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Riverne - Site B01

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Table of Contents
Zone Information
Area Name Riverne - Site #B01
Type Dungeon
Maps
Map Acquisition Quest
Miscellaneous Escape Icon Tractor Icon
Hobbies
None
Weather

Trans Lightning

Double Wind

Region Tavnazian Archipelago
Expansion Chains of Promathia
Requirements Sheltering Doubt
Restrictions Cannot call Adventuring Fellow
Background music
Notes A Giant Scale activates the Unstable Displacements.
Description

Situated on the far western tip of the main island of Tavnazia, Cape Riverne was once a peaceful meadow where one could gaze out into the Nosteau Ocean while resting in the soft breeze. However, during a recent earthquake, large chunks of the area were ripped from the ground and now float alongside the clouds above the churning sea. A Tavnazian expedition is currently investigating the area, working from only a few notes taken by Goblin explorers. This area makes up the northern half of Cape Riverne.

Riverne-SiteB01-pic
Connections

Misareaux Coast at (M-9) (via Spatial Displacement).
Monarch Linn at (E-8) (via Spatial Displacement).
Escapes to: Misareaux Coast (D-6)
After completing Further Founts - Selbina, Mhaura, Rabao, Norg will warp TO (C-10) [behind two unstable displacements]

Involved in Quests/Missions

Quest Type Starter Location
Beam Me Up... No, Not There! General Anastase    Ru'Lude Gardens G-9
Fly High General Ferchinne    Tavnazian Safehold G-9
Further Founts General Anastase    Ru'Lude Gardens G-9
Go! Go! Gobmuffin! Map Epinolle    Tavnazian Safehold F-8
Spice Gals General Rouva    Southern San d'Oria I-8
Storms of Fate General Esha'ntarl    Ru'Lude Gardens
Mission Nation Starter Location
The Savage Promathia ---    ---

Battlefield Events

Entrance: Unstable Displacement (E-7)
Name Type Item Level Members Time
Storms of Fate Quest -- None 18 30 minutes
The Wyrmking Descends BCNM KeyItemWhisper of the Wyrmking
Monarch's Orb
None 18 60 minutes

Other Information

Possible Weather Weather Reporter
Trans Lightning

Gennoue - Tavnazian Safehold (H-8)

Trans WindTrans Wind

Elemental Maps
None.

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Boroka
Hippogryph Tailfeather
Hippogryph Feather
Auditory Torque
Boroka Earring
Horomusha Kote
Skulker's Cape
Hippogryphs Riverne-siteb01 NM
Imdugud
Heavy Lance
Knightly Earring
Hippogryphs Riverne-siteb01 NM
Unstable Cluster
56-57 Cluster Ash
Cluster Core
Soboro Sukehiro
Clusters Riverne-siteb01 NM
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
Note: Reive Monsters become aggressive after a player takes one offensive action in Reive.
They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists.

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Air Elemental
During wind weather
57-64 Wind Cluster Elementals 3 A, M
Blazedrake
85 Giant Scale
Wyvern Skin
Wyverns Information A, S
Ignidrake
58-60 Giant Scale
Wyvern Skin
Giant Scale Wyverns 14 A, S
Lesser Roc
49-53 Giant Bird Feather
Giant Bird Plume
Rocs 27 L
Lunantishee
55-58 Malboro Vine Morbols 23 A, H
Nimbus Hippogryph
49-52 Hippogryph Feather
Hippogryph Tailfeather
Hippogryphs 21 A, T(S)
Nitro Cluster
56-58 Cluster Ash
Cluster Core
Clustered Tar
Cluster Core Clusters 17 A, S, M
Pyrodrake
50-55 Giant Scale
Wyvern Skin
Wyvern Wing
Wyverns 13 A, S
Strato Hippogryph
54-57 Hippogryph Feather
Hippogryph Tailfeather
Hippogryphs 22 A, T(S)
Thunder Elemental
During lightning weather
57-64 Lightning Cluster Elementals 3 A, M
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
Note: Reive Monsters become aggressive after a player takes one offensive action in Reive.
They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists.

Event Monsters Found Here

Name Family Spawns Notes
Book Browser Bokabraq
Spawned Quest: Go! Go! Gobmuffin!
Goblins 1
Chemical Cook Chemachiq
Spawned Quest: Go! Go! Gobmuffin!
Goblins 1
Spell Spitter Spiluspok
Spawned Quest: Go! Go! Gobmuffin!
Goblins 1
Bahamut
Spawned by quest: Storms of Fate
Avatars 1 A, T(S)
Bahamut
Spawned by BCNM: The Wyrmking Descends
Avatars 1 A, T(S)
Jormungand
Spawned by BCNM: The Wyrmking Descends
Assists: Bahamut
Wyrms 1 A, T(S)
Ouryu
Spawned by BCNM: The Wyrmking Descends
Assists: Bahamut
Wyrms 1 A, T(S)
Earth Elemental
Spawned by BCNM: The Wyrmking Descends
Assists: Ouryu
Elementals 1 A, T(M)
Water Elemental
Spawned by BCNM: The Wyrmking Descends
Assists: Ouryu
Elementals 1 A, T(M)
Ziryu
Spawned by BCNM: The Wyrmking Descends
Assists: Ouryu
Worms 1 A, L, T(H)
Tiamat
Spawned by BCNM: The Wyrmking Descends
Assists: Bahamut
Wyrms 1 A, T(S)
Vrtra
Spawned by BCNM: The Wyrmking Descends
Assists: Bahamut
Wyrms 1 A, T(S)
Airi
Spawned by BCNM: The Wyrmking Descends
Assists: Vrtra
Ghosts 2 A, L, T(H), HP
Iruci
Spawned by BCNM: The Wyrmking Descends
Assists: Vrtra
Skeletons 2 A, L, T(H), HP
Pey
Spawned by BCNM: The Wyrmking Descends
Assists: Vrtra
Skeletons 2 A, L, T(H), HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
Note: Reive Monsters become aggressive after a player takes one offensive action in Reive.
They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists.

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