Gaming
 

Starters Guide/Bastok

From FFXIclopedia, the free Final Fantasy XI encyclopedia

CAUTION!
This article is only a guide. Information expressed in a guide is usually more opinion than fact and should be taken as such. Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. However, there may be differing opinions than those expressed in a guide.
Strategies and information in guides may not work for everyone.

Bastok


The Industrial Republic

The Flag of the Republic

Contents


Welcome to Bastok!

Welcome to the great industrial nation of Bastok. Home of Humes, Galka, and the great Final Fantasy legend and airship mechanic, Cid!

With its great technological wonders, Bastok has much in store for you. You will learn about the great history of the Galka, the wonderous achievement of Bastok's great mining system and much, much more. Use this guide as a blueprint on how to become familiar with your chosen nation. It is recommended that you begin the quests in this guide as soon as possible as they will not only help you understand the layout of Bastok and it's surrounding region but also its history.

Maps

Maps in this game must be purchased by a map vendor or obtained through a quest. The two map vendors in Bastok are Karine in Bastok Markets at(H-9) and Rex in Port Bastok at J-7

City of Bastok

The following maps are for the four zones that make up the great city of Bastok. To view an enlarged map, simply click on a picture. On the enlarged maps are directions to areas of importance, vital shops, guilds, the auction house, and mog house (Residential Area). To view information about the area, click on the link located directly below the map.

Gustaberg and Zeruhn Mines

The area of Gustaberg just outside of Bastok is a desolate region filled with the inherently blind beastmen known as the Quadav. Among the Quadav you will also find the lovable but deadly goblins as well as some not so friendly bees, saplings, worms, birds, and crabs. To get a better idea of the layout of both North and South Gustaberg click on the maps below.

Please note on the North Gustaberg map a squiggly line that goes down from F-7 to F-9. This is a cliff that you cannot cross. To reach either side of North Gustaberg you must enter it from the appropriate entrance in South Gustaberg.

Zeruhn Mines is a special beginner zone for the great land of Bastok. It can be entered from Bastok Mines. In its tunnels are bats, worms, crabs, and leeches as well as many friendly miners.


Quests

These are quests you can start right away in Bastok. You don't have to step outside or fight anything for these quests so you can do them at any level. Many require obtaining an item that is either sold by NPC vendors, crafted, or fished.
Quest Name:
Requirements:
Provider:
Location & Position:
Reward:
Recommended Level:
Port Bastok / (J-12)
1
1
300 gil
1
100-200 gil
1
1
Bastok Markets / (F-10) upstairs
180 gil
1
Port Bastok / (E-6)
1
Bastok Markets / (F-10) upstairs
2,200 gil
1
Port Bastok / (I-7)
300 gil
1

Here are some Quests that are a bit more involved. You'll have to adventure into Gustaberg or Zehurn Mines. Many involved getting an item that drops from a monster in a zone or finding a specific person or location out in the wilderness.

Quest Name:
Requirements:
Provider:
Location & Position:
Reward:
Recommended Level:
100 gil
1
Port Bastok / (H-5)
7+
Port Bastok / (F-6)
1
100-350 gil
1
Bastok Mines / (J-8)
Rabbit Mantle & 10 gil
1
Bastok Mines / (H-5)
6+
Bastok Mines / (F-8)
150 gil
1
Metalworks / (G-9)
300 gil
4+
7+
500 gil
10+
Metalworks / (G-8)
500 gil
3-4 (must be less than 5)
Port Bastok / (I-8)
150 gil
1
Port Bastok / (K-6)
3+
Port Bastok / (J-6)
8+

Equipment

Once your character achieves level 11 with any job, it would be a good time to venture out to the Valkurm Dunes in order to begin partying, gaining levels and performing the subjob quest. Before going however, it is often considered polite to go with the following minimal equipment. By having at least decent gear available makes the chores of parties easier. The best place to get most of these will be the Auction House. However, magic shops can sometimes offer the same spells for lower prices. Mages should also come prepared with the next few levels worth of spells to learn the moment they level. Come prepared for the next step of the journey!

Job: Armor: Weapon Choices: Spells:

Warrior

N/A

Monk

N/A

Thief

N/A

White Mage

Black Mage

Red Mage

Adventuring

Leveling

As you first venture into the Gustaberg regions, you'll very quickly encounter monsters. These take the shape of anything from local wild life to roaming Beastmen who will attack you on sight. For the earlier levels, it is wise to remain close to the gates while engaging monsters.

The safest measure you have to estimate if a monster is too strong is the Check command, which presents a relative estimate of how powerful your opponent is to you. "Too weak" will not give any experience, but will provide the items. "Easy prey" and "decent" challenges are acceptable challenges. "Even" challenges are equal in power to you. They can be defeated if you are fully rested.

From there on, monsters are "Tough", "Very Tough" and "Incredibly Tough". Although it is possible to defeat these under certain conditions, the safest course of action is to avoid these particular monster varieties. As you level, these monsters grow progressively easier and drop in their challenge estimate. If you cannot fight a monster at your level, run away and return once you have leveled.

As hit points drop, it would be a wise idea to settle down in a safe corner away from any aggressive monsters and heal in order to recuperate expended HP and MP, bringing you back up to strength again. When you level however, HP and MP is restored. Don't worry about forming parties for a while, once you've achieved level 11, partying will become a major part of the game.

Earning Gil

Money is essential to arming yourself and learning the latest spells available. Thus said, the ways of earning money are not always clear. The easiest method to begin earning gil is by performing quests. Many of these are repeatable, and can be used to generate fast, though small, amounts of cash. For information on quests, see the tables below.

Another method for earning money is identical to leveling. Certain monsters, Quadav and Goblins which inhabit the region, carry gil on hand and drop it the moment they're defeated. Many monsters drop goods which can be stacked and sold at the Auction House for a tidy sum. This method of gil earning is called farming, and it is the daily bread of almost all new and intermediate adventurers.

A third method involves using the conquest system. Each nation is attempting to gain control of regions, and they do so with the help of adventurers. To do this, you'll need to seek one of the following people for a Signet: In Bastok Mines, speak to Crying Wind, I.M. at (H-10). In Bastok Markets, speak Rabid Wolf, I.M. at (E-11) and request a Signet. In Port Bastok, talk to Flying Axe, I.M. at (L-6). This enchantment lets an adventurer gather Conquest Points and crystals when defeating monsters. These points can be used to purchase republic equipment for use or to sell, and can earn some decent money for new adventurers fairly quickly. For a more in depth explanation, check out the Conquest Points page.

Monster Data

Here are the different monsters (called mobs in game) that you will first encounter when adventuring outside of Bastok. The monsters with a * next to their names drop different items needed for the quests mentioned above. The corresponding items are also marked with a *

Gustaberg (North and South)

Name

Level

Drops

Notes

Amber Quadav* 3 - 8 A, L, H
Amethyst Quadav* 3 - 8 A, L, H
Black Wolf*
During 20:00-4:00
5 - 8 A, H, HP
Ding Bats
During 20:00-4:00
1 - 4 H
Enchanted Bones*
During 20:00-4:00
5 - 8 A, H, HP
Fledermaus
During 20:00-4:00
3 - 5 H
Goblin Digger 5 - 8 A, L, S
Goblin Fisher 4 - 6 A, L, S
Goblin Thug* 4 - 8 A, L, S
Goblin Weaver 4 - 8 A, L, S
Huge Hornet 1 S

Land Crab

5 - 6

H

Maneating Hornet 2 - 5 S, Sc
Ornery Sheep* 5 - 8 L, S, Sc
River Crab 1 - 5 H
Rock Lizard 3 - 8 L, H
Shrapnel*
During foggy weather
8 - 10 A, S, M
Stone Eater* 2 - 5 H
Tunnel Worm* 1 H
Vulture 2 - 6 H
Walking Sapling* 2 - 6 H
Young Quadav* 3 - 8 A, L, H
A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime


Zeruhn Mines

Name

Level

Drops

Notes

Ding Bats*

1-3

H

Giant Amoeba*

3-5

A, H, Sc

Leech*

3-5

L, H, Sc

Mouse Bat*

2-4

H

River Crab*

2-4

H

Tunnel Worm*

1-3

H

A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

Guilds

Guilds are the crafting centers in Vana'diel. You can work on any craft at any time. The advantage to a guild is that they can give you Synthesis Image Support, a temporary improvement to your crafting skills. This will increase your chances of success when performing a craft. You can also get recipes and crafting items from the Guild store.

Bastok is home of three of these guilds. Here is a brief description of the crafts as well as a few suggested recipes to get you started.


Alchemy

Alchemy
This guild makes more than just gold. This is the worlds source of potions, ethers, and bullets. An Alchemist can turn a regular old sword into a Flaming sword, regular arrow heads into ice arrow heads. Guild Headquarters are located in Bastok Mines on the Lower level of the Galka Residential area (L-7).

Recommended Beginners Crafts

Here are a couple crafts you can do from the items that drop in Gustaberg and Zeruhn Mines.

Goldsmithing

Goldsmithing
This guild works not only with gold but with brass, silver, mythril, and the highly prized orichalcum. Goldsmithers take these precious metals and turn them into armor, weapons, or highly prized jewelry. Guild headquarters are in Bastok Markets at H-8

Recommended Beginners Crafts

Here are a couple crafts you can do from the items that drop in Gustaberg and Zeruhn Mines.

Smithing

Smithing
Similar to Goldsmithing these crafters also work at the kilns, but they use materials like Bronze, Tin, Iron, Steel, and Darksteel. They produce a large portion of the armor and weapons you can find across Vana'diel. Headquarters is in Metalworks at (E-7)

Recommended Beginners Crafts

Here are a couple crafts you can do from the items that drop in Gustaberg and Zeruhn Mines.

The Road to Valkurm Dunes

The next step of your journey...


The Konschtat Highlands
Once your character has achieved level 11, it would be a wise time to venture to the next area and begin partying with other members for the purposes of experience points and questing.
To get to Valkurm Dunes, you'll need to travel north, passing from North Gustaberg at (E-6) into Konschtat Highlands. From there, continue north, avoiding Goblins, Quadav and any gigantic rams. The best bet is to simply stick to the roads visible on the map until you reach (G-3). From there, you're ready to begin partying. From here, visit the Valkurm Dunes Starter's Guide to understand the basics of partying.
Did you know you can edit this page?