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Shattering Stars/Red Mage

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CAUTION!
This subpage is a guide. Information expressed in a guide is usually more opinion than fact and should be taken as such. Guides are written by players, based upon their experiences, successes and mistakes, and meant to aid other players. However, there may be differing opinions than those expressed in a guide.
Strategies and information in guides may not work for everyone.

Contents

Red Mage

Obtain

A Red Mage's Testimony from one of the following:

Special Notes

Note:This guide uses a strategy that tells you to use the spell bind and then nuke with the magic Aero III. Due to changes in the spell, after you bind, now it will unbind him rendering you dead. I suggest using Gravity.

Note:Maat will use Asuran Fists back to back in both the first half and second half of the fight. Judging from this, Maat does not need to build TP in order to use Asuran Fists.

Guides

All-In-One-Chainspell Strategy

Get your INT as high as possible, as stated above. Also, make sure to get the wind, ice, and dark staves, as they will help your spell accuracy. As for consumables, buy the following: melon pie+1, Intelligence Booster (optional), 5-8 Hi-Potions (very important), 2 Yagudo Drinks, and at least 3 bottles of Mulsum. The key to winning by this strategy is knowing how much MP you have, what exactly you're going to cast, and when to cast it.



Macro in the following, and for the spells put /targetnpc and /equip main "Corresponding Elemental Staff" in the lines before the casting line for ALL of them:

[Alt Line] Sleep 2, Sleep 1 (make sure these are next to each other), Bind, Paralyze, Aero III, Convert, Chainspell.
[Ctrl Line] Hi-Potion, Mulsum, Yagudo Drink, Stoneskin, Blink.

Time to fight.

Use your food outside of the burning circle and head in, it will NOT dissapear. Once you get inside, RUN as fast as you can to the edge of the arena and use sleep2 on maat, if that doesn't stick, quickly follow up with sleep1. Now, make sure you're at max distance from maat (you will be if the first one stuck) and use yagudo drink, INT booster, Blink, and Stoneskin. Dispel and Paralyze him, and then Bind. Now comes the crucial part: this is when you Chainspell. Once you Chainspell, use as many Aero III's as you can untill you have enough MP left for sleep 1 or 2! This is crucial, and if you mess up and don't have enough... guess what you brought the mulsum's for? IF there are resists or Sleep cannot be used, THEN USE MULSUMS to up your mp at the last minute before Sleeping Maat (Chainspell is up so dont worry about delay). Immediately Convert and SPAM HI-POTIONS. Get your hp up to a comfortable lvl and use the last bit of Chainspell to pound the old man into oblivion with your newly replenished MP. You will have enough MP to finish him off when you win, even though he gives up before you get the chance. Expressed in steps, this is what you do:

Use food outside
Go in and Sleep Maat
Buff up and Dispel, Paralyze, Bind
Chainspell

Within Chainspell:

Aero III till enough mp left for Sleep (will vary with mp)
Sleep 1 or 2 and make it stick (use mulsums if need be)
Convert
Spam Hi-Potions
Aero III till he dies

You do not need to do anything else besides these steps. With Stoneskin and Blink both up, Stoneskin will cover the bumps Blink doesn't absorb, and you will have enough hp to take the 3-5 spells he'll manage to cast if they get through. The key is not to have any downtime between actions and to ensure the highest amount of accuracy on Sleep's. You should finish in under 3 minutes if you're smooth, Good luck!

Note: This Strategy was created after losing 6 times in a row with the one below. Went 1/1 with this.

A Maat Fight Strategy

Very commonly considered the hardest of all the Maat fights and for good reason. Chainspell in the hands of an enemy is never a good thing. Luck plays a big role in this fight so say your prayers before doing this. First and foremost, get the elemental staff for your highest elemental spell. It will help your nukes not get resisted. Food is very helpful in getting your INT as high as you possibly can, every last point counts. Melon Pie +1 is very good INT and MP food, but others might work as well.

Everyone has their own method for entering. Enter, run to Maat and buff yourself while keeping a close eye on what spells Maat is buffing himself with. Sleep him and dispel him until all buffs are removed. If you don't land that first sleep, you'll be glad you put buffs up first before starting the battle, they will buy you time in casting your other sleep spell. Bind Maat. Nuke Maat with your highest tier III spell, then sleep him. If he managed to cast a buff in the time you nuke/sleep him, dispel it. While he is slept, keep your buffs up if he had a chance to hit you. The nuke/sleep/bind method is a good way to keep him at a distance so he doesn't use Asuran Fists to wipe the floor with you. When your MP is almost depleted, make sure he is slept, check your buffs one last time, Convert, use potions to get your HP back to full, Chainspell and nuke away with your best tier III spell. You do not need to get his HP to zero, he will most likely give up before then. There are other methods to defeating Maat as RDM. It is possible to beat him at 66, but very difficult.

Soloing the Ruby Quadav in Qulun Dome is good practice for fighting Maat, and will get you testimonies in the process. Keep in mind, that Maat will use Chainspell. If he does, make sure he is slept, and let him sleep long enough for it to wear off. Maat does have access to all tier III spells even though you don't. Bring food, drinks, potions and elixirs. Creating a macro bar just for this fight does not hurt. Do not get discouraged, keep trying. This is not an easy fight.

Gung Ho Strategy

This strategy is best used for jobs that have more MP. I've personally tested this strat on Tarutaru and Humes. I would also assume it works very well with Mithra. Galka and Elvaan may not be able to use this strategy effectively.

The goal here is to maximize Magic Attack Bonus, then INT, then MP. This path is also a more expensive path than most, since it requires a vile elixir and a vile elixir +1. You may be able to cheapen the meds, but it's something I do not recommend. The int potion, although released before COP, was in low supply when I did both my tries, so it was something I was unable to get. I'd recommend it if it's cheap on the server, but it's not necessary.

Equipment I used (my attempts predate COP, so some items may have better equipment now)

Weapon - Auster's Staff (HQ Wind)

This is useful because of the 15% magic attack bonus for the Aero III spam you will be doing

Throwing - Phantom Tathlum / Morion Tathlum
Head - Warlock's Chapeau
Neck - Elemental Torque
Earring - Moldavite Earring/Phantom Earring or Elemental Earring

Moldavite is the key to this strat. It adds an additional 5% damage in a slot that doesn't do much overall

Body - Warlock's Tabard
Hands - Warlock's Gloves or anything that gives +int
Rings - 2 x Zircon Rings
Back - Red Cape
Waist - RK Belt +1 (thats what I used when I started) but Penitent's Rope is better
Legs - Warlock's Tights or Anything that gives +int
Feet - Warlock's Boots or anything that gives +int
Food - Melon Pie +1

The strat I used was to eat food before entering the BC, then enter, then run to the BC edge, cast Stoneskin, cast Blink, cast Diaga, activate Chainspell, spam Aero III and then Blink, repeat Aero III and blink, once low on MP pop a Vile Elixir, repeat Aero III/Blink spam, low again pop a Vile Elixir +1, repeat till MP is gone.

It should take I believe 6 Aero IIIs to beat Maat. To increase damage, go on windsday. This strat is more expensive, but it's how I did win in record time.


Added note (This fight is enough to make you wish you never chose RDM as your main, but this was the only strat that worked for me, just a couple notes I'd like to add. Don't Dia Maat, because if you Dia him, you can't sleep him, and you will need to sleep Maat to debuff him and use any potions you might have brought along. Another thing is don't count on sleep sticking unless your Int. is very close to or above 100 total. If you wanna avoid Maat's heavy melee dmg, stay away from using Silence, and don't count on being able to Bind or Gravity Maat; he seems highly resistant to both.)

Added note v2 You may wish to sleep Maat to debuff and dispel him before you Chainspell Aero III (Shell IV, Stoneskin, or Blink can really hurt). To do this - DO NOT cast Diaga. Also, because Chainspell in Maat's hands can cause more damage than his melee, consider silencing him too. During Chainspell, you will likely only need to reapply Stoneskin or/and Blink, once if at all. A very useful alternative to vile elixirs is leveling up mid fight using an exp scroll. This method should give enough mp for elvaan and galka races to cast the required number of Aero IIIs. Please see a video of this strategy in action - Youtube link

Note - Strongly recommended this strategy, 2100HP from Maat to win. Used only Vile Elixir, as Taru. 1/1 winning.

Gung Ho Strategy for Elvaan

Elvaan can indeed use the aforementioned Gung Ho strategy very effectively, but some additional pointers need to be mentioned. Low INT is the absolute bane of Elvaan RDM black magic, and low MP the second bane of Elvaan RDMs.

One effective countermeasure to the Low MP issue is to bring in a Hi-Elixir and use that after you've cast your initial buffs and are ready to pull Maat in from the center of the arena. Granted, it's ten seconds of downtime that Maat can buff himself in, but it can also be an extra 200 MP to play with. Protect, Shell, Phalanx, Blink, and Stoneskin can all fit into that amount of MP. Using the Hi-Elixir is also vital if you subscribe to the Go In Naked theory of Maat combat (theory being that Maat clones any equipment bonuses you have, so entering without anything equipped deprives him of those bonuses).

The Moldavite Earring is indeed critical for the Magic Attack Bonus, but if possible you may wish to acquire some Cobra Gloves as well. It's an extra 2 points of MAB as well as some extra MP and a very desirable Conserve MP +3 effect that red magi rarely get access to.

Another important fact is USE AN INTELLIGENCE POTION. It's +10 INT and the only side effect is that it leaves you medicated. Medicated won't prevent your elixirs from working, and the fight will be over so fast that it won't matter otherwise.

Due to Elvaan INT being so abysmal, attempting to Sleep and/or Gravity Maat is likely to be a waste of effort. Instead, take heart in the fact that your MND is so naturally high that Silence should stick every time if your Enfeebling skill is capped or nearly so, even without a lot of +MND equipment. Repeatedly switching between Blink and Aero III is an effective play, although your MP is so naturally low that it is easy to end up casting 2 Aero IIIs for every one Blink just to keep the offense rolling. Your HP can take a couple hits without too much panic - the Vile Elixirs will see to your healing.

Using your Vile Elixir is likely only going to give you one casting of Aero III unless Conserve MP activated for you, so be ready for that. Since it's very difficult to Sleep Maat in this state, use Diaga to strip Maat's opening Blink if you saw him use it.

One other key is to be extremely efficient with your Chainspell. If it wears off before Maat gives up, his physical attacks are very likely to interrupt you for the rest of the fight, even with Aquaveil up. If you can avoid needing to Diaga him, casting your first Aero III before activating Chainspell is a very good idea.

It may take up to 8 Aero III casts before you put him away, depending on resists, whether or not he got a Shell IV up, and if you're using a Auster's Staff or just a Wind Staff. He will go down, though, if you can keep your Chainspell downtime to its absolute minimum.

Patience for Elvaan and Galka

As claimed by many, Elvaan and Galka RDM Maat fights are the worse. While having a higher HP base, the lack of MP and INT is a real killer. Here is an alternative to the Chainspell method which may come in handy for Elvaan and Galka.

It's important to build up a high INT and balance it with an increase in MP. Don't be afraid to equip -HP gear to achieve this. Auster's Staff are great pieces to buy for the fight. The strongest spell for RDM at 70 are Aero III. If you have the money to spare, a Terra's Staff is a good addition for Stone III and increase Vitality/damage reduction. Also a good idea to carry your best sword and have your skill capped prior to entering the fight. Recommended to fight Maat on Wind day. Remember, Maat has the same spells as you do so an increase in your Aero III attack power means an increase in his.

Other Suggested Items

TP Wing
Dark Staff or Pluto's Staff
Vile Elixir
Vile Elixir +1
Melon Pie +1

Here is the basic premise - Stoneskin and Blink upon entering the fight. Run in and Dispel Maat and pop off Sleep II. Maat will buff himself the moment the fight starts and you don't want to throw Sleep II with Blink up. When he's asleep, toss on Gravity and Silence (yes Silence does work and with the higher MND of Elvaan, this is easy to achieve). Eat up your TP wing and bash Maat with a WS (your call but wouldn't recommend Shining Blade). Throws Sleep II again and move back. Now you can move into nuke/sleep/gravity mode as much as possible. Don't forget Bind. While Bind is broken if Maat is attacked or nuked, if you can't get Sleep II or Sleep to stick, this is a good alternative with Silence active. Nuke/sleep until you have to pop a Vile Elixir and keep going.

Why does this work? Elvaan and Galka run out of MP fast while STR/ATK base is above average, thus this needs to be used to have an edge over Maat. You'll also find that Maat becomes super Sleep Resistant after the first few casts. If you don't have Maat down to 40% life by the time Sleep is resistant, the fight is over and you're a corpse. By allowing a WS to be used not only is there a conservation of MP, and refreshing during attacks, you can keep Maat busy without having to sleep him.

Why isn't Chainspell used? It comes down to MP. By the time an Elvaan or Galka buffs up and sleeps Maat the first time, 30-40% of the MP is out. Even with Elixir's, the MP is used up fast. Thus, using TP moves and keeping him bound/gravity/silenced reduces the cost of MP needed to attack and defend. Increase of INT is very useful for these debuffs. If you feel the need to Chainspell have at it. Shoot for 40-35% HP on Maat before making your move. If you know the ways of Elvaan and Galka BLM spells, then you're aware of how often enemies will resist. Thus the Chainspell method can be a complete bust.

The Thorough Blitz Method

Everybody who chooses RDM as their first job will be living in plain blissful ignorance while they climb to level 65; the rate of invites making it quite easy. Upon hitting 66, though, it hits you in the head that you have to fight your worst enemy: an insanely overpowered you.

First and foremost, don't try the fight at 66. Don't even try it until level 70; you'll need all the enfeebling and elemental skill you can get. When you do finally hit level 70, make sure that you take your gear and haul over to the Qulun Dome. It's time for the pre-fight. This is probably the second most important time of all. You're going to need to be trained. You have to kill like a Black Mage and survive like a Paladin when you fight the old codger.

Your target is the Ruby Quadav, your new favorite playmate. After you get to him, you'll notice that there are two friends accompanying him. You have two options here: Buff up and aggro them all, and zone out quickly only to run in with probably half your buffs and have to fight an angry, and probably fully buffed, Ruby. The other, slightly wiser method is to wait for the other two other Quadavs to turn their backs and for the Ruby to be near the entrance to the entrance strip. The next thing is to pull him, fast.

Your spell of choice this fight is Silence. If he stands around to cast a spell, you'll probably end up fighting all three Quadavs at once. If you do get Ruby alone, run back a few feet until he's out of linking range and then Sleep him. If Sleep fails, on to Sleep 2, and then Sleepga if all else fails. You'll now want to dispel him. This takes a ludicrously long among of time on occasion, but do not stop dispelling until he's done. Sleep him as needed.

Alright, so you're ready for Ruby now. Make sure Stoneskin and Blink are up, as well as Refresh. It's time to go trigger happy. Launch Aero III at him and then immediately put him back to sleep. Keep him silenced at all times. If you're Elemental Skill is capped you should be able to easily take out around 10% of his HP in a single nuke. As he's asleep rest for 20-40 seconds, and launch the next nuke. Repeat, over and over.

Hey, no one ever said it was an exciting fight. When Ruby is dead, you may get a Test. If not, oh well; go kill another Quadav nearby and make yourself feel better. They drop some nice loot anyway. Ruby respawns in around 16-20 minutes after his previous death; plenty of time to kill his chums and rebuff.

When you finally have your Test, it's time to prepare. After many-and I mean more than some of the most horrid records ever-I had realized that they way to go was with a Moldavite Earring, and then an MP set mostly. I used two Electrum Ring, one Phantom Earring, my handy Marine M Gloves, my AF Hat, Body, and Pants, my Red Cape +1, a Qiqirn Sash, a Beak Necklace, a Bugard Strap +1, and my Custom M Boots. If you're not a human, substitute the RSE with similar pieces.

Also, prepare well, but not over-prepared. Then you get nervous easily. Get a friend with a cooking skill above 60, and have him make you Mulsums. Two stacks should be more than enough. Buy him the ingredients, it's cheap. When you have that, buy yourself a Marron Glace for your food. It's all about the MP. I also brought 4 Hi-Potion +2 with me. Go to the Gardens on Darksday-make sure you get there before 18:00 or so to give yourself ample time-give Maat your test, and be transported to your Burning Circle. Eat your food, rest to full.

Give yourself a pat on your back for making it this far. Have your friends cheer you on. You're ready for this monster. Trade the test, watch it tear, and run yourself up to the ledge of the arena; particularly do it as fast as possible. Start spamming your Sleep macro and get Maat to take his midday nap. As soon as that's done, cast Stoneskin, Blink, Refresh, and Phalanx. You will not need more than that.

This is were the Mulsums come in. They're extremely useful for quick MP since they have no side effects. I used six of them after I buffed. Sleep was a fair amount of time in, so I decided it was time to finish the fight. It's time to unleash the handy dandy Chainspell. As soon as it's used, make sure you start your nuking. In the midst of the nukes, I also got a Gravity and a Bind to stick. He'll hit you a fare bit through this, so be sure to cast Stoneskin and Blink as soon as needed while Chainspelling.

Pummel him, buff yourself. Time yourself though: 48 seconds into Chainspell, or when you hit below 200 MP, you should put all of your focus into getting him back to sleep. When he's asleep, rebuff yourself fully.

Convert, use one Cure IV and your hi-potions, run a little bit away from him, and get ready for the final shots. He should definitely be below 45% by now if you didn't have to go too buff crazy. You should have near full MP; any you don't have, use your Mulsums to get a fair bit back. Nuke him, sleep him, and rest.

Repeat that once or twice, and you should be done. Congratulations, because you just won the widely-agreed hardest Maat fight in the game. If the strategy worked as well for you as well as it did for me, you'll also have walked out with nearly full HP and decent MP. This isn't a time breaker, though; it'll take you 3:30-4:15 minutes. Still, that's good enough in anyone's book.

Strategy for Elvaan Red Mages

Suggested Items:

HP Restorer - Hi-Potion +3
MP Restorer - Vile Elixir +1
Food - Melon Pie +1
Optional - Intelligence Potion

Suggested Gear

Weapons - Pluto's Staff, Auster's Staff, Aquilo's Staff - What I used (borrowed) but NQ will probably work.
Sub Weapon - Bugard Strap +1
Ammo - Phantom Tathlum
Head - Warlock's Chapeau
Body - Warlock's Tabard
Hands - Warlock's Gloves
Legs - Warlock's Tights
Feet - Wood F Ledelsens / Wood M Ledelsens (if another race, use whatever gives most INT+)
Neck - Grandiose Chain (What I used, but there are better items.)
Earrings - Moldavite Earring & Insomnia Earring
Rings - Hale Ring & Ether Ring
Back - Lamia Mantle
Waist - Qiqirn Sash (What I used, but there are better items, if you can afford them.)

Macros:

Note: Be sure to to include staff changes for the spells, in coordanence with their element.

First Line - Sleep, Sleep II, Bind, Paralyze, Aero III, Convert, Chainspell, Dispel
Second Line - Hi-Potion +3, Vile Elixir +1, Refresh, Stoneskin, Blink, Protect IV & Shell IV

This strategy is best used on Darksday, must be LV.69 or higher. Enfeebling Magic needs to be capped, Elemental Magic being capped is not required, but at least 180+ recommended.

Eat food before entering the BCNM. Once inside cast Refresh, Protect IV, Shell IV, Stoneskin, Blink, and then heal MP to full. If you are using INT. Potion, use now. Once full MP, run towards Maat and cast tier one elemental magic spells until his Blink effect is gone, and then Sleep II him, using Pluto's Staff. Dispel him until it has no effect, and then cast Aero III. Sleep II > Aero III until your MP is down to roughly 100. Sleep II him again, recast Stoneskin, if you haven't already, and then Convert.

Spam your Hi-Potion +3's until full HP. It takes 7-9 Hi-Potion +3 for an Elvaan, depending on how low you let your MP get, before Convert. Once your HP is full, cast Bind, Paralyze, and then use Chainspell. Nuke Maat with Aero III and try to keep Paralyze and Bind on him. He will use Chainspell while your 2hr is still going. Paralyze can interrupt his spellcasting, and Bind keeps him from getting close and using Asuran Fists on you. Asuran Fists can do anywhere from 100-1200+ damage to you, and as far as I can tell, goes through Stoneskin. He also tends to use it several times in a row, until you're dead.

Sleep II not required while you are nuking him. While it is tempting to mash the Aero III macro, pay attention to how much MP you have. Use as much as you feel is safe, Sleep II Maat, then use the Vile Elixir +1. Vile Elixir +1 is instant HP and MP regain, which is extremely important, since Chainspell lasts for only one minute. Once MP restored, cast Aero III until Maat is dead. Keep Paralyze and Bind on him, because its not hard to get killed once he is free. You should defeat him before 2hr is gone.

I highly suggest using HQ Wind, Dark and Ice Staffs in his strategy, because the added boost really does help with spells sticking, as well as Aero III damage. My Aero III damage went up from 120-280 to 350-420 per hit, once I started using the HQ staff, instead of the NQ one. With HQ Dark Staff, Sleep and Sleep II both stuck without fail, and with HQ Ice Staff, Paralyze and Bind stuck, and stuck longer than with NQ Ice Staff.

Another RDM Maat Strategy

As almost everyone else here has said, and as you've no doubt heard... RDM Maat is one of the hardest-if not THE hardest-Genkai 5 fight in the game. This strategy led me to a 1/5 record against him, and on the win, a record-breaking time of just over 4 minutes (Asura server) and walking out with 100% health.

No reason to go in as anything lower than 70, you'll most likely need the extra 6 enfeebling skill and 5 elemental skill as compared to 69, when most people go to beat him. If you know anyone that has the HQ elemental staves (at the very least, Dark and Wind) borrow them.

My gear when I beat him:

Weapon: Nearly full set of HQ ele-staves, graciously lent to me by my LS ldr ^^
Grip: Bugard Strap +1 (Extra INT + 10 MP? Sold)
Ammo: Phantom Tathlum
Head: Warlock's Chapeau
Neck: Beak Necklace
Earrings: Antivenom Earring and Cunning Earring
Body: Warlock's Tabard
Hands: Marine M Gloves (Obviously only if you're Hume, replace as needed for INT and/or MP)
Rings: Wisdom Ring and Zircon Ring (+6 INT altogether)
Back: Red Cape +1
Waist: Qiqirn Sash
Legs: Warlock's Tights
Feet: Custom M Boots (couple extra INT)

Meds I used were:

Intelligence Potion (+10 INT, Medicated effect, doesn't affect other meds for this fight)
Melon Pie +1
Yagudo Drink x2 (didn't wanna bother with Refresh, that's 40 MP)
Vile Elixir +1 (Expensive, but it's like a level up in a bottle)

I went with sort of a mix between gung-ho and playing it safe. Run in immediately, Sleep him, debuff anything he had time to put up, run to MAX range, start buffing yourself, then nuke him. If you can land Gravity, you might have time for Aero III and maybe Stone III, my Gravity got resisted though. Sleep him and repeat as necessary till you run nearly outa MP. Sleep him, make sure it lands and run like hell. Convert OR pop yer VE+1, Cure if necessary to bring your HP at least to white and rebuff. Chainspell spam Aero III and Water III, it seemed like he built up a resistance to the same nuke over and over to me. Sleep him if he pops Chainspell, which he probably will. Use whichever of Convert or VE that you didn't use before and finish him. Hopefully, by this time, he'll be about 33% ish so one or two nukes will beat him ^^. Keep calm through the fight, make sure your macros are appropriate for your spells and meds (i.e. not using an Ice Staff for Aero nuking, and making sure they ALL work before you go into the fight). And don't worry yourself if you do lose. RDM is a difficult job to beat the old man with. Yondaime86 17:46, 16 June 2008 (UTC)

Maat Fight A Mithra Approach

Suggested Items

Vile Elixir +1
Melon Pie +1
Hi-Potion x5
Pro-Ether
Mulsum (one stack)
Yagudo Drink x2

I only used the melon pie +1, the stack of mulsum, yagudo drinks and the hi potions after I converted. Everything else was just situational depending how the fight progressed.

Gear Used

Weapons - Dark Staff, Light Staff, Wind Staff
Sub Weapon - Bugard Strap +1
Ammo - Phantom Tathlum
Head - Warlock's Chapeau
Body - Warlock's Tabard
Hands - Warlock's Gloves
Legs - Warlock's Tights
Feet - River Gaiters
Neck - Enfeebling Torque
Earrings - Antivenom Earring & Insomnia Earring (A Moldavite Earring and Phantom Earring would work nicely here, I forgot to bring mine when I fought him)
Rings - Zircon Ring & Zircon Ring
Back - Red Cape +1
Waist - Penitent's Rope

It is very important to have your enfeebling magic capped or very close to capped. This will help you land your sleeps more often. To increase your chances of sleep sticking go on a dark day. When you start this fight there are two general ways to approach it, either buff up first (i.e. protect, shell, stoneskin, etc) sleep, dispel then nuke/sleep or sleep, dispel, buff then nuke/sleep. Both paths will normally yield the same resutls. For my battle, I chose to sleep right away. The advantage of this path is to have Maat with as few buffs as possible, giving you more mp for nukes and sleep rather then dispels. You should have macros for the following spells to have the battle go smoothly. Sleep, Sleep II, Aero III (or other Tier III spell), Convert, Dispel, Bind (just in case both sleep fail, this is your last chance of stopping him)

The only buffs that I casted on myself were Stoneskin, and Blink. Casting Protect IV and Shell IV are not necessary, they will just consume your mp. It will take about 6 Aero III's to take down Maat, so plan your fight accordly to that. He will use Chainspell after you hit him with the second or third Aero III, at this point, you should sleep him and let his Chainspell wear off, and dispel whatever affects he casted on himself. I did this at level 69 red mage, he did resist any of my sleeps, he did however absorb my initial Sleep II. This is where having Sleep macroed comes in handy.

Do not lose hope if you don't beat him on your first try. Beating Maat is almost completely dependent if you can land the sleep spells. I went into this fight with about +23 INT (not counting food), if you have around that amount you should have no problem beating him with the sleep/nuke method.


Red Mage Maat Strategy

This is a hard fight but just stay calm. What you need is as much INT you can. Get INT food and INT potion if needed. Don't worry about MP, you want your spells to stick. Start out casting Sleep (or Sleep II if Sleep doesn't land) then Dispel and buff yourself. Bind Maat and cast Aero III, then Sleep him again. Heal up a little, use your meds, etc then Bind/Gravity/nuke/Sleep again until you win. I had no trouble on him and didn't even need to Chainspell. I converted when he was at 60% even though I had enough MP to finish him but did it just incase. He only hit me once for 63 damage and that was because my Bind timer wasn't up. The fight last less than 4 minutes.

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