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Skillchain

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Abbreviation: SC
Also known as Renkei(連携), which is short for Wazarenkei(技連携).

Most Weapon Skills, Physical Blood Pacts, Physical Blue Magic, and Automaton Weapon Skills are associated with one or more latent Weapon Skill Attributes. When two attacks with the correct Weapon Skill Attributes successfully connect with a target in succession, a powerful surge of energy is released. This surge is called a Skillchain (Japanese: Renkei).

A successful Skillchain deals extra damage to a monster, based on the monster's Resistance to the elements associated with the Skillchain. A Skillchain may also be be used to increase the potency of offensive magic by casting magic of the same elemental alignment to produce a Magic Burst.

Contents

Skillchain Basics

A Skillchain is created by successfully performing Weapon Skills in the correct order. The order of Weapon Skills is determined by the attributes of the Weapon Skill (see Weapon Skill Attributes below). When a Weapon Skill is performed and successfully connects with the target, the target resonates with the Weapon Skill Attributes of the used Weapon Skill for approximately 5 seconds. If the target is then hit with a Weapon Skill Attribute which chains with the resonating Weapon Skill Attributes, a Skillchain is formed.

When performing the necessary Weapon Skill there is a window of 5 seconds starting 1 second after the previous Weapon Skill in which the following Weapon Skill can be performed. If the following Weapon Skill is performed too soon or too late the Skillchain will not be formed.

If a Weapon Skill is performed which does not chain with the Weapon Skill Attributes the target is resonating with, the resonating Weapon Skill Attributes are replaced by those of the performed Weapon Skill. If the subsequent Weapon Skill has no Weapon Skill Attributes (ex. Spirits Within, Spirit Taker, Energy Steal, Energy Drain, Starlight, Moonlight) or misses entirely, the target will continue to resonate with the previous Weapon Skill's Attributes until another Weapon Skill with Attributes connects, or until time expires.

The damage performed by a Skillchain is determined by the level of the Skillchain and the damage dealt by the Weapon Skill which completed the Skillchain. For this reason, Thieves and the Sneak Attack ability are ideally suited to closing a Skillchain for large amounts of damage.

Weapon Skill Attributes

The basis of a Skillchain involves the attributes associated with each Weapon Skill performed. The correct combination of attributes produces a Skillchain.

There are 14 Weapon Skill attributes in total.

Level 1 Attributes

  • Image:Light-square.JPG Transfixion
    • Associated with the element Light and piercing damage.
  • Image:Fire-square.JPG Liquefaction
    • Associated with the element Fire and heat-based damage.
  • Image:Lightning-square.JPG Impaction
    • Associated with the element Lightning and blunt damage.
  • Image:Wind-square.JPG Detonation
    • Associated with the element Wind.
  • Image:Dark-square.JPG Compression
    • Associated with the element Dark and darkness damage.
  • Image:Earth-square.JPG Scission
    • Associated with the element Earth and slashing damage.
  • Image:Water-square.JPG Reverberation
    • Associated with the element Water.
  • Image:Ice-square.JPG Induration
    • Associated with the element Ice.

These are the most common attributes and most Weapon Skills have one or more of these. Each attribute is associated with an element and type of attack or damage.

For example, the Weapon Skill Tachi: Enpi carries the attributes Image:Light-square.JPG Transfixion and Image:Earth-square.JPG Scission. Observing the Weapon Skill in action, it is clear to see that the user performs a slice across the target followed by a piercing blow to the center of the target.

Level 2 Attributes

  • Image:Light-square.JPGImage:Fire-square.JPG Fusion
    • Associated with the elements Light and Fire.
  • Image:Lightning-square.JPGImage:Wind-square.JPG Fragmentation
  • Image:Dark-square.JPGImage:Earth-square.JPG Gravitation
    • Associated with the elements Dark and Earth.
  • Image:Water-square.JPGImage:Ice-square.JPG Distortion
    • Associated with the elements Water and Ice.

Only high-level Weapon Skills carry these attributes. The attributes are not associated with any sort of damage type or weapon skill type.

Level 3 Attributes

These attributes are only available on the Weapon Skills unique to the Relic Weapons.

Forming Skillchains

Skillchains are formed by hitting a target with a correct sequence of Weapon Skill Attributes. The specific sequence required varies between the various Skillchains. Not all sequences produce a Skillchain.

Level 1 Skillchains

A Level 1 Skillchain can do up to 50% of the damage of the closing Weapon Skill, depending on the target's Resistance to the Skillchain element.

Level 1 Skillchains are comprised of a single element and correspond to the Level 1 Weapon Skill Attributes. Each Skillchain is the same as the closing Weapon Skill Attribute that is used to form the Skillchain.

For example, hitting a target resonating with the Image:Dark-square.JPG Compression attribute, with a Weapon Skill possessing the Image:Light-square.JPG Transfixion attribute, will produce a Image:Light-square.JPG Transfixion skillchain, which is aligned to the element Light.

Lv.1 Skillchains
Image:Dark-square.JPG Compression Image:Light-square.JPG Transfixion = Image:Light-square.JPG Transfixion
Image:Lightning-square.JPG Impaction Image:Fire-square.JPG Liquefaction = Image:Fire-square.JPG Liquefaction
Image:Earth-square.JPG Scission Image:Fire-square.JPG Liquefaction = Image:Fire-square.JPG Liquefaction
Image:Water-square.JPG Reverberation Image:Lightning-square.JPG Impaction = Image:Lightning-square.JPG Impaction
Image:Ice-square.JPG Induration Image:Lightning-square.JPG Impaction = Image:Lightning-square.JPG Impaction
Image:Lightning-square.JPG Impaction Image:Wind-square.JPG Detonation = Image:Wind-square.JPG Detonation
Image:Dark-square.JPG Compression Image:Wind-square.JPG Detonation = Image:Wind-square.JPG Detonation
Image:Earth-square.JPG Scission Image:Wind-square.JPG Detonation = Image:Wind-square.JPG Detonation
Image:Light-square.JPG Transfixion Image:Dark-square.JPG Compression = Image:Dark-square.JPG Compression
Image:Ice-square.JPG Induration Image:Dark-square.JPG Compression = Image:Dark-square.JPG Compression
Image:Fire-square.JPG Liquefaction Image:Earth-square.JPG Scission = Image:Earth-square.JPG Scission
Image:Wind-square.JPG Detonation Image:Earth-square.JPG Scission = Image:Earth-square.JPG Scission
Image:Light-square.JPG Transfixion Image:Water-square.JPG Reverberation = Image:Water-square.JPG Reverberation
Image:Earth-square.JPG Scission Image:Water-square.JPG Reverberation = Image:Water-square.JPG Reverberation
Image:Water-square.JPG Reverberation Image:Ice-square.JPG Induration = Image:Ice-square.JPG Induration

Level 2 Skill Chains

A Level 2 Skillchain can do up to 60% of the damage of the closing Weapon Skill, depending on the target's Resistance to the Skillchain elements.

Level 2 Skillchains are comprised of two elements and correspond to the Level 2 Weapon Skill Attributes. The Skillchain is not necessarily the same as the closing Weapon Skill Attribute that is used to form the Skillchain.

Level 2 Skillchains can be formed by a combination of Level 1 Weapon Skill Attributes or a combination of Level 2 Weapon Skill Attributes. Primarily they are formed using the Lv.1 attributes since these are available at much lower levels than the Lv.2 attributes.

For example, hitting a targeting resonating with the Image:Light-square.JPG Transfixion attribute, with a Weapon Skill possessing the Image:Earth-square.JPG Scission attribute, will produce a Image:Water-square.JPGImage:Ice-square.JPG Distortion Skillchain, which is aligned to the elements Water and Ice.

Level 2 Skillchains
Image:Fire-square.JPG Liquefaction Image:Lightning-square.JPG Impaction = Image:Light-square.JPGImage:Fire-square.JPG Fusion
Image:Water-square.JPGImage:Ice-square.JPG Distortion Image:Light-square.JPGImage:Fire-square.JPG Fusion = Image:Light-square.JPGImage:Fire-square.JPG Fusion
Image:Ice-square.JPG Induration Image:Water-square.JPG Reverberation = Image:Lightning-square.JPGImage:Wind-square.JPG Fragmentation
Image:Dark-square.JPGImage:Earth-square.JPG Gravitation Image:Lightning-square.JPGImage:Wind-square.JPG Fragmentation = Image:Lightning-square.JPGImage:Wind-square.JPG Fragmentation
Image:Wind-square.JPG Detonation Image:Dark-square.JPG Compression = Image:Dark-square.JPGImage:Earth-square.JPG Gravitation
Image:Light-square.JPGImage:Fire-square.JPG Fusion Image:Dark-square.JPGImage:Earth-square.JPG Gravitation = Image:Dark-square.JPGImage:Earth-square.JPG Gravitation
Image:Light-square.JPG Transfixion Image:Earth-square.JPG Scission = Image:Water-square.JPGImage:Ice-square.JPG Distortion
Image:Lightning-square.JPGImage:Wind-square.JPG Fragmentation Image:Water-square.JPGImage:Ice-square.JPG Distortion = Image:Water-square.JPGImage:Ice-square.JPG Distortion

Level 3 Skill Chains

A Level 3 Skillchain can do up to 100% of the damage of the closing Weapon Skill, depending on the target's Resistance to the Skillchain elements.

Level 3 Skillchains are comprised of four elements and correspond to Level 3 Weapon Skill Attributes.

Level 3 Skillchains are formed from Level 2 and Level 3 Weapon Skill Attributes. Because of these requirements, they can only be performed on high-level characters. Lv.3 attributes are exclusive to Weapon Skills found only on Relic Weapons. This rarity means that Lv.3 Skillchains are typically produced using Lv.2 attributes.

Unlike Level 2 and Level 1 Skillchains, 'Level 3 Skillchains do not require the Weapon Skill Attributes to be combined in a specific order. This leads to additional flexibility when creating Lv.3 Skillchains and makes it easier to ensure a hard-hitting job closes the chain for maximum potential damage.

For example, hitting a targeting resonating with the Image:Light-square.JPGImage:Fire-square.JPG Fusion attribute, with a Weapon Skill possessing the Image:Lightning-square.JPGImage:Wind-square.JPG Fragmentation attribute, will produce a Image:Light-square.JPGImage:Fire-square.JPGImage:Lightning-square.JPGImage:Wind-square.JPG Light Skillchain, which is aligned to the elements Light, Fire, Lightning and Wind.

Level 3 Skillchains
Image:Light-square.JPGImage:Fire-square.JPG Fusion + Image:Lightning-square.JPGImage:Wind-square.JPG Fragmentation = Image:Light-square.JPGImage:Fire-square.JPGImage:Lightning-square.JPGImage:Wind-square.JPG Light
Image:Light-square.JPGImage:Fire-square.JPGImage:Lightning-square.JPGImage:Wind-square.JPG Light + Image:Light-square.JPGImage:Fire-square.JPGImage:Lightning-square.JPGImage:Wind-square.JPG Light = Image:Light-square.JPGImage:Fire-square.JPGImage:Lightning-square.JPGImage:Wind-square.JPG Light
Image:Dark-square.JPGImage:Earth-square.JPG Gravitation + Image:Water-square.JPGImage:Ice-square.JPG Distortion = Image:Dark-square.JPGImage:Earth-square.JPGImage:Water-square.JPGImage:Ice-square.JPG Darkness
Image:Dark-square.JPGImage:Earth-square.JPGImage:Water-square.JPGImage:Ice-square.JPG Darkness + Image:Dark-square.JPGImage:Earth-square.JPGImage:Water-square.JPGImage:Ice-square.JPG Darkness = Image:Dark-square.JPGImage:Earth-square.JPGImage:Water-square.JPGImage:Ice-square.JPG Darkness

Linked Skillchains

A Skillchain in its simplest form comprises of two Weapon Skills performed one after the other to generate the required Skillchain. The first Weapon Skill causes the target to resonate with the attributes of the Weapon Skill. The second Weapon Skill's attributes interact with the ones resonating on the target to produce the Skillchain.

Beyond this basic concept, the idea of Weapon Skill attributes can be applied to the Skillchain itself. Each Skillchain causes the target to resonate with the same attributes as the Skillchain. This means that a third Weapon Skill can follow the initial two, acting on the Skillchain they produced.

For example, a Monk can use Spinning Attack to make the target resonate with Image:Fire-square.JPG Liquefaction and Image:Lightning-square.JPG Impaction. A second Monk follows this attack with Howling Fist, creating a Image:Light-square.JPGImage:Fire-square.JPG Fusion Skillchain. A Dark Knight then continues this by using Spinning Slash to create a Image:Light-square.JPGImage:Fire-square.JPGImage:Lightning-square.JPGImage:Wind-square.JPG Light Skillchain.

Linking Skillchains increases their potential damage. The damage potential is based off the closing Weapon Skill. Damage increases with the number of Skillchains performed in succession as follows:

Skillchain Level Maximum Damage Potential
2 Skills 3 Skills 4 Skills 5 Skills 6 Skills
Level 1 50% 60% 70% 80% 90%
Level 2 60% 75% 100% 125% 150%
Level 3 100% 150% 175% 200% 225%

All Weapon Skill Attributes can be used to create a Skillchain except Level 3 attributes from a Relic Weapons Weapon Skill (e.g. Scourge). These powerful Weapon Skills may be used to create a Level 3 Skillchain by immediately following a Level 3 Weapon Skill attribute (either from a Lv.2 created Skillchain or another Relic Weapon), however no further Skillchain may be created from the subsequent Skillchain.

List of Weapon Skills and Abilities With Weapon Skill Attributes

You can find this same information in a different layout on the Weapon Skill Elemental Attributes page.

You will notice that many weapon skills have 2 or more attributes associated with them. The attributes are listed by priority using "A," "B," or "C" notation, where "A" is the highest and "C" is the lowest. If a situation arises where a Skillchain can be formed using both "A" and "B" attributes, a Skillchain will be formed using the "A" attribute. The attribute with highest priority is always chosen when multiple Skillchain possibilities are presented. If "C" is not listed on the table that means there is no "C" attribute.

Blood Pacts

The level listed for the Blood Pacts is not the same as the levels for Weapon Skills. It is the level that the Summoner job needs to be in order to use the Blood Pact. So if the level listed is 21, that means the summoner needs to be level 21 in order to use that ability.

Blue Magic

In order to make a Skillchain using Blue Magic, the Chain Affinity ability must be used.

Automatons

The Weapon Skills an automaton can use is dependent on the frame it is using. An automaton equipped with the Harlequin Frame or the Stormwaker Frame can only use Slapstick, Knockout and Magic Mortar. An automaton equipped with the Valoredge Frame can only use Chimera Ripper, String Clipper, Cannibal Blade and Bone Crusher. An automaton equipped with the Sharpshot Frame can only use Arcuballista, Daze and Armor Piercer.

Axe | G. Axe | Archery | Club | Dagger | Hand-to-Hand | Katana | G. Katana | Marksmanship
Polearm | Scythe | Staff | Sword | G. Sword | Blue Magic | Automatons | Bloodpacts
Level: WS
A
B

5: Raging Axe
40: Smash Axe
70: Gale Axe
100: Avalanche Axe
150: Spinning Axe
175: Rampage
200: Calamity
225: Mistral Axe
240: Decimation
Relic: Onslaught
Mythic: Primal Rend

Detonation
Induration
Detonation
Scission
Liquefaction
Scission
Scission
Fusion
Fusion
Darkness
Gravitation

Impaction
Reverberation
-
Impaction
Scission
-
Impaction
-
Reverberation
Gravitation
Reverberation

Level: WS
A
B

5: Shield Break
40: Iron Tempest
70: Sturmwind
100: Armor Break
150: Keen Edge
175: Weapon Break
200: Raging Rush
225: Full Break
240: Steel Cyclone
Relic: Metatron Torment
Mythic: King's Justice

Impaction
Scission
Reverberation
Impaction
Compression
Impaction
Induration
Distortion
Distortion
Light
Fragmentation

-
-
Scission
-
-
-
Reverberation
-
Detonation
Fusion
Scission

Level: WS
A
B
C

5: Flaming Arrow
40: Piercing Arrow
80: Dulling Arrow
175: Sidewinder
200: Blast Arrow
225: Arching Arrow
250: Empyreal Arrow
Relic: Namas Arrow

Liquefaction
Reverberation
Liquefaction
Reverberation
Induration
Fusion
Fusion
Light

Transfixion
Transfixion
Transfixion
Transfixion
Transfixion
-
Transfixion
Distortion

-
-
-
Detonation
-
-
-
-

Level: WS
A
B

5: Shining Strike
40: Seraph Strike
70: Brainshaker
150: Skullbreaker
175: True Strike
200: Judgment
220: Hexa Strike
230: Black Halo
Relic: Randgrith
Mythic: Mystic Boon

Impaction
Impaction
Reverberation
Induration
Detonation
Impaction
Fusion
Fragmentation
Light
-

-
-
-
Reverberation
Impaction
-
-
Compression
Fragmentation
-

Skill Weaponskill A B
5 Wasp Sting Scission -
40 Gust Slash Detonation -
70 Shadowstitch Reverberation -
100 Viper Bite Scission -
125 Cyclone Detonation Impaction
150 Energy Steal - -
175 Energy Drain - -
200 Dancing Edge Scission Detonation
225 Shark Bite Fragmentation -
230 Evisceration Gravitation Transfixion
Relic Mercy Stroke Darkness Gravitation
THF Mythic Mandalic Stab Fusion Compression
BRD Mythic Mordant Rime Fragmentation Distortion
DNC Mythic Pyrrhic Kleos Distortion Scission
Level: WS
A
B

5: Combo
40: Shoulder Tackle
75: One Inch Punch
100: Backhand Blow
125: Raging Fists
150: Spinning Attack
200: Howling Fist
225: Dragon Kick
250: Asuran Fists
Relic: Final Heaven
Mythic: Ascetic's Fury
Mythic: Stringing Pummel

Impaction
Reverberation
Compression
Detonation
Impaction
Liquefaction
Transfixion
Fragmentation
Gravitation
Light
Fusion
Gravitation

-
Impaction
-
-
-
Impaction
Impaction
-
Liquefaction
Fusion
Transfixion
Liquefaction

Skill Weaponskill A B
5 Blade: Rin Transfixion -
30 Blade: Retsu Scission -
70 Blade: Teki Reverberation -
100 Blade: To Induration Detonation
150 Blade: Chi Transfixion Impaction
175 Blade: Ei Compression -
200 Blade: Jin Detonation Impaction
225 Blade: Ten Gravitation -
250 Blade: Ku Gravitation Transfixion
Relic Blade: Metsu Darkness Fragmentation
NIN Mythic Blade: Kamu Fragmentation Compression
Skill Weaponskill A B
5 Tachi: Enpi Transfixion Scission
30 Tachi: Hobaku Induration -
70 Tachi: Goten Transfixion Impaction
100 Tachi: Kagero Liquefaction -
150 Tachi: Jinpu Scission Detonation
175 Tachi: Koki Reverberation Impaction
200 Tachi: Yukikaze Induration Detonation
225 Tachi: Gekko Distortion Reverberation
250 Tachi: Kasha Fusion Compression
Relic Tachi: Kaiten Light Fragmentation
SAM Mythic Tachi: Rana Gravitation Induration
Skill Weaponskill A B C
5 Hot Shot Liquefaction Transfixion -
40 Split Shot Reverberation Transfixion -
80 Sniper Shot Liquefaction Transfixion -
175 Slug Shot Reverberation Transfixion Detonation
200 Blast Shot Induration Transfixion -
225 Heavy Shot Fusion - -
250 Detonator Fusion Transfixion -
Relic Coronach Darkness Fragmentation -
RNG Mythic Trueflight Fragmentation Scission -
COR Mythic Leaden Salute Gravitation Transfixion -
Level: WS
A
B

5: Double Thrust
30: Thunder Thrust
70: Raiden Thrust
100: Leg Sweep
150: Penta Thrust
175: Vorpal Thrust
200: Skewer
225: Wheeling Thrust
240: Impulse Drive
Relic: Geirskogul
Mythic: Drakesbane

Transfixion
Transfixion
Transfixion
Impaction
Compression
Reverberation
Transfixion
Fusion
Gravitation
Light
Fusion

-
Impaction
Impaction
-
-
Transfixion
Impaction
-
Induration
Distortion
Transfixion

Skill Weaponskill A B
5 Slice Scission -
30 Dark Harvest Reverberation -
70 Shadow of Death Induration Reverberation
100 Nightmare Scythe Compression Scission
125 Spinning Scythe Reverberation Scission
150 Vorpal Scythe Transfixion Scission
200 Guillotine Induration -
225 Cross Reaper Distortion -
240 Spiral Hell Distortion Scission
Relic Catastrophe Darkness Gravitation
DRK Mythic Insurgency Fusion Compression
Level: WS
A
B
C

5: Heavy Swing
40: Rock Crusher
70: Earth Crusher
100: Starburst
150: Sunburst
175: Shell Crusher
200: Full Swing
215: Spirit Taker
230: Retribution
Relic: Gate of Tartarus
Mythic: Garland of Bliss
Mythic: Vidohunir
Mythic: Omniscience