master.
  • You can see your pet's current TP by typing <pettp>.
  • The cooldown remaining on Charges is a shared timer with the Standard Sic ability. If you summon a Jug pet while your sic timer is not completely down, it will NOT have 3 charges to start with, it will have exactly enough charges to be at 3 the moment your previous sic timer expires. The reverse is also true. If you use Ready and burn 3 charges, and release your Jug pet, and Charm a local monster, you will be unable to use the standard Sic for 3 minutes.

Macro Syntax

  • /pet "Ready" <me>
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