Job Trait Overview
- Game Description: Increases the rate at which TP is gained.
- Job Traits are always active.
- Further Notes:
- Each upgrade of this trait further increases character's rate of TP gain.
- +Store TP caps at +51, this does NOT include the job trait
- The amount of additional TP gained is based on this trait's Trait Value; Store TP+10 is equal to a 10% increase in TP gain per swing, meaning the actual increase to TP/hit will vary based on the weapon's base TP/hit.
- TP/hit from Store TP is calculated as (Base TP/hit) * (1 + (Total Store TP / 100))
- When calculating TP after accounting for Store TP, FFXI drops all decimal places after the first. For example, 11.49% adjusted TP per hit will count as exactly 11.4% TP per hit.
- For example, suppose a player without this trait lands an attack and gets back 10%TP.
- If a player with Store TP I lands the same attack, he/she will get back 11%TP (10% more).
- If a player with Store TP II lands the same attack, he/she will get back 11.5%TP (15% more).
- Another example, suppose a player without this trait lands an attack and gets back 15%TP.
- If a player with Store TP I lands the same attack, he/she will get back 16.5%TP(10% more).
- If a player with Store TP II lands the same attack, he/she will get back 17.2%TP (15% more).
- Additional hits from multi-hit weapon skills or double/triple attacks are also affected by Store TP with the same method.
- For example, any additional hit with Store TP II will be (1 TP/hit) * (1 + (15 / 100)), or 1.1 TP/hit (when appropriately rounded down).
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Store TP I
Trait Value: 10
Trait Value +5~20 (Varies by Maneuver)
Store TP II
- Obtained: Samurai Level 30
- Trait Value: 15
Store TP III
- Obtained: Samurai Level 50
- Trait Value: 20
Store TP IV
- Obtained: Samurai Level 70
- Trait Value: 25
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