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Starters Guide/San d'Oria

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San d'Oria


The Royal Kingdom

The Flag of the Kingdom

Contents


Welcome to San d'Oria!

Welcome to San d'Oria! Well known for the Royal Knights, the great Cathedral of Vana'Diel and the extensive lumber industries. Many fine adventuers have begun their journeys from the Kingdom. Let's get started with the basics.

One of the fastest ways to earn quick cash and equipment is to take care of low level quests. Below is a chart that indicates various easy quests for cash or gear. Further down is a list of monsters which can help you evaluate whether or not you'll want to fight a particular breed of monster, or to be careful of going near certain kinds of creatures.

Maps

The following maps are for the readily accessible areas of the city of San d'Oria, and the outlying regions of Ronfaure, the closest province. To view an enlarged map, simply click on a picture. On the enlarged maps are directions to areas of importance, vital shops, guilds, the auction house, mog house and a grind map indicating positions of everything. To view information about the area, click on the link located directly below the map. Elesca located at (I-8) in Northern San d'Oria can sell you maps of the surrounding regions. At the very least, get the Map of the San d'Oria Area from her.


The Ronfaure region is full of Orcs, but is the first stepping stone for any would be adventurer. Orcs rarely appear close to the town, but as an adventurer ventures further from gates, he will undoubtedly encounter both Orcs and Goblins. Take care to note relevant locations on the maps and reference both the quest and monster sections to decide upon the best course of action.

Adventuring

Leveling

As you first venture into the Ronfaure regions, you'll very quickly encounter monsters. These take the shape of anything from local wild life to roaming Beastmen who will attack you on sight. For the earlier levels, it is wise to remain close to the gates while engaging monsters.

The safest measure you have to estimate if a monster is too strong is the Check command, which presents a relative estimate of how powerful your opponent is to you. "Too weak" will not give any experience, but will provide the items. "Easy prey" and "decent" challenges are acceptable challenges. "Even" challenges are equal in power to you. They can be defeated if you are fully rested.

From there on, monsters are "Tough", "Very Tough" and "Incredibly Tough". Although it is possible to defeat these under certain conditions, the safest course of action is to avoid these particular monster varieties. As you level, these monsters grow progressively easier and drop in their challenge estimate. If you cannot fight a monster at your level, run away and return once you have leveled.

As hit points drop, it would be a wise idea to settle down in a safe corner away from any aggressive monsters and heal in order to recuperate expended HP and MP, bringing you back up to strength again. When you level however, HP and MP is restored. Don't worry about forming parties for a while, once you've achieved level 11, partying will become a major part of the game.

Earning Gil

Money is essential to arming yourself and learning the latest spells available. Thus said, the ways of earning money are not always clear. The easiest method to begin earning gil is by performing quests. Many of these are repeatable, and can be used to generate fast, though small, amounts of cash. For information on quests, see the tables below.

Another method for earning money is identical to leveling. Certain monsters, Orcs and Goblins which inhabit the region, carry gil on hand and drop it the moment they're defeated. Many monsters drop goods which can be stacked and sold at the Auction House for a tidy sum. This method of gil earning is called farming, and it is the daily bread of almost all new and intermediate adventurers.

A third method involves using the conquest system. Each nation is attempting to gain control of regions, and they do so with the help of adventurers. To do this, you'll need to seek one of the following people for a Signet: In Southern San d'Oria, speak to Aravoge, T.K. at (F-10) or Arpevion, T.K. at (L-10) and request a Signet. In Northern San d'Oria, find Achantere, T.K. at (C-8). This enchantment lets an adventurer gather Conquest Points and crystals when defeating monsters. These points can be used to purchase kingdom equipment for use or to sell, and can earn some decent money for new adventurers fairly quickly. For a more in depth explanation, check out the Conquest Points page.

Monster Data (Ronfaure)

The following monsters are common in the Ronfaure region and should be engaged with caution. The level section indicates the relative toughness of a monster, while the notes section indicates whether a monster is aggressive and how they detect an adventurer.
Name Level Drops Notes

Bomb

During foggy weather

8-10

A, S, M

Carrion Worm

1-5

H

Ding Bats

During 18:00 - 6:00

1-5

H

Enchanted Bones

During 20:00 - 4:00

4-8

A, H, HP

Forest Funguar

3-6

L, H

Forest Hare

1-5

S, Sc

Goblin Digger

5-8

A, L, S

Goblin Fisher

3-8

A, L, S

Goblin Thug

3-8

A, L, S

Goblin Weaver

4-8

A, L, S

Mouse Bat

During 18:00 - 6:00

3-6

L, H

Orcish Fodder

3-8

A, L, S, Sc

Orcish Grappler

3-8

A, L

Orcish Mesmerizer

3-8

A, L, S, Sc

Pugil

1-5

H

River Crab

3-6

H

Scarab Beetle

3-6

L, S, Sc

Tainted Hound

During 20:00 - 4:00

5-8

A, H, HP

Tunnel Worm

0

H

Wild Rabbit

0

S, Sc

Wild Sheep

5-8

L, S

A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

Quests

The following quests are easily available for any player to begin. Quests are recommended for new players, since they offer good low level equipment and gil to begin adventuring.
Quest Name:
Requirements:
Provider:
Location & Position:
Reward:
Recommended Level:
1
Level 10+ & Reputation 1
10
Grilled Hare & 150 gil
1
1
1
1
200 gil
1
440 gil
1
560 gil
7
1
600 gil
7
100-200 gil
1
100 gil
1
120 gil
1
7
1
7
1
7

Guilds

Typically not for beginners, guilds offer an adventurer the opportunity to craft his or her own equipment and goods, useful for adventuring or profit. Below is the basic information of guilds in the San d'Oria province. There is no shame in returning to craft when an adventurer is financially secure, however.

Leathercraft

Leathercraft
This guild assists in the creation of various hide based armors, very good for various melee jobs. This craft does well with Smithing since many recipes consist of combined skills. The Guild Headquarters are located in Southern San d'Oria, headed by Faulpie at (E-8).

Recommended Beginners Crafts

Here are a couple crafts you can do from the items that drop in Ronfaure regions.

Smithing

Smithing
A guild for the metalworker, smithing allows adventurers to create their own brand of weapons and armor. Very reliant on Leathercraft and Woodworking goods early on, but produces many decent pieces of armor for Warriors. Mevreauche, located at (E-6) in Northern San d'Oria, can help an adventurer begin smithing.

Recommended Beginners Crafts

Here are a couple crafts you can do from the items that drop in the Ronfaure regions.

Woodworking

Woodwork
From various weapons, staves, furnisher and supplies, Woodworking offers an adventurer an opportunity to carve his or her own goods. Cheupirudaux in Northern San d'Oria at (F-3) can get an adventurer started down the path of a carpenter. Because of the reliance of Ninja tools by many jobs, it can be a very lucrative profession.

Recommended Beginners Crafts

Here are a couple crafts you can do from the items that drop in the Ronfaure region.

Equipment

Once your character achieves level 11 with any job, it would be a good time to venture out to the Valkurm Dunes in order to begin partying, gaining levels and performing the subjob quest. Before going however, it is often considered polite to go with the following minimal equipment. By having at least decent gear available makes the chores of parties easier. The best place to get most of these will be the Auction House. However, magic shops can sometimes offer the same spells for lower prices. Mages should also come prepared with the next few levels worth of spells to learn the moment they level. Come prepared for the next step of the journey!

Job: Armor: Weapon Choices: Spells:

Warrior

N/A

Monk

N/A

Thief

N/A

White Mage

Black Mage

Red Mage

The Road to Valkurm Dunes

The next step of your journey...

La Theine Plateau Map

Once your character has achieved level 11, it would be a wise time to venture to the next area and begin partying with other members for the purposes of experience points and questing.
In order to get to Valkurm Dunes, you'll need to travel south, passing from West Ronfaure into La Theine Plateau. From there, continue south, avoiding Orcs, gigantic rams and any cliffs. The best bet is to simply stick to the roads visible on the map until you reach (I-12). From there, you're ready to begin partying. From here, visit the Valkurm Dunes Starter's Guide to understand the basics of partying.

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