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Spiritreaver Head

From FFXIclopedia, the free Final Fantasy XI encyclopedia

Heads control the AI of the automaton.

Deployment
Stays put when deployed. Will only move if the enemy is out of casting range or if it runs out of MP.

Spell Availability
Spells become available as the puppet's magic skill increases. The spiritreaver head has access to tier IV nukes, enfeebles, drain, aspir, and absorb-INT.

Drain and Aspir
Drain or Aspir will only be cast if the automaton's HP or MP is below 75%. They will not be cast on mobs which cannot have HP or MP stolen, such as undead or mobs without MP.

Scanner
The spiritreaver head will automatically detect extreme resistances, even without equipping the scanner. If an extreme resistance is detected, it will choose the highest spell to which the target does not have extreme resistance. Equipping the scanner on this puppet may cause a bug where it is unable to cast at all.

Spells and Enemy HP%
The casting AI changes, based on how much health the mob deployed on has.

Enemy HP% Default Casting Priority
low hp - 100% Drain -> Aspir -> Nuke
low hp The automaton will ignore all maneuvers and attempt to finish the enemy off.
It chooses the weakest nuke that will adequately kill the enemy, when unresisted.


Spells and Maneuvers
Maneuvers increase the priority of spells of their respective element. In addition, the spiritreaver requires a dark maneuver to cast enfeebles. Dark maneuvers also cause aspir to be used first, even though drain is typically prioritized. Enfeebling is similar to that of the stormwaker head, but requiring a dark maneuver raises the priority of blind, bio II, and absorb-INT. Absorb-INT appears to be at a higher priority than blind and bio II though; it requires two maneuvers in order to force the puppet to cast a different enfeeble, whereas blind and bio II only require one. The casting of dia II is also only possible with two lights.

Maneuver Spells
Dark Aspir -> Drain -> Absorb-INT -> Blind -> Bio II -> Silence -> Slow -> Paralyze -> Poison -> Nuke
Dark + Ice Prioritize nukes again.
Dark + Wind Aspir -> Drain -> Absorb-INT -> Silence -> etc
Dark + Earth Aspir -> Drain -> Absorb-INT -> Slow -> etc
Dark + Water Aspir -> Drain -> Absorb-INT -> Poison -> etc
Dark + Light No change. Same as dark.
Dark + Wind + Wind Aspir -> Drain -> Silence -> Absorb-INT -> etc
Dark + Earth + Earth Aspir -> Drain -> Slow -> Absorb-INT -> etc
Dark + Water + Water Aspir -> Drain -> Poison -> Absorb-INT -> etc
Dark + Light + Light Aspir -> Drain -> Dia II -> Absorb-INT -> etc


Spell-Casting Delay
24 seconds with Stormwaker Frame and Mana Booster.Verification Needed
30 seconds with Harlequin Frame and Mana Booster.Verification Needed

Recast Timers
Spells have individual timers, in addition to the global spell-casting timer. This is more apparent with the spiritreaver, because it has several spells with long recasts; for example, the recast on Blizzard IV is 36 seconds and the recast on Drain is 60 seconds. This explains why it alternates spells on each cast.

Skill Increase
Increases frame's magic skill by 2 ranks.

Elemental Capacity
Resist Vs. Fire 0 / Resist Vs. Wind 2 / Resist Vs. Lightning 0 / Resist Vs. Light 0
Resist Vs. Ice 3 / Resist Vs. Earth 2 / Resist Vs. Water 3 / Resist Vs. Dark 3

How to Obtain

Talking to Ghatsad as a 40+ Puppetmaster will start this quest to get this head. If you got the quest for the Soulsoother Head first, you can get this quest at level 50+, and vice versa. You must give him a Black Puppet Turban, plus either a scroll of Stone IV, Absorb-INT or Fire and a fee of 2 or 4 Imperial Mythril Pieces to begin working on your new head.

Wait Time
Wait time after trading the coins and materials is based on the scroll you used. You must trade Ghatsad an Imperial Coffee after each JP midnight passes.
Note:** I had traded Ghatsad a scroll of Absorb-INT for this quest yet only had to trade him one (1) Imperial Coffee the whole time to get the head. So, it is possible you do not have to trade one per day.


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