Magicite (San d'Oria)
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- After completing this mission, you will not be able to change your allegiance until you talk to your government's representative. The Immigration NPC will state that your home nation is in trouble and refuse your application. You will be able to change nations as long as you do not agree to start the next mission during the cutscene in your home nation.
Walkthrough
- Trade some crystals for Rank Points (three stacks of crystals is enough to unlock this mission) or repeat certain missions instead of trading crystals. Basically, your Rank bar in your profile has to be 50% or higher. You don't have to go to your nation to trade crystals, the conquest overseers in Jeuno will accept them as well.
- Report back to your embassy in Ru'Lude Gardens.
- The gate guards will not hand out this mission, this mission is handed out by your embassy instead.
- Talk to your ambassador for a cutscene to get the Archducal audience permit that lets you see the Archduke.
- If doing this mission after changing allegiance, during the cutscene, it will be mentioned that you already have an Archducal audience permit and that you dont need another. It will end the cutscene by saying... You have accepted the mission. Continue onto next step.
- Head to the Duke's Audience Chamber (H-6) for a cutscene. He promises you an Airship pass in exchange for 3 Magicites from the beastman strongholds. In the cutscene Mawl'gofaur will give you the key item Letter to Aldo.
- If redoing this mission after changing allegiance, it is important to get this key item again and talk to Aldo before heading out to the strongholds.
- Collect 5 key items to access the three Magicite locations you will travel to.
- You need to talk to Aldo before you can obtain the Crest of Davoi or Yagudo Torch
- Please Note: If you are doing this after changing allegiance, you will have all 5 of the key items in your possession already. You will still need to do the cutscene with Aldo, but then you can just proceed to collecting the magicite.
- Also: If you receive the message 'The Silver bell, Coruscant rosary, Black Matinee Necklace, glow faintly.' when you examine the door to Qulun Dome, just move closer and re-examine the door.
Silver bell
- You must have completed the Tenshodo Membership quest in order to be able to gain access to the back rooms of the Neptune's Spire.
- Talk to Aldo in the Neptune's Spire to receive the Silver bell.
Coruscant rosary and Black Matinee Necklace
- Talk to Sattal-Mansal, a Tarutaru who stands by the door to Aldo's room. He will ask you to bring him a Quadav Charm and a Quadav Augury Shell.
- This will activate the quests Mysteries of Beadeaux I and II.
- Upon completion of these quests, he rewards you with the key items: Coruscant rosary and Black Matinee Necklace.
- This will activate the quests Mysteries of Beadeaux I and II.
Crest of Davoi
- Baudin (G-8) in Upper Jeuno requests that you bring a slice of Coeurl Meat back to him.
- This can drop off any Coeurl or can be bought from the Auction House.
- Trade him the Coeurl Meat and he will give you the Crest of Davoi.
- This also completes the quest, Crest of Davoi.
Yagudo Torch
- Talk to Paya-Sabya in Upper Jeuno (I-8), who stands between the armor and weapon shops, for a cutscene.
- Head to Muckvix's Junk Shop at (H-9) in Lower Jeuno and talk to Muckvix in the back room and he will give you the Yagudo Torch.
Davoi
- Ensure that you have the Crest of Davoi before leaving for Davoi.
- Upon entering Davoi from Jugner Forest, follow the right wall until you come to a T-intersection, go left. Continue on till you cross a bridge at (H-7).
- Continue forward until you come to an intersection at (G-7), where you should make a left turn.
- You will see the Wall of Dark Arts, which will be guarded by Orcs, and sometimes a Wolf Bat.
- Kill the two Orcs or cast Invisible on yourself and walk up to the wall and drop it when they are not looking.
- Activate the wall by inspecting it. If you get aggro after you inspect the wall, continue to pass through until you zone into Monastic Cavern, which is just a few steps away.
- It is possible to tractor someone through the wall of dark arts.
- Follow the path safely to the end (there are no mobs in this part of the cavern).
- At the end of the path, you will find the Magicite. Click on it for a cutscene.
- After the cutscene, you will receive an Optistone.
Beadeaux
- If you have already completed this mission for another nation, you do not need to kill the NMs to complete the "Mysteries of Beadeaux" quests, you may proceed directly to the magicite.
- Two NMs need to be killed to proceed with this mission, fulfilling Mysteries of Beadeaux I and Mysteries of Beadeaux II for the two key items necessary to access Beadeaux's Magicite.
- These NMs are De'Vyu Headhunter and Go'Bhu Gascon
- De'Vyu Headhunter drops 1-4 Quadav Charms when killed, and Go'Bhu Gascon drops 1-3 Quadav Augury Shells. Be sure to bring some combination of players able to take down level 45 NMs.
- Upon entering Beadeaux, hug the left wall until coming to a tunnel. Go down the tunnel, making two right turns to come to a "Mute" machine, which will inflict Silence on any player that checks it.
- Turn around and go straight until a T-intersection, then turn right, coming to a room with an "Afflictor" machine, which will inflict a powerful Curse on any player who is not silenced.
- Take the northern exit from the Afflictor room, and go straight, eventually coming to a spiraling tunnel leading back above ground. Head south, then east. Another Mute is here; refresh your silence status before turning south again, hugging the right wall and passing an Afflictor.
- There is a ramp at (E-10) that leads to the upper level; take it and cross the nearby bridges across two land-island formations, passing directly above another Afflictor. After the final north-south bridge, you are free of the Afflictors and your mages are safe to use their Echo Drops.
- Turning right and heading Southeast will lead to De'Vyu Headhunter at (I-9). Kill this NM, then hug the right wall until coming to Go'Bhu Gascon at approximately (F-6).
- It is possible, but sometimes difficult, to pull Go'Bhu Gascon from the bottom level, near the entrance to Beadeaux.
- Once everyone has both items, head back to Lower Jeuno.
- Report back to Sattal-Mansal and trade both items, one at a time. You will receive the final key items that let you enter the Magicite room of Beadeaux.
- Re-enter Beadeaux, hug the left wall, and do not open any doors.
- Only people under the level of 35 should need Sneak.
- You will go into the lower level. Take a left turn at the intersection, and you will zone into Qulun Dome.
- After you zone, just head straight and open the door. Inspect the Magicite.
- After a cutscene, you will receive another magicite, the Aurastone.
- Also: If you receive the message 'The Silver bell, Coruscant rosary, Black Matinee Necklace, glow faintly.' when you examine the door to Qulun Dome, just move closer and re-examine the door.
Castle Oztroja
- Enter Castle Oztroja and head to (I-8), use the levers to open the door and head up the stairs.
- One lever opens the door and the other will land you in a trap pit below which you will need Escape to get out of, or you can tab around to find the point to open the secret door and walk back up, but it's a long walk.
- The correct lever changes daily (Vana'diel time). An easy way to check which is the correct lever you need, have one person stand in between both levers and as you check one, run out from between to clear the door if it happens to open.
- To avoid the trap, target a lever, and stand between the levers, facing south. The moment you hit the lever, run forward. You should be able to get away from the trap doors before they open.
- When you reach an intersection at (I-8) of the second floor, make a right turn. Ignore the turn at (I-7) and continue going straight, eventually you will reach (G-7) where you will head outside.
- You will be at an overpass. Go right and take the tunnel at (I-7). Once you enter this tunnel you will be on a different map. Keep going forward, down lots of stairs.
- Past here, unless you are level 60+, you will need to have Invisible
- Once you reach an intersection at (H-8), make a right turn and go straight, left at (G-8), then make the second left at (G-9), go forward, ignoring the left tunnel, hugging the right wall around one corner, then a left at the next intersection, you will come to the torch door. (Corner at H-9)
- Either wait for them to turn their backs, or clear all Yagudo that are near the torch door, as everyone must light the torch to get through.
- To light the torches, each person must drop invisible, and stand between the torches in front of the door.
- You don't need to be in between the torches, just stand about a person away and in front of a torch in order to light it.
- If you are too close you'll get a message that says you can't reach the torch.
- Once you light a torch, you will automatically go through the door.
- You may encounter a few more Yagudo just past the door. While passing the door will erase hate, it is still possible to catch aggro through the door.
- Once past the door, turn right at the intersection of (H-10) and you will find another brass door. Simply click to open it. If any aggro happens, the zoneline is just past the door.
- Once inside the Altar Room, just head straight as there are no mobs. Target the Magicite and watch a long cutscene.
- After the cutscene, you will get the magicite, Orastone.
Return to Jeuno
- Return to the Archduke and for a cutscene. At the end of the cutscene, you will get your Airship pass--or 20,000 gil, if you already have an Airship pass.
- Return to your embassy (in Ru'Lude Gardens) and talk to the person behind the counter. They will give you Rank 5, the key item Message to Jeuno, and 10,000 gil.
- You will be unable to unlock new missions once you obtain Rank 5, as Mission 5-1 starts instantly. Report back to your home nation for further instructions.
Game Description
- Mission Orders
- Seize the three types of magicite from Davoi, Beadeaux, and Castle Oztroja to prevent the Shadow Lord's return.
Game Script
Embassy of San d'Oria (Jeuno)
Jima : Thank you for coming, <Player Name>.
Jima : This embassy has received a requent from the Archduke of Jeuno to send someone for a special mission.
Jima : Due to your exemplary service at Delkfutt's Tower, I believe you to be the foremost candidate.
Nelcabrit : Suceed, and you will honor us all, <Player Name>. I am optimistic that you will gain the archduke's countenance.
You answer "Right away".
Jima Your deeds will shine upon us all!
Nelcabrit hands you the Archducal audience permit.
Jima Our friendship with the Jeunoans rests upon your shoulders. Luck be with you!
Ducal Audience Chamber, Ru'Lude Gardens
Kam'lanaut : So, you're the new attache.
Kam'lanaut : I am Kam'lanaut, Archduke of Jeuno. I'd like your nation's help with a certain matter.
Eald'narche : Oh, a visitor?
Eald'narche : Hello there. My name's Eald'narche. Pleased to meet ya.
Kam'lanaut : This is my brother. Don't let him bother you.
Kam'lanaut : Now, let us get down to business. I summoned you here for a certain mission. Have you heard word of the Shadow Lord?
Eald'narche : My sources tell me that beastmen in Davoi, Beadeaux, and Castle Oztroja are conspiring to return him to Vana'diel.
Kam'lanaut : They seek to do so by harnessing the power of mysterious stones called magicite.
Kam'lanaut : To stop their nefarious plan, I want you to go to those three place and seize that magicite.
Kam'lanaut : Of course, I intend to reward you for a task of this magnitude. I will issue an Airship Pass upon receipt of the three magicite.
Kam'lanaut : With it, you can swiftly travel home, or to any civilized land, for that matter.
Eald'narche : So they're after magicite, are they? I wonder what this means... Take extra special care. The thought of a world under the control of the beastmen makes me shudder.
Eald'narche : I bet the beastmen have traps waiting. First, you've got to find out as much as you can.
Kam'lanaut : Eald'narche speaks the truth. Start by finding out what you can in town. I'm counting on you!
As you being to depart, one of the Duke's servants stops you.
Mawl'gofaur : A moment, please.
Mawl'gofaur : By the order of His Grace, we have decided to seek the assistance of the Tenshodo, the organization run by that Aldo fellow.
Mawl'gofaur : This secret dispatch outlines our wishes. Would you be so kind as to deliver it to him?
Mawl'gofaur : He is a man of many talents. It would be wise to seek his acquaintance. Good luck!
You are given the Letter to Aldo.
Aldo's Room, Neptune's Spire Inn
Aldo : So you're the new diplomatic attache. What, you've got a secret message from the archduke? Well, let me see it.
Aldo : I see. Thanks for getting this to me. It says I'm supposed to tell you about magicite.
Aldo : Magicite is found deep inside Castle Oztroja, Davoi, and Beadeaux. But those places are thick with beastmen, and those beastmen are quite cunning.
Aldo : There's not a rumor that doesn't find its way to Jeuno. I be you can find what you need from other adventurers. May your strength never falter!
Davoi
As you touch the Magicite the scene shifts to the King's Chambers in San d'Oria
Francmage : You called for me, Your Majesty?
Destin : Francmage? I was not expecting you so soon. Monarlais...tell him.
Periduque : Yes, sire.
Periduque : Francmage, I've summoned you here today to talk about one thing--the Northlands investigation.
Francmage : Oh, yes, that. Those Bastoker Humes are causing no end of trouble--saying they want to investigate here, there, and the other place...
Muchavatte : Hah! Do they hope to find the gates to eternal Paradise there, in that lair of fiends most uncouth? Preposterous!
Periduque : We must take control of this situation immediately. Still, we cannot let them walk about the Northlands freely. Who knows what they're plotting under the guise of this "investigation."
Periduque : Francmage, listen. Go with the investigation party, and keep a close eye on what our foreign "friends" do. They are up to something, it is certain.
Periduque : I am sure nothing will come of this, but in case they do find something in that wasteland, do not let them take it. Understood?
Francmage : As you command, my lord. I would give the very blood that runs in my veins if it were to further the cause of our kingdom. You can rely on me.
Muchavatte : These foreigners are wily and faithless. never let down your guard, and may the Goddess of the Dawn protect you in Her mercy.
Muchavatte : The king has taken a beautiful queen, and I think a splendid addition to the royal family is not far off. An heir, perhaps...
Muchavatte : We people of San d'Oria, too, must ever look to the future. The Elvaan must never fall behind foreigners, in power or faith.
Francmage : I understand, Your Grace.
Destin : Very good. Do well, Francmage.
Francmage : Yes, sire! My life for the kingdom!
The scene shifts to the snow-covered Northlands where Francmage, a Tarutaru, and a Mithra converse.
Francmage : As I thought, there is nothing here... Only barren wastelands as far as the eye can see.
Iru-Kuiru : But there is something wrong about this place, I can feel it. I don't think-wink we should leave Xarcabard yet.
Yow Rabntah : I agree. My nose has never failed me, but I don't smell anything. That's not normal. Something really terrible must've happened here a long time ago.
Francmage : Ridiculous. We cannot base our decisions on your feelings alone. You can stay and look for whatever "terrible thing" is supposed to be here, but I--
They are suddenly interrupted by a frantic Hume...
Ulrich : Help! Come quick! Raogrimm and Cornelia, they--
Francmage : Ulrich? What happened!?
Ulrich : We were attacked by fiends, and Raogrimm and Cornelia fell down a crevice...
Iru-Kuiru : Oh, no! Oh, no!
Yow Rabntah : Grr! Where!?
Ulrich : This way!
They run off to search for their fallen comrades with Ulrich leading the way.
Iru-Kuiru : Raogrimm and Cornelia...where could they have gone?
Yow Rabntah : We have to assume the worrst. If I can't find them, no one can.
Francmage : Why must Humes and Galka be so irresponsible!? It is their fault for wandering off without telling us!
Francmage : There are too few of us left to continue. I say we go back. Besides, we would find nothing even if we stayed.
Yow Rabntah : I second that. I've had enough of this crrreepy place anyway.
Iru-Kuiru : B-but, there are still places we haven't looked--
Francmage : We have seen enough. There is nothing here but dust and ruins.
Francmage : We accomplished nothing but losing two member of our party and wasting an extraordinary amount of time...
Ulrich : Yeah, you're right. This whole expedition was a failure. Let's head back tomorrow.
Francmage : Ulrich. Tell me something... Was it really an accident?
Ulrich : What do you mean?
Francmage : Is it not true that there is some...shall we say, tension, between Humes and Galka in Bastok these days?
Ulrich : Are you accusing me of something, Elvaan?
Francmage : Hah! Calm down. I do not care if it was an accident or not. I care even less about your little country's problems.
Francmage : Just...do not cause any more trouble with such trivial matters while I am around. That is all.
Ulrich : ...
The scene shifts to some time later when Francmage is back in San d'Oria. He is wandering down the corridors of Bostaunieux Oubliette and passes a guard.
Courisaille : It is quite late to be up and about, Sir Francmage. Is something wrong?
Francmage : Ah, Courisaille. It's nothing. I could not sleep, so I decided to take a walk. Leave me; I am fine.
Courisaille : Yes, sir.
Francmage turns a corner and passes from the guard's sight.
Francmage : No! Not you...? Raogrimm? What do you mean!? He died in an accident. I know nothing!
Courisaille : Sir Francmage? Are you all right, sir?
Francmage : Stop! Do not come any further! No, nooo--
Courisaille : ... S-Sir...Francmage?
The scene warps back to the present where you pick up Magicite: Optistone and depart Davoi.
Beadeaux
As you touch the Magicite the scene shifts to Bastok in the past with two Humes and a Galka retuning from a mission to the mines.
Blamor: Those "explosives"--pretty amazing, aren't they?
Omran: Indeed. Without them, we would not have been able to dig that mine. Now, finally, we can compete with San d'Oria for power.
Blamor : Heh, Quadav aren't good enough to live in there! One blast should take care of them...
The two Humes depart while a young Galka, Raogrimm, approaches the distraught Galka.
Babenn : ...
Raogrimm : What is the matter, Babenn?
Babenn : Lord Raogrimm... We've found the Quadav temple in the mines, as you suspected. I-I could not stop them.
Raogrimm : That is unfortunate... As always, they don't even try to understand.
The scene changes to Palborough Mines where Ulrich finishes off a Quadav in battle.
Ulrich : Huh. Nothing. With all the Quadav guarding this place, you think we'd find a treasure or two!
Ulrich : C'mon, let's move! Let's just finish this job and go.
Cornelia : Ulrich, wait!
Raogrimm : As I thought...they were trying to protect their eggs...
Raogrimm : But they don't even try to understand...
The scene fades to the northlands where an injured Raogrimm is kneeling in front of Ulrich.
Ulrich : Is that all you've got, Raogrimm!?
Raogrimm : Ulrich, why!?
Ulrich : Why? Because I never liked you, that's why!
Raogrimm : You will never get away with this, Ulrich!
Ulrich : Watch me!
As Ulrich goes in to finish off Raogrimm, Cornelia steps in front of his sword.
Raogrimm : ...Cornelia!?
Ulrich : Wh-what have I done!?
Raogrimm : Why...!?
Cornelia : I...couldn't let you die here, Raogrimm... There are people who need you...
Raogrimm : Cornelia!!!
Raogrimm : No... NOOOOO!
The scene warps back to the present where you pick up Magicite: Optistone and depart Beadeaux.


