Talk:Adamantoise
From FFXIclopedia, the free Final Fantasy XI encyclopedia
Adamantoise and Aspidochelone work the same way as Fafnir and Nidhogg, and Behemoth and King Behemoth in terms of when they pop. All three are lottery chance off of the NQ version on day 4+. I've changed this page to reflect the proper information.
(Removed because my memory of this is kinda fuzzy, but HQ kings can pop earlier than normal if there was a mainteance since the last HQ pop.) Tahngarthor 21:51, 11 April 2007 (EDT)
Adamantoise rages after 30 minutes, not 60. The other day, after Aspidochelone spawned the day before, he was up for a good half hour. Me and a couple of friends from our linkshell were intrigued as to what a raged Adamantoise is like. Around the 32 minute mark, his defense rose to the point where everyone was hitting for 0. His accuracy was also significantly improved. At around 36 minutes, he started hitting at a quicker rate and resisting a lot of enfeebles (Anyone will know he has terrible resistance).
Unless there are any objections, I will edit the article to reflect this. --Woooodum 12:37, 26 October 2007 (UTC)
Let other's input first, rage is a hot topic around here. --CharitwoTalk 12:44, 26 October 2007 (UTC)
On Aug. 1, 2005, Square Enix implemented a patch that made a handful of NMs and HNMs grow significantly stronger after they have been claimed by players for a certain amount of time. This term has become known as Rage.
Please note that if a HNM rages the best thing to do is zone and let it get back to 100% HP and try again. If you have used your 2HR the first attempt then you might need to rethink your party setup.
Please note that a HNM and NM do not rage after X minutes after they spawn they rage bc some RMT's used to claim then and keep certaint HNM's claimed for an incrediably long time. Ether bc they could or it required a BLM to sleep nuke sleep nuke with resting between nukes to get back mp to solo HNM's that now require alliances due to the rage (if you want to call it a job ability) job ability.
Please note the unknow user posted that it was up for 30 mins before they claimed it and at the 32 minute mark is a not a quite clear to what is being said. 32 mins after it spawned ect. There could be other reasons to the 0 damage and all HNM's will resiste multiple debuffs if you are only useing one ei if you frost any nm hnm mob repetly the nm and hnm will build a resistance to it.
Exzir 16:50, 18 February 2008 (UTC) <Exzir>
I'm kind of new and not even close to this stage of the game yet, so please don't bash me for asking this, but does the respawn timer refer to Vana'diel hours or Earth hours? -User:Bloodsuckingflea
All pop times in-game are earth time base. 10 minute repop, 5 minute. 21-24 hour repop. Some mobs are in-game specific base, like King Vinegarroon which pop only during earth time, but still won't pop until 21+ hours after time of death.
RE: Respawn Time
Respawn time always reflects Earth time, never game time unless stated otherwise. Fawkes. 02:53, 2 August 2008 (UTC)
Maint: All HNM's start at "day 3" meaning there is a chance for HQ King to spawn. Low chance, as with normal day 3 spawns. Can spawn at the end of maint up to three hours after maint. --AledaciaTalk 08:57, 23 January 2009 (UTC)
Testimonials
- Can be trioed by skillful NIN/WAR, PLD/NIN, and RDM/WHM. The PLD soloing the aggros while the NIN EVA tanks it. (Took about 15-20 minutes)
- Can also be duoed with NIN/RDM and MNK/NIN. MNK soloing the aggros. (Both MNK and NIN had "Healer" NPCs out at level 50.)
- MNK/DNC geared heavily on evasion with Healer NPC can hold Adamantoise for 50% of its HP. 2 MNK/DNC can kill it with very little trouble. 3 MNK/DNC should have no problem with killing this NM.
T(H)?
I have recently camped this and have /followed with Spectral jig on, no aggro, when i was running away due to sneak wearing i got aggro and drawn in, can anyone clarify this before making edits to the page. (Jenks)

