Family: Geysers |
Zone | Level | Drops | Steal | Spawns |
Notes |
---|---|---|---|---|---|
| |||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Notes[]
- Occassionally emits steam that inflicts burns that cannot be cured; you must wait for the status to wear off. This steam can affect passersby, but it does not cause Sneak, Invisible, or Quickening to wear off.
- Ifrit is nearly immune to the steam's burn effect, rendering him nearly invincible to this enemy.
- Extremely high physical damage taken reduction.
- Grants no experience points.
- It is currently unknown if there is a purpose in defeating this enemy.