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Store TP

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Job Trait Overview

  • Game Description: Increases the rate at which TP is gained.
  • Job Traits are always active.
  • Further Notes:
    • Each upgrade of this trait further increases character's rate of TP gain.
    • The amount of additional TP gained is based on this trait's Trait Value; Store TP+10 is equal to a 10% increase in TP gain per swing, meaning the actual increase to TP/hit will vary based on the weapon's base TP/hit.
    • TP/hit from Store TP is calculated as (Base TP/hit) * (1 + (Total Store TP / 100))
    • Base TP/hit varies depeding on the amount of delay the weapon you are using has. Refer to this list below:
 Delay Range:  Equation
 0 - 180:  5.0 + [(Delay - 180) * 1.5] / 180
 180 - 450:  5.0 + [(Delay - 180) * 6.5] / 270
 450 - 480:  11.5 + [(Delay - 450) * 1.5] / 30
 480 - 530:  13.0 + [(Delay - 480) * 1.5] / 50
 530 - 999:  14.5 + [(Delay - 530) * 3.5] / 470

For example, Hagun has a 450 base delay, so it's base TP per hit is: 5.0 + [(450 - 180) * 6.5] / 270 = 11.5 TP

    • When calculating TP after accounting for Store TP, FFXI drops all decimal places after the first. For example, 11.49% adjusted TP per hit will count as exactly 11.4% TP per hit.
      • For example, suppose a player without this trait lands an attack and gets back 10%TP.
        • If a player with Store TP I lands the same attack, he/she will get back 11%TP (10% more).
        • If a player with Store TP II lands the same attack, he/she will get back 11.5%TP (15% more).
      • Another example, suppose a player without this trait lands an attack and gets back 15%TP.
        • If a player with Store TP I lands the same attack, he/she will get back 16.5%TP(10% more).
        • If a player with Store TP II lands the same attack, he/she will get back 17.2%TP (15% more).
    • Additional hits from multi-hit weapon skills or double/triple attacks are also affected by Store TP with the same method.
      • For example, any additional hit with Store TP II will be (1 TP/hit) * (1 + (15 / 100)), or 1.1 TP/hit (when appropriately rounded down).

Store TP I

Trait Value: 10

Trait Value +5~20 (Varies by Maneuver)


Store TP II

  • Obtained: Samurai Level 30
  • Trait Value: 15

Store TP III

  • Obtained: Samurai Level 50
  • Trait Value: 20

Store TP IV

  • Obtained: Samurai Level 70
  • Trait Value: 25

Store TP V

  • Obtained: Samurai Level 90
  • Trait Value: 30

Merits that Enhance this Trait

  • This trait can be enhanced by the Samurai Group 1 Merit Store TP Effect. Each merit gives +2 Store TP, for a maximum of +10.
  • Combined with Samurai's Store TP job trait, these merits can increase base Store TP up to 40 (without gear).

Blue Magic Spells that Activate this Trait

Set any two of the following Blue Magic spells to get this trait:

Level AvailableSpellSet Point Cost
48Sickle Slash4
69Tail Slap4
85Fantod1
95Sudden Lunge4

Phantom Rolls that Activate this Trait

Level AvailableSpellStore TP Value
37Samurai Roll-5 to +50

Ninjutsu that Enhance this trait

Level AvailableSpellStore TP Value
93Kakka: Ichi+10

Food that Enhances this Trait

Equipment that Enhances this Trait

Name Type Level Bonus
Katana Obi Waist 30 Latent Effect: +1
Rajas Ring Rings 30 +5
Fidelity Mantle Back 30 Pet:+3
Hikazu Hara-Ate Body 35 +1
Hikazu Sune-Ate Feet 35 +1
Haraldr's Mufflers Neck 40 +1, Ice: +5
Ecphoria Ring Rings 49 +1
Cancer Subligar Legs 50 +1
Shinimusha Haidate Legs 50 +6
Shinimusha Hara-Ate Body 50 +9
Bushido Cape Back 60 +1
Chivalrous Chain Neck 60 +1
Fourth Mantle Back 60 +2
Omokage Great Katana 60 +2
Rose Strap Grip 60 +4, Campaign: +20
Cobra Cap Head 68 +2
Cobra Harness Body 68 +6
Cobra Leggings Feet 68 +4
Cobra Mittens Hands 68 +3
Cobra Subligar Legs 68 +3
Acantha Shavers Hand-to-Hand 69 +1
Danzo Tekko Hands 69 Campaign: +5
Haten Earring Earrings 69 Latent Effect: +2
Malagigi's Trousers Legs 69 Campaign: +5
Rainmaker Axe 69 +1
Attila's Earring Earrings 70 +1
Engetsuto Polearm 70 +1
Hachiman Domaru Body 70 +6
Hachiman Domaru +1 Body 70 +7
Hachiman Hakama Legs 70 +3
Hachiman Hakama +1 Legs 70 +4
Hachiman Kote Hands 70 +8
Hachiman Kote +1 Hands 70 +9
Hachiman Sune-Ate Feet 70 +5
Hachiman Sune-Ate +1 Feet 70 +6
Kosetsusamonji Great Katana 70 Assault: +2
Nobushi Kyahan Feet 70 +4
White Tathlum Ammunition 70 +2
Airy Buckler Shield 71 +2
Aurum Cuirass Body 72 +7
Cinquedea Dagger 72 Latent Effect +5
Enkidu's Subligar Legs 72 +5
Mekki Shakki Staff 73 +5
Almah Torque Neck 74 +2
Labrys Axe 74 -5
Myochin Haidate +1 Legs 74 +4
Saotome Domaru Body 74 +3
Askar Korazin Body 75 +5
Brutal Earring Earrings 75 +1
Futsuno Mitama Great Katana 75 +8
Hachiryu Haramaki Set Full Set 75 +20
Pachipachio Great Katana 75 +2
Psi Ring Rings 75 Salvage: +5
Rindomaru Great Katana 75 (varies) 5~16
Saotome Domaru +1 Body 75 +5
Skadi's Chausses Legs 75 +7
Tournament Lance Polearm 75 +3
Usukane Haramaki Body 75 +6
Usukane Sune-Ate Feet 75 +7
Valkyrie's Fork Polearm 75 +3
Belenos' Mantle Back 76 +2
Hoard Ring Ring 76 +4
Goading Belt Waist 77 +5
Brisk Mask Head 79 +4
Machaera (Complete Magian Trial 1245) Sword 80 +9
Reckoning (Complete Magian Trial 2062) Scythe 80 +10

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