Talk:A New Dawn
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Strategy Tip
It is possible to "sneak-pull" the hound and avoid the tigers entirely. The person examining the tomb needs to have sneak active (to avoid aggroing the hound), and will need to start casting tonko or invisible before clicking on the tomb to examine it. Invisible should be active in time to avoid aggroing the tigers. Run back to the entrance and use a ranged attack or spell to pull the hound out into the hallway. Of course, charming the tigers is more appropriate for a Beastmaster, but I wanted to note this other option. --Tsakiki 13:14, 12 September 2006 (EDT)
Strategies
- Soloable by a RDM75/NIN37.
- Tactic as RDM75/NIN37: Spawn all three with Sneak on, and back away from Sturm, who will not aggro. Sleep the tigers, claim Sturm, and run for the zone. Zone all three of the monsters, then zone back in and reclaim Sturm. Taifun and Trombe will not link with Sturm if you zone and reclaim him. He is soloable at this point.
- A 75NIN and 75BLU can duo this.
- A 75SAM/NIN and +56BST/WHM can duo this.
- Tactic SAM/NIN & BST/WHM: BST buff up with blink/stoneskin and party buffs, SAM meditates and casts Utsusemi: Ichi, BST cast sneak on both SAM and Self, triger the battle, BST will charm either of the 2 Tigers and engage the remaining Tiger and 2hr so the Tiger stays charmed the whole fight (make sure prey Tiger is facing away from SAM for Claw Cyclone will cut shadows and potential get SAM kiled) SAM will engage Strum and Tachi: Yukikaze first to blind and meditate for Tachi: Kasha to paralyze,SAM will just meele down strum, throw up Third eye and Seigan when ever trying to recast Utsusemi: Ichi when Ni is down and WS when ever at 100% tp to keep Debufs on strum, BST should stay out of Cone Aoe Range or if the BST is high enough the BST can meele with SAM, BST should look out for Paralyze from Strum aoe and make sure SAM remains un paralyzed and all should go well.
- A 75BST/WHM can solo this.
- Tactic as 75BST/37WHM: Clear the room and the wolf on the stairs, incase something goes wrong you don't want four mobs on top of that from blood aggro. Sneak, Stoneskin, Blink up. Check the Sarcophagus and immediaetly run out, only the two tigers will aggro.
- Charm one and have it fight the other, then have it go after Sturm (while still fighting the tiger). The charmed tiger will die pretty quickly, charm the other and have it fight Sturm as well. It will die quickly with Sturm above 90%.
- Use a jug pet and send it after Sturm. It will die in 2~3 minutes but take off about ~35% of his HP. While they're fighting heal mp/hp and refresh stoneskin/blink. When the juggie dies, kite Sturm around until Call Beast is ready again. Use Charm to bind Sturm, and you should be able to keep enough distance that you won't get hit except for when you need to turn around (I kited him between the entrance and the pop place). Don't leave too big of a gap or Sturm will despawn!
- Works, remember to use sneak before you pop it, and if you use Alchemist Water, you can probably do it with one jug. Aphugel 03:52, 13 June 2008 (UTC)
