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Siegrune's Chamber

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  Requirements:   Level 60 or higher.
  Boss:
   (only one boss per run)
  Hakenmann (Orobon)
  Hildesvini (Marid)
  Himinrjot (Buffalo)
  Hraesvelg (Manticore)
  Morbol Emperor (Morbol)
  Nihhus (Wivre)
  Repeatable:   Yes
  Reward:   Key Item: Siegrune's Feather
  Varies, up to 960 Ampoules of Therion Ichor

Treasure

  Items:   Hero's Reflections
  Armoury Crate:   Dusty Potion
  Pro-Ether
  Amrita
  Dusty Scroll of Reraise
  Assassin's Drink
  Fanatic's Drink
  Ameretat Vine x2 (Morbol Emperor)
  Buffalo Hide (Himinrjot)
  Buffalo Meat (Himinrjot)
  Lacquer Tree Log (Morbol Emperor)
  Orobon Meat (Hakenmann)
  Manticore Fang (Hraesvelg)
  Manticore Hair (Hraesvelg)
  Manticore Fang (Hraesvelg)
  Marid Hair (Hildesvini)
  Marid Hide x2 (Hildesvini)
  Wivre Horn (Nihhus)
  Wivre Hide (Nihhus)
  Wivre Maul (Nihhus)
  Khroma Ore (Nihhus)
  Gold Ingot x4 (Nihhus)
  Abjurations:   Phantasmal Abjuration: Hands
  Earthen Abjuration: Legs
  Neptunal Abjuration: Head
  Neptunal Abjuration: Legs
  Hadean Abjuration: Feet

Monsters Found Here

Note: Pulling or aggroing one type of mob will cause the mobs of that type in the vicinity to link based on how they link in other various parts of the game. The link range seems to be quite a bit larger than normal, requiring more distance between mobs to ensure no links. In addition, the mobs' pathing seems to be erratic, with mobs sometimes walking in various different directions than the direction of the puller. When pulled, it appears that everyone in the alliance gains hate, regardless of whether or not they have acted on the mobs. Members of other alliances will not necessarily gain hate once the first alliance dies.The linking attribute of mobs in these chambers as described above is no longer valid after the 06/09/2008 update. The same linking characteristics of the specific type of monster found outside of Einherjar will be consistent with that of the types found within.

The chamber appears to select two groups of monsters from the below list of normal monsters. The number of monsters varies with the type chosen, and are always in groups of 6 or 12.


Normal Monsters
Name Family
Bugard-XBugards
ChigoeChigoes
Craven EinherjarGhosts
Dark ElementalElementals
Djigga (Occasionally spawn from Hildesvini)Chigoes
Einherjar EaterWorms
Hazhalm BatGiant Bats
Hazhalm BatsBat Trios
HyndlaHounds
Infected WamouraWamoura
LogiBomb
NickurDoomed
Rotting Huskarl (Warrior)Skeletons
Rotting Huskarl (Black Mage)Skeletons
SjokrakjenSea Monks
Special Monsters
Name Family
HuginnBird
MuninnBird
HeithrunSheep
SaehrimnirTiger

Huginn, Muninn, Heithrun or Saehrimnir will not be immediately seen. They will pop as you progress through the chamber's monsters. Muninn and Saehrimnir will leave behind a message stating "the chamber's stagnant aura has somewhat cleared" if defeated or left to depop respectively. These mobs also will depop after a certain time even if they are in the process of being killed.

  • Huginn will leave behind an Armoury Crate containing various consumable items upon defeat.
  • Muninn will weaken the enemies upon defeat. A message stating "the creatures lurking in the shadows have calmed" will be received.
  • Heithrun is the rarest of the four and will double the items in treasure chest after defeating boss.
  • Saehrimnir will strengthen the enemies if left to despawn. A message stating "the creatures lurking in the shadows have become restless" will be received.

Historical Background

Siegrune is the name of one of the Valkyries in Richard Wagner's opera Die Walküre.

Sources

List of Roles in Die Walküre


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