Gaming
 

Store TP

From FFXIclopedia, the free Final Fantasy XI encyclopedia

Job Trait Overview

  • Game Description: Increases the rate at which TP is gained.
  • Job Traits are always active.
  • Further Notes:
    • Each upgrade of this trait further increases character's rate of TP gain.
    • +Store TP caps at +51, this does NOT include the job trait Verification Needed
    • The amount of additional TP gained is based on this trait's Trait Value; Store TP+10 is equal to a 10% increase in TP gain per swing, meaning the actual increase to TP/hit will vary based on the weapon's base TP/hit.
    • TP/hit from Store TP is calculated as (Base TP/hit) * (1 + (Total Store TP / 100))
    • When calculating TP after accounting for Store TP, FFXI drops all decimal places after the first. For example, 11.49% adjusted TP per hit will count as exactly 11.4% TP per hit.
      • For example, suppose a player without this trait lands an attack and gets back 10%TP.
        • If a player with Store TP I lands the same attack, he/she will get back 11%TP (10% more).
        • If a player with Store TP II lands the same attack, he/she will get back 11.5%TP (15% more).
      • Another example, suppose a player without this trait lands an attack and gets back 15%TP.
        • If a player with Store TP I lands the same attack, he/she will get back 16.5%TP(10% more).
        • If a player with Store TP II lands the same attack, he/she will get back 17.2%TP (15% more).
    • Additional hits from multi-hit weapon skills or double/triple attacks are also affected by Store TP with the same method.
      • For example, any additional hit with Store TP II will be (1 TP/hit) * (1 + (15 / 100)), or 1.1 TP/hit (when appropriately rounded down).

Store TP I

Trait Value: 10

Trait Value +5~20 (Varies by Maneuver)


Store TP II

  • Obtained: Samurai Level 30
  • Trait Value: 15

Store TP III

  • Obtained: Samurai Level 50
  • Trait Value: 20

Store TP IV

  • Obtained: Samurai Level 70
  • Trait Value: 25

Blue Magic Spells that Activate this Trait

Set the two following Blue Magic spells to get this trait:

Level AvailableSpellSet Point Cost
48Sickle Slash4
69Tail Slap4

Food that Enhances this Trait


Equipment that Enhances this Trait

Name Type Level Bonus
Katana Obi Waist 30 Latent Effect: +1
Rajas Ring Rings 30 +5
Hikazu Hara-Ate Body 35 +1
Hikazu Sune-Ate Feet 35 +1
Haraldr's Mufflers Neck 40 +1, Rain: +5
Ecphoria Ring Rings 49 +1
Cancer Subligar Legs 50 +1
Shinimusha Haidate Legs 50 +6
Shinimusha Hara-Ate Body 50 +9
Bushido Cape Back 60 +1
Chivalrous Chain Neck 60 +1
Omokage Great Katana 60 +2
Rose Strap Grip 60 +4, Campaign: +20
Cobra Cap Head 68 +2
Cobra Harness Body 68 +6
Cobra Leggings Feet 68 +4
Cobra Mittens Hands 68 +3
Cobra Subligar Legs 68 +3
Acantha Shavers Hand-to-Hand 69 +1
Danzo Tekko Hands 69 Campaign: +5
Haten Earring Earrings 69 Latent Effect: +2
Malagigi's Trousers Legs 69 Campaign: +5
Rainmaker Axe 69 +1
Attila's Earring Earrings 70 +1
Hachiman Domaru Body 70 +6
Hachiman Domaru +1 Body 70 +7
Hachiman Hakama Legs 70 +3
Hachiman Hakama +1 Legs 70 +4
Hachiman Kote Hands 70 +8
Hachiman Kote +1 Hands 70 +9
Hachiman Sune-Ate Feet 70 +5
Hachiman Sune-Ate +1 Feet 70 +6
Kosetsusamonji Great Katana 70 Assault: +2
Nobushi Kyahan Feet 70 +4
White Tathlum Ammunition 70 +2
Airy Buckler Shield 71 +2
Aurum Cuirass Body 72 +7
Enkidu's Subligar Legs 72 +5
Mekki Shakki Staff 73 +5
Almah Torque Neck 74 +2
Labrys Axe 74 -5
Myochin Haidate +1 Legs 74 +4
Saotome Domaru Body 74 +3
Askar Korazin Body 75 +5
Brutal Earring Earrings 75 +1
Futsuno Mitama Great Katana 75 +8
Hachiryu Haramaki Set Full Set 75 +20
Pachipachio Great Katana 75 +2
Psi Ring Ring 75 Salvage: +5
Saotome Domaru +1 Body 75 +5
Skadi's Chausses Legs 75 +7
Tournament Lance Polearm 75 +3
Usukane Haramaki Body 75 +6
Usukane Sune-Ate Feet 75 +7
Valkyrie's Fork Polearm 75 +3
Rindomaru Great Katana 75 (varies) ~16
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