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Talk:A Nation on the Brink

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Got odd message while trying enter this solo. The hands of darkness have prevented you from proceeding, was dark day and night dunno if this means anything.Heimdall77 01:32, 1 January 2009 (UTC) - This is just a generic server error when attempting to enter Wings of the Goddess assault-like areas. Tahngarthortalk-contribs 00:36, 24 January 2009 (UTC)

Attempted this fight as THF75/NIN37 and RDM75/WHM37, just to see what it was like. There's 3 squads of NPCs at the start, who, after awhile, will run off in different directions. The Windurstian NPCs encounter some Yagudos, the San d'Orian NPCs encounter Orcs, and the Bastokan NPCs encounter Quadavs. There's several (about 5-6?) of each type of beastmen, all fairly weak. The NPCs can take them out without any assistance, though of course helping them out speeds things up, and keeping them alive helps out later. After all the beastmen in the group the encounter are dead, they'll hang around for a bit before moving off to encounter another group, similarly sized and equally weak (though immune to sleep, as far as we could tell).

After all these are gone, assuming the NPCs are still alive, they'll give you some temp items (we got Dusty Potion, Dusty Ether, and Instant Reraise), then head off to the center of the map (where you start), where One-Eyed Gwajboj will be waiting. He's the main NM, and isn't weak like the others. He has decently high defense (being a PLD mob), and hits fairly hard (~280-300 non-critical hits to a 75THF/NIN with Protect II). Interestingly enough, you don't lose the BC if all the NPCs die; they are just there to help you out. The NPCs don't seem to do anything but physically attack and use WSs. We ended up dying (shortly after the NPCs) with the NM at about 80%. I'd say that a healer or two, a tank, and a DD or two could make short work of this BC, assuming that the NM is the end of it. --Kyrie 03:03, 9 December 2008 (UTC)

Attempted this as WAR/DNC and WHM/BLM, we made it as far as the NM leader, he spams AoE like he does in Campaign battle, but don't hurt players much, but REALLY hurts the NPCs. He was able to easily wipe them out using that. I think if we had a RDM to help with healing, this could be doable. I'll be attempting like that later on. All in all, it was a fun fight. --Suirieko 03:57, 9 December 2008 (UTC)


Did this as PLD/war RDM/whm MNK/nin MNK/nin. Followed one unit, helped them, then hit up the other 3. Third NPC unit had already cleared out their mobs. Mobs hit harder than I thought, make sure your PLD, or the NPCs take point and get initial aggro of the mobs. If I do it again, I'd say follow first unit, help second unit (Split up if you've got enough people), then just wait in the middle for the main NM. NM wasn't too hard, was able to Slow/Para, Tossed on a Dia 3 and the MNKs 2hrd. Ripped through him pretty fast. Note that he'll use Invincible around 50%, if I'd thought of it, we'd have used one Hundred Fist before, and another after, since Invincible ate the second half of the Hundred Fists. --FFXI-Apollyon 09:28, 9 December 2008 (UTC)


Alright, here's my recommended strategy. Have three healers. Assign one to each of the generals. Any melees assist the generals in the following order. Windurst > San d'Oria > Bastok. Left to their own resources, the mithra are probably going to get themselves killed. The Elvaan are going to come out barely alive and Zazarg is just going to rip off some quadav faces and laugh. Although not necessary, the goal of this fight is to keep the generals alive. They will rip through One-Eyed like a sheet of paper if they're all alive. If memory serves, The mithra go south, the elvaan go north-east and Zazarg and company go North West. If you keep the generals alive, you win. End of story. No risk of time. No risk of wiping. Just keep them alive. --Lordshadow 14:34, 9 December 2008 (UTC)

Taken from the article. this is more of a testimonial comment, that belongs to the discussion page.

  • Dual boxed with 75 PLD/NIN & WHM/BLM. Casted Protect and Shell then had PLD run ahead of NPCs and aggro both Orc squads. Pld then ran back and aggroed 2nd Quadav squad. Kited around and let NPCs kill off mobs one by one while WHM kept PLD and main NPCs healed, movement speed pants are a must for the PLD. This kept most of the NPCs alive and helped make quick work of One-eyed Gwajboj. Rongelouts N Distaud seems to be the strongest and most dmg resistant of the NPCs, only him and his two knights survived with me.

Here's another testimonial, regarding temporary items. Won this with a full party of 6x players. The NPCs took a beating, and required quite a few cures. Although all generals survived to the end, no temporary items were given out at any point (aside from the default Escape item that aborts the mission). --FFXI-Guppy 07:26, 10 December 2008 (UTC)

Won with a party of 4 players. PLD DNC SAM SCH. We separated and followed the NPC generals (DNC took Windurst, PLD took Bastok, SAM and SCH took San d'Oria). It appears the items are given out either randomly or to everyone within a small area of the NPC that distributes them. I received a whole stack of temp items after the first wave and assumed everyone else did as well. It was only after I told the rest of my party to use their items that they reported they received none. Later on, the PLD that he just received items while I got none. I suspect that, similar to Besieged, the NPCs who are near you give out certain items, for after they separated and we followed, I only received 3 items instead of the 9 I got in the beginning. I don't know what prompts the NPCs to give out items, but I think it follows a similar structure to Besieged NPCs, where each NPC is assigned an item and if they fall in battle the item is no longer given out. For reference, I followed San d'Oria and kept getting potion, ether, and scroll of Reraise. The other temp items included Assassin's Drink, Oracle's Drink, Monarch's Drink, Spy's Drink, Fighter's Drink, Barbarian's Drink, and Champion's Drink. Tekie1016 21:01, 14 December 2008 (UTC)

Quite easily done as BLU/NIN, NIN/WAR, RDM/WHM although you will have to concentrate on keeping HP up at the NM if you're healing, as Battle Dance spam can take HP down fast if your party has hate. Don't even try to Gravity or Bind anything in here as you will get resisted. The mobs hit quite hard too so it really is just best to let the NPCs go in and then assist them. -- Orubicon 00:40, 15 December 2008 (UTC)

Done with PLD/WAR, BLU/WHM, SMN/WHM, RDM/BLM. Concentrate on keeping the NPCs alive for the first part of the battle. Once facing off with One-Eyed Gwajboj, most of the NPCs will probably go down. For our group, PLD damaged One-Eyed Gwajboj with Atonement, with Zazarg throwing out weapon skills. -- Quetzacoatl

Contents

Battle Dance

I noticed that his Battle Dance never effected the players, but only the NPCs until they are dead. Could someone else confirm this?--Suirieko 02:51, 10 December 2008 (UTC)

It's possible that it was only affecting NPCs because an NPC had hate. I personally recall it hitting party members and we won with some NPCs still alive, but someone should conduct a test to be sure.--Tsukinomahou 07:18, 10 December 2008 (UTC)
Just did the battle and yes, Battle dance hits the group that has hate. If NPCs have hate, it only hits NPCs. Once PCs had hate, it would hit us. -00:16, 11 December 2008 (UTC)

PLD/NIN

Solo'd as PLD/NIN without any problems. I buffed up at the start before the NPCs moved, aggro'd the nearby Orcs and kited them while the NPCs pulled them off me and killed them. Then I moved onto the Quadav and had the NPCs do the same thing while I kited them around. After all the mobs died One-Eyed Gwajboj pops, then the remaning NPCs and I killed him. —The preceding unsigned comment was added by Darkstaruk (talkcontribs).

Seconding the fact that pld/nin with crimson legs can solo this quite easily. Once you enter, cast shadows then immediately start running around kiting mobs so that the npcs don't spread out and get themselves killed. Let them try to pick off your kited mobs one by one and eventually when boss pops most your npcs will be at full health. With a large group of npcs the boss goes down fairly fast but the goal is to keep hate on you as battle dance hits only the group with hate (i.e. - you or all the npcs fighting him) and I believe battle dance only took 1 shadow each time he tried to use it. It *could be possible to do this without w. legs but might need to try this a time or two to get the feel for it. Time limit was not an issue. --Maxo996 05:10, 29 March 2009 (UTC)

Third this fact that PLD/NIN with Crimson Legs can solo this with ease. Another key is to link the mobs fast enough to have your NPC move as a group and not spread out. Suggest that you aggro as much as you can with a single flash and bring it to the NPC, and then imeediately move on to the next group so the NPC will move with you.

  • This strategy works great also for RDM/NIN and probably a few other combinations. When you get to the main boss just try to keep hate on yourself (such as chainspell nuking) and that way him aoe spams will only target 1 person rather than a dozen NPCs who are crucial to killing the boss--Aclariont 10:28, 30 May 2009 (UTC)

PLD/DNC

Done without breaking much of a sweat. Kited the first set of mobs I saw to the second set making sure to occassionally cure a NPC. Don't worry too much if the lesser NPC die; focus only on Curing the Leaders right before taking on One-Eyed. (A CureIV for each is fine, just make sure they are not at 1% when they head for One-Eyed) When you see One-Eyed claim him immediately, you should be low on HP by now and abusing Herc ring. Spam CureIV to establish a strong hate threshold. Items seemed to pop every couple of minutes. If you keep the Generals alive, you keep geting items and by keeping hate they don't get hit. ^^/ Rieul 05:09, 16 December 2008 (UTC)

Recommended to bring 2-3 Hi-Ethers for when/if MP gets low

--- I Highly doubt this, just did this with pld/nin and rdm/nin. And the NPC's died too quick on the NM. And the pld was at a Stalemate with the NM —The preceding unsigned comment was added by Schrader (talkcontribs).

Agreed with the above poster. Just duoed this fight with Pld/Nin and Rdm/Nin. Romaa Mihgo died before Gwajboj even spawned (which I thought wasn't possible), but Zazarg and Rongelouts both lived at 1% and took 0 damage from the normal beastmen. Both generals however took too much damage from Battle Dance and died around 50%. Pld tanked it down from 50% and Rdm nuked it dead. Won with 5 minutes remaining. --Khellendros 05:53, 15 December 2008 (UTC)

--- If the PLD kites the NM, the NPCs don't get hit with the AoE, but carry on damaging him until he dies. I did this mission the other day as PLD/WAR + RDM/WHM. I screwed up the start and waited too long to go and kite the first mobs, so only had 4 NPCs left to fight the NM, but they took him down in about 10 mins with me kiting him around, and the RDM assisting. Amarok! 09:31, 21 December 2008 (UTC)

Zero Wing reference

Did anyone else notice One-eyed Gwajboj's reference to the European Sega Mega Drive game "Zero Wing" and its infamous "All your base are belong to us"? The orc made his own version and said "You press seal here. Then all your Jeuno are belong to us!" :P Just a little fun fact ;) You can read about Zero Wing here http://en.wikipedia.org/wiki/All_your_base --Halliwell 16:03, 12 December 2008 (UTC)

Don't forget, when he uses battle dance, he says "You are on way to destruction" very close to another line "You are on your way to destruction." --Lordshadow 23:11, 12 December 2008 (UTC)


Magic Resistance

Heavily resistant to ice magic. Freeze II did 207 damage then I elemental sealed a Blizzard 4 for 356 damage. Switched to Thunder magic and didn't have any resists. It was also Lightningsday, so I can't be certain he doesn't just resist spells not of the day. --Easykill 19:08, 21 December 2008 (MST)

NPC dying

Removed the part about the 3 Main NPCs not dying from normal attacks. i did this BC 2 days ago. apparently SE changed the "non-dying" part. Romaah Migho died from taking normal damage, no DoTs taken. ==User:Windwhisper 16:15 , 3rd March 2009 ( UTC+1)

Testimonials


  • Duo'd by Myself (Cirius RDM/DRK) and Dvenja (WHM/SCH), both focused on a NPC each namely Rongelouts N Distaud and Zazarg (we left Romaa Mihgo to her own devices :P) when waves had been beaten we cure bombed both back to full health before One-eyed Gwajboj popped. Then it was a simple case of rotating healing, landing a few Enfeeble's and stunning Cure IV or Battle Dance as and when possible. Zazarg seemed to have hate for the majority of the fight with Distaud taking damage from Battle Dance only. Main Issue is MP pool so ensure your wise with Cure's and ride it out best you can. GL (Cirius-Seraph)

  • Duo'd x2 WHM/SCH. At the start, we gave Rongelouts and Zazarg Pro/Shell and used Reraise I [any other reraise is a waste of MP since no exp loss]. When the NPCs went and split up, we did as well, following only Zazarg and Rongelouts. Our first attempt on two diff jobs, the mithra lived after doing 2 waves on her own, second time she died before the boss popped. Once each wave was done and they went for the boss, we just alternated curing and rested when needed. Devotion is nice to have for this. We kept Dia/Paralyze/Slow on One-eyed Gwajboj. Also, it is probably best to use Cure V only when you are with your NPC during the beastmen waves as it generates less enmity for you. [Sharingaan/Kumiho - Shiva]



  • Trio'd by RDM/BLM(x2) and RDM/SCH. One RDM/BLM took Zazarg. The other RDM/BLM and RDM/SCH took Rongelouts. RDM/BLM cured for first wave of Orcs. RDM/SCH healed for second wave while first RDM/BLM ran to NM pop and healed to full MP. Once all 3 of us were in the NM room we had 2 curing and 1 healing MP. Tried to all make it to NM without using Convert but the solo RDM had to use it. Debuffed NM like any other mob. (Krazyrs--Fenrir)

  • Trio'd by a RDM/WHM(me) and PLD/NIN with W.legs and another RDM/WHM without. We ran in, buffed up and as soon as we saw the first waves approaching, me and the pld started aggroing/pulling as many quadavs and orcs as possible to drag back to Zazarg and Rongelouts to pick off one at a time. I assume we didnt pull fast enough as Romaa Mihgo disappeared with her groups somewhere. She reappeared later with 1%hp and helped us kill the boss. There's a large hill where you enter that we kited around, the second RDM stood on top of the hill and cured anybody who needed it and also did some kiting. Not all that tough of a fight but fun either way. When the boss popped we still had the majority of our npcs and all generals. We let the pld get hate hate first and let the npcs do the fighting while us rdms stood back and cured. Easy win. (Daus--Kujata)

  • Soloable by a RDM/NIN. You cannot damage the boss enough to solo him by yourself, but if you keep all the NPCs alive by pulling waves of mobs to the big group of NPCs rather than them splitting up, then you can start the fight with all NPCs at near full health. Engage the boss and try to keep hate so that you only get hit with battle dance. The NPCs are your main source of damage. I used Chainspell dispel and sleep II in order to build enough hate to last. --Aclariont 22:33, 28 April 2009 (UTC)