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Soulsoother Head

From FFXIclopedia, the free Final Fantasy XI encyclopedia

Image:Soulsoother.PNG
Heads control the AI of the automaton.

Deployment
Stays put when deployed. Will only move if the enemy is out of casting range or if it runs out of MP.

Spell Availability
Spells become available as the puppet's magic skill increases. The soulsoother head has access to cure V, regen III, -na spells, and enfeebles.

Curing Priority
It will cure the master and puppet first, prioritizing whoever has more hate. It will then prioritize whichever party member has the most hate. Curing and -na spells on party members requires a light and water maneuver respectively. Cures only occur when below a certain percentage of health. For more information on the health percentages that influence curing priority, see the damage gauge article. Status removal will be prioritized over curing, regardless of maneuvers or other triggers.

Spells and Enemy HP%
The casting AI changes, based on how much health the mob deployed on has.

Enemy HP% Default Casting Priority
75% - 100% Status Removal -> Silence -> Slow -> Blind -> Paralyze -> Bio II -> Poison -> Cure V
0% - 75% Status Removal -> Cure V -> Silence -> Slow -> Blind -> Paralyze -> Bio II -> Poison

If bio II is not available, the automaton will cast the highest DoT available: dia < bio < dia II < bio II

Spells and Maneuvers
Maneuvers increase the priority of spells of their respective element.

Maneuver Spells
Ice Paralyze
Wind Silence
Earth Slow
Water Poison
Enables casting of -na spells on others.
Light Cure V -> Regen III -> Dia II
Enables casting of cures on others.
Dark Blind -> Bio II



Spell-Casting Delay
24 seconds with Stormwaker Frame and Mana Booster.Verification Needed
30 seconds with Harlequin Frame and Mana Booster.Verification Needed

Skill Increase
Increases frame's magic skill by 2 rank.

Elemental Capacity
Resist Vs. Fire 0 Resist Vs. Wind 2 Resist Vs. Lightning 0 Resist Vs. Light 3
Resist Vs. Ice 3 Resist Vs. Earth 2 Resist Vs. Water 3 Resist Vs. Dark 0

How to Obtain

Talking to Ghatsad as a 40+ Puppetmaster will start the quest to get this head. If you got the quest for the Spiritreaver Head first, you can get this quest at level 50+, and vice versa. You must give him a White Puppet Turban, plus either a scroll of Cure V, Regen or Cure II and a fee of 2 or 4 Imperial Mythril Pieces (2 at level 40, 4 at 50) to begin working on your new head.

Wait Time
Wait time after trading the coins and materials is based on which scroll you used. You must trade Ghatsad an Imperial Coffee after each JP midnight passes.
Note:** With a scroll of Cure V, I only had to wait one JP midnight. He needed coffee the same day I gave him the materials (several hours before JP midnight), and I picked up the finished product several hours later.

  • Cure V - Two JP midnights.
  • Regen - Three to four JP midnights.
  • Cure II - Five JP midnights.



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