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Royale Ramble

From FFXIclopedia, the free Final Fantasy XI encyclopedia

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Type: BCNM
Zone: Balga's Dais
Restrictions:
          Level: No restriction.
          Members: 6
          Time: 30 minutes
Orb: Lachesis Orb (30 Kindred's Seals)

Contents

Mobs

Name

Level

Job

Family

King of Cups x 1

??

White Mage

Cardian

King of Batons x 1

??

Black Mage

Cardian

King of Swords x 1

??

Paladin

Cardian

King of Coins x 1

??

Red Mage

Cardian

Queen of Cups x 1

??

White Mage

Cardian

Queen of Batons x 1

??

Black Mage

Cardian

Treasure

Your armoury crate will load out of the following groupings:

All of:
Orichalcum Ingot (100%)
Zero to one of:
Coffinmaker (22.8%)
Destroyers (31.5%)
Dissector (25.9%)
Gondo-Shizunori (21%)
One of:
Hierarch Belt (21.2%)
Palmerin's Shield (25%)
Trainer's Gloves (23.1%)
Warwolf Belt (30.8%)
Zero to one of:
Adaman Ingot (0%)
Claymore Grip (3.8%)
Orichalcum Ingot (0.6%)
Pole Grip (9%)
Sword Strap (26.3%)
Trump Crown (61.5%)
One of:
King of Batons (Card) (23.1%)
King of Coins (Card) (28.2%)
King of Cups (Card) (25%)
King of Swords (Card) (21.8%)
One of:
Coral Fragment (3.8%)
Darksteel Ore (6.4%)
Demon Horn (4.5%)
Ebony Log (7.7%)
Gold Ore (5.1%)
Gold Thread (5.1%)
Granite (1.3%)
Hi-Reraiser (3.8%)
Mahogany Log (8.3%)
Malboro Fiber (1.3%)
Mythril Ingot (0%)
Mythril Ore (7.1%)
Petrified Log (16%)
Philosopher's Stone (2.6%)
Platinum Ore (4.5%)
Rainbow Cloth (1.9%)
Ram Horn (5.8%)
Raxa (3.8%)
Reraiser (5.1%)
Vile Elixir (4.5%)
Vile Elixir +1 (1.3%)
Wyvern Scales (3.8%)
One of:
Beetle Blood (7.1%)
Damascene Cloth (3.2%)
Damascus Ingot (8.3%)
Malboro Fiber (6.4%)
Philosopher's Stone (19.9%)
Phoenix Feather (28.2%)
Raxa (27.6%)

Notes

  • The four Kings are loaded at the start. When one is attacked, the rest disappear and the two Queens load, for a total of three mobs to fight.
  • None are susceptible to Sleep or Lullaby, but they are to Gravity and Bind.
  • King Cardians have TP Regain.
  • Attacking any King spawns the Queen of Cups and Queen of Batons.
  • With every spell cast on a cardian, they become increasingly stronger; drastically increased evasion, defense, and magic defense, quickly reaching the point of near-invulnerability. Physical Blue Magic, skillchains, Bard songs, en- spells, and Reprisal do not have the same effect. Ranged attacks seemed to be unaffected by the defense/evasion boosts. Proven April 26, 2009 that range attacks are affected by this. RNG was doing nearly half the damage he was doing on the other Cardians and missed a lot.
  • All three cardians can use uncapped Bludgeon which takes 3 shadows, and also "Deal Out" which is a hate reset move.
  • Queen of Batons may open with Sleepga, so it is recommended to be out of range or have poison potions for the beginning.
  • Queens can and will cast Cure IV on the King if they are in range.
  • Queens will not close within melee range, but they will close to casting range. If you are within melee range you will get attacked (hard).
  • All cardians will detect magic and aggro. So if you wipe and need to raise people, need to be outside magic aggro range to raise.
  • All cardians have an additional effect to their damage. They do NOT always go off on each melee hit. Known additional effects:
  • Cardians can use their respective job's 2 hour.
  • Cardians have a chance to drop their respective card in the treasure pool prior to completing the BCNM.
  • Bard song Goddess Hymnus is useless in arena.

Strategy

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