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SW Apollyon

From FFXIclopedia, the free Final Fantasy XI encyclopedia

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  • SW Apollyon is a subsection of the Apollyon zone in the Limbus region.
  • It is reached via the Teleport-Dem crag entrance to Al'Taieu.
  • Can be cleared with a full alliance only taking the Time chest on the 3rd floor.
    • A group of 12 typically needs to take an extra Time chest on the 1st or 2nd floor.
    • A group of 7 typically needs to take an extra Time chest on the 1st and 2nd floors.
    • A group of 4 can clear this by taking 0 time chests and skipping floors 1 and 2 by opening vortex ASAP and going up. The third floor will depend on luck with mimics vs. item/time chests and how much time you have remaining. Keep at least 5 minutes for the final floor if you have 2+ BLM DD or 10 minutes if you have 0 magic DD (to be safe).
  • The Time chests give an additional 10 minutes.
  • Drops AF+1 materials for All Jobs
  • Typical Ancient Beastcoin yield: 40
  • Reward for completion: Charcoal Chip

AF+1 materials:

Item (Job) Item (Job) Item (Job) Item (Job) Item (Job) Item (Job)
Ancient Brass (MNK) Benedict Yarn (WHM) Brown Doeskin (BRD) Diabolic Yarn (BLM) Kurogane (SAM) Corduroy Cloth (PUP)
Argyro Rivet (WAR) Black Rivet (DRK) Cardinal Cloth (RDM) Ebony Lacquer (NIN) Light Filament (THF) Flameshun Cloth (BLU)
Astral Leather (SMN) Blue Rivet (DRG) Charcoal Cotton (RNG) Fetid Lanolin (BST) White Rivet (PLD) Canvas Toile (COR)


First Floor

  • Enemies: Fir Bholg x10 (Fomor)
    • About 4250 HP
    • Galka = PLD, Elvaan = THF, Hume = SAM, Tarutaru = BLM, Mithra = RDM
    • The Mage Fir Bholg are highly resistant to magic damage.
    • Each has a chance of dropping an Ancient Beastcoin.
    • Linking by sound.
    • Use 2hr abilities once each.
    • Susceptible to Lullaby, Sleep, and Repose
    • Summoner pullers need to be very careful, they will link and stay linked at times on pet pulls
    • Once aggroed, the alliance will have hate on the ones that aggro, regardless if you sac pull.
  • You can open only one of the three chests.
  • The Vortex and Chests come from the same race of Fomor, possibly the same race as the person who first entered the zone.
  • The Items chest has 4 Ancient Beastcoins and 1-2 AF+1 material (BRD, DRK, SAM, BLM, WAR, BLU, ?).


Second Floor

Arboricole Beetle
Arboricole Crawler
Arboricole Hornet
Arboricole Opo-opo
Arboricole Raven
Arboricole Spider
Apollyon Sapling
  • Killing a Jidra causes one of the other monsters to spawn.
  • Defeating the large, leafless Jidra opens the vortex (and doesn't spawn a kid).
    • The large Jidra has the same special attack changes as Cemetery Cherry
    • Leafstorm dispels all effects and gives Slow instead of damage.
  • The Jidra never drop Ancient Beastcoins, but the others have a high chance to.
  • When all enemies are dead, the Time, Items and Restore chests spawn. You can only open one.
    • They actually appear farther south than shown on the map.
  • The Items chest has 4 Ancient Beastcoins and an AF+1 material (RNG, WHM, SMN, BLM, WAR, COR?).


Third Floor

  • Enemies: Armoury Crate x8 (Mimics)
    • Often drop an Ancient Beastcoin.
    • They only aggro when someone clicks on them to determine whether they are mimics or real chests. They are passive otherwise.
  • Defeating one of the Mimics opens the vortex.
  • The Time, Items and Restore chests are hidden among the Mimics. You can open all three.
    • They are randomly distributed--they are not in the places marked on the map.
    • You can't tell which chest it is which without opening it; they all look like Items chests.
  • Note: Mimics have the Draw In ability, so trying to use a SMN and a pet to find the real chests won't work.
  • Death Trap (AoE Stun and Poison) has a huge range (>31').


Fourth Floor

Dark Elemental x3
Earth Elemental x3
Fire Elemental x3
Ice Elemental x3
Light Elemental x3
Thunder Elemental x3
Water Elemental x3
  • Often drop an Ancient Beastcoin
  • They are susceptible to melee damage, unlike normal elementals. That being said, they still have a higher resistance than normal non-elemental monsters to melee attacks.
  • Elementals of the same type link.
  • Elementals aggro to magic.
  • Shared party hate.
  • The Dark Elementals are resistant to Lullaby and Repose, and immune to Sleep.
  • The Light Elementals are immune to Lullaby and Repose, but susceptible to Sleep.


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