Notes/Description
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- The Dragoon must have the Wyvern out in order to use Spirit Surge.
- The Dragoon's Wyvern is absorbed and automatically "dismissed" upon use of Spirit Surge. It cannot be resummoned until the Spirit Surge effect wears off.
- While this ability is in effect, Jump and High Jump gain these additional effects:
- Jump temporarily weakens an enemy’s defense.
- High Jump causes an enemy’s TP to be reduced by a percentage proportionate to the amount of damage inflicted.
- Super Jump causes the closest party member behind the Dragoon (from the point of view of the monster) to have his or her enmity reduced by half.
- The recast time for the Jump, High Jump, and Super Jump job abilities will be immediately reset upon use of Spirit Surge.
- Upon use, the Dragoon's maximum HP is increased by roughly 15%. Following that, the Dragoon's current HP is healed by an amount equivalent to the Wyvern's current HP.
- The Wyvern's current TP is also added to the Dragoon's. With proper timing, a self-Skillchain may be performed.
- The Dragoon gains a large STR boost. (= 1 + level / 5)
- The Dragoon gains a large Accuracy boost. This was thought to be 100% but has since been disproved. See discussion
- The Dragoon gains a 25% Haste boost. It is counted toward the "Haste gained from magic" cap (43.75%).
- The Wyvern's per-hit damage is added onto the Dragoon's individual attacks.
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Macro Syntax
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