Notes/Description
- Will only activate if a hit is taken. Effects such as Utsusemi: Ichi, Utsusemi: Ni, or Blink must be exhausted before Retaliation will take effect.
- You are still able to retaliate even if you are hit for 0 damage. Includes effects such as Stoneskin.
- Currently unknown what, if anything, can alter the activation rate. The base rate seems to be 40-50%
, modified by Accuracy, so about 47.5% with capped accuracy.
- Like Counter, you can retaliate against any attack directed at your front arc, even from mobs with which you are not engaged, so long as your weapon is drawn.
- Unlike Counter, you will still take damage with Retaliation.
- Like Counter, Retaliation depends on Accuracy; Only retaliations that would hit show up in the log.
- You gain TP from retaliating.
- You gain TP from taking damage while retaliating.
- You can gain weapon skill ups from Retaliation attacks.
- Appears to have similar movement decrease as one "Dusk" equipment (e.g. Dusk Gloves).
- You can perform a critical hit on a retaliation. Although, it will not show a critical hit animation (tested with Mighty Strikes).
- Additional effects such as HP drain from Drain Samba do not occur on retaliation.
- Will only generate 1 attack per hit taken. Double Attack & Triple Attack will not occur on retaliation.
- Will not retaliate Weapon Skill or Ranged Attack.
- Can simultaneously retaliate multiple attacks from Double Attack, Dual Wield, Hand-to-Hand, or Triple Attack at the same round of attack, generating multiple retaliated attacks within 1 attack round.
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Macro Syntax
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