Red Mage: Itikuo's Wayedit this page
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| CAUTION! | ||
| This article is a personal guide. Information expressed in this guide is one player's opinion and may be more opinion than fact. Strategies and information contained herein may not work for everyone. No non-minor changes should be made without consulting the author. Changes or questions should be discussed on the talk page. | ||
THIS OPINION BASED GUIDE IS BEING REMASTERED AS I NOW HAVE A BETTER UNDERSTANDING OF HOW TO USE WIKI EDITING AND MAKING THE GUIDE EASIER TO USE. CHECK OUT MY 99% COMPLETED PALADIN GUIDE. IT DISCUSSES IN MY OPINION THE BEST GEAR SET A PALADIN CAN GET AS WELL AS THINGS TO MERIT AND WHY. AS WELL AS JOB ABILITIES AND TRAITS THAT HELP. AS FOR THIS RED MAGE GUIDE I WILL DO IT OVER AGAIN SOON.
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Jack of All Trades
Red Mage is the single best job when it comes to doing a variety of things other jobs cannot do. Most think Red Mage is good for curing, refreshing, dispelling, and being that back line job only. While these are very true under certain aspects of playing they are able to do more than that. No other job can enfeeble like a Red Mage can. No other job can go nearly forever without taking a break to rest MP. No other job has the ability to cause a great amount of damage from Enspells. A tier 1 enspell has a cap of 22 additional damage. A tier II enspell however can do an extra 40 easily. Now everyone wants a Kraken Club. "Kraken Club solves the damage output problem for RDM" they say. Well yes it is very nice, while also being extremely rare of a drop from a somewhat tough BCNM. Good luck with that.
Now if you want to be the average redmage and just get sky abjuration gear and capitalize on your MP then by all means that will make meripo parties all the easier. But if you want to use your RDM for a variety of things that will put Scholar in a trash can rolling down the hill. You will need to grab different gear based on you situation.
For Enfeebling spells you will want to capitalize on Enfeebling Magic Skill > INT/MND. For Melee lets face it you need Accuracy-Enhancing Magic-Enspell DMG Bonus For Healing you can get away with a Light Staff For Nuking (lol) you will need an array of Staves (Spec: Lightning, Ice, Fire) but get em all
Now as per equipment I'll give a little to this but ultimately you decide what you can/will get
Swords,Daggers,Staves =
Joyeuse DMG 35 Delay 224 Occasionally attacks twice (45%) It is up for debate about which sword is right for you. This one's side of the debate is that you often swing twice so your dmg is faster and gain tp quicker. Drops from a 24 hour NM that is easy with an EVA THF or EVA NIN, helpful to have an Enfeebling RDM and a BRD or two and perhaps another RDM for random cures.
Enhancing Sword DMG 40 Delay 240 Spell Enhancement DMG+5 Latent when Enspell is active ACC+8 ATK+16. This weapon is of choice to the RDM that could use the bonus to accuracy. It ranges from server to server but expect to pay Millions. Can also be won from a BCNM.
Elmental Staves They take up space in inventory and are needed for many situations. I'll spell it out for you now instead of repeating myself with each. The type of Stave improves the accuracy of the type of magic. (I.E Earth Staff improves Earth Based Spells) +10% Damage of Element +20 Magic Accuracy
Light Staff= 10% Bonus to Cures Dark Staff= Mp While Resting +10 Earth Staff= -20% Damage Taken Ice Staff= +10 Elemental Magic Water Staff= Divine Magic+10 Wind Staff- Evasion + 10 Fire Staff= Ranged Attack+10
Your welcome to get the HQ versions but only expect +2% extra DMG for spells and +2 Magic Accuracy. Also all staves help with Avator Perpetuation Cost for those RDM/SMN situations. They each give -3 in Perpetuation Cost. It goes without saying the DMG difference for melee is useless for you as you have no natural skill in Staves.
Kraken Club Dmg 11 Delay 264 Occasionally Attakcs 2 to 8 times per attack round. This is a pipe dream and I applaud you if you have one. Let me borrow it sometime lol. The damage is low but paired with a Enspell that does 20 per hit your looking at "Name Hits for 0 DMG Added Effect does 20 dmg" times this by 2-8 thats 40-160 dmg per attack round. I don't remember though if enspell damage gives enmity. If your lucky to have this I encourage you to melee. Tell your party something of the likes of "Oh I'm sorry do you have a KC? No well then STFU" I've only once seen person use this in a merit party and of course it was mnk
Lastly you have a small choice amonsts daggers
Shields/Grip
When it comes to shields RDM has a variety to chose from. Duh use when not useing a staff. I won't list them all as only certain ones have any real use for you.
First off at lvl 58 you have Astral Shield. Noteable perks are Convert HP to MP +30 followed by +2 element defense on all.
Next up the Astal Aspis at 63 which like Astral Shield HP to MP +25 but also AGI and INT bonus
Lastly a Genbu Shield at 74 for -10% damage from physical attacks and a hefty EVA+10 you can't go wrong with
Now when you go into grips/straps you can opt to get a matching strap to each of your elemental staves if you desire. Or mix and match to enhance your prow. Like using a Thunder Staff and a Ice Strap.
You will surely want the one that gives you MP+ and Enmity-
Body Builder ==
Royal Redingote DEF 40 MP+20 INT+5 MND+5 CHR+5 This is somewhat easy to get. Has good stats and allows you to add MODS based on what you want to do.
Then you have your AF and Relic. AF for Enfeebling, Relic for Fast Cast
Aside from this is the Morrigans Line which is expensive and time consuming but worth it for any melee/mage rdm imo.
Getting Yigit or Errant Won't hurt either as they add extreme increases to Enfeebling spells and dmg output with magic.
Another good piece is from the Abjuration Piece which adds refresh effect and 50 HP to MP. combined with relic hat expet 2mp/tic . If you combine with refresh thats 5mp/tick and sub smn your loking at 6mp/tick.
Goofy Hat Club
Optical Hat ACC+10 EVA+10 RACC+10 Can't go wrong with some nice boosts to ACC, EVA, and RACC though your skill in ranged attacks might be low they don't suck.
Like I said. Get both AF and Relic. Wear AF until Relic and switchh on situation. These two imo are the only ones you need. Though a Walmart Turban might be better than your AF but I'll leave that up t o you.
Bow of Uberness
Failnaught DMG 72 Delay 582 RACC+10 Subtle Blow+5% Enmity-5 Ok so you have a D rank in Bows capping out at 210. With merits thats like a C rank at 226 slightly lower than that of a samurai w/o merits. You have this nice damaging bow with RACC+10, you have A hat for RACC+10, You also have a neck piece for RACC+10, But wait ACC also improves RACC so in essense your wearing RACC+112 from all your gear and that Squid Sushi your eating for accuracy and ranged acc. Platinum Arrow's are used to ensure you hit very often. DMG 20 RACC+15. With all this acc and racc gear your likely to land attacks with your bow and arrow more often than a DD equipped SAM on par with a RNG who doesn't have decent gear. You can't Weaponskill but hey might as well hit the mob while its running into camp for TP. You accumaltive weapon dmg from bow and arrow is 92.
Your also getting Subtle Blow+5% which whenever you do hit for more than 0 dmg you are giving the monster less TP. Then there is the Enmity-5 which helps you not have hate even though enspell damage doesn't give you hate from the mob anyway. But convert Cure IV does and other things you need to do while fighting.
