Talk:Aht Urhgan Mission 22: Shield of Diplomacy
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This mission has been severely modified within the time frame of all of these write-ups. I have a white mage, a redmage, and a black mage all level 75 trying this, and it is impossible to let shantoto supertank.
The redmage beat it yesterday with himself and a summoner, but apparently today in particular its impossible. Shantoto has warped out of the battle when she had 90% HP, sometimes when i aggro the mob (without attacking) he fights and kills me, and either 1 or 2 of the remaining players that are nowhere near, and not healing. We are currently 0/10 with a white mage cure bombing cure 4's and 5's as fast as she can, as well as a rdm spamming cure3 and cure4, and a blm(me) healing up, and tossing cures when possible (noone on the hate list)
I can confirm that Shantoto can easily be kept alive as I could keep her alive untill she gets the mob to 10%hp while weakened on SMN.
i can confirm that if you touch the main guy offensively he will not stop until he kills you. My bind pull was responded to by an onslaught by the NM, even though shantoto nuked three times with burst and freeze 2. --Novah1 19:16, 10 August 2009 (EST)
This mission can be done by two white mages, healing in tandem. One mage buffs with Stoneskin, Blink, and Protect IV/V, then runs up and aggros Kimaira 13. The other mage then keeps the first mage alive until Karababa takes hate with her first nuke. Following this the two mages take turns keeping Karababa alive until Kimaira 13 is defeated. Has anyone else tried this? It's pretty cool.
I duoed as RDM/NIN and SMN/WHM. Let Fenrir tank and the taru spam it's spells, then I gravity it and kited it until SMN could get Fenrir back out to continue. Did that until it was dead from the Taru. It was pretty fun. --Wayka 19:16, 19 February 2007 (EST)
Duoed this as 75 RDM/BLM and 75 WHM/BLM. The main idea is for the RDM to hold the NM while the NPC throws off the main nuke while the WHM waits. Once the first nuke goes in, the RDM logs out to reset hate and logs back in and cures in tandem with the WHM.
This is how we proceeded. RDM buffs outside the BCNM and throws a Refresh and Haste on the WHM. The WHM then proceeds to enter the BCNM and stays in the CS while the RDM heals his MP back up. When full, the RDM enters, runs up to the NM and Binds it. The NPC should start a nuke shortly after that so I took the time to debuff the NM with Gravity, Slow II, Paralyze II. Bind should wear off as soon as the first nuke goes in. At that point I used Elemental Seal Bind and logged off while the WHM finished the CS and healed the NPC. I logged back on, got invited and we then took turns for healing. --Lorcas 13:13, 24 March 2007 (EDT)
I don't if they made this harder, or if something is just wrong with me. But even if all I do is cast Bind on Khimaera, Karababa can't get hate from me no matter how much damage she does. And when I tried the logout trick, Khimaera immediately ran after my BLM friend who did NOTHING except stand at the exit door.
No matter what I do Karababa can't get hate on me. And if I die Khim always goes after my friend, even if he did NOTHING the entire fight.
He started resisting Bind at about 2/3 of his health to the point where it wasn't up by the time he came after me, and Gravity NEVER landed. I have 307 Enfeebling and 65+36 INT. Somebody please tell me what I'm doing wrong.
Interesting note for supertanking this BCNM with Karababa. I was doing the BCNM for a friend of mine and someone else who was shouting, I was on RDM, my friend on COR, and the pickup person on SAM. We did a pretty typical supertank setup, SAM ran in and did whatever he could before dying, then karababa became the supertank while I cured and the COR refreshed me. Anyway, I was having trouble keeping cures up because when he isn't weakened, he attacks fast and for 200-220 dmg a hit, so I was nearly constantly dropping Cure IVs and healing when his breathing was ragged. She got him all the way down to 11%, I had converted and was out of MP again, and Karababa finally dipped under 50% and warped. I told the SAM who was unweakened by now to run in and kill it with 2hr, we actually got it down to 1% with that before he died, when the COR managed to squeak out a win with an 87 dmg Wind Shot. However, it still counted as a win despite Karababa not even being there the entire time. Just a couple notes to keep in mind:
- Karababa will Escape under 50%
- You can still win after she escapes
Killable by:
- Can be soloed by a SMN75/WHM37 utilizing a kite strategy and without using any food or meds. Solo time takes about 14 minutes.
- Can be soloed by a RDM75/NIN37 utilizing a bind/kite/DoT strategy. Solo takes about 17 minutes.
- Can be soloed by a 75WHM using die/let Karababa have hate/Reraise/Heal her tactic. Takes around 10 minutes.
- Easily duo'd by a 75 RDM/WHM and 75 MNK/NIN.
It appears that this BC has been changed slightly. I went to do it today, intending to just get claim on it on one character so that Shantotto would start nuking, then spam cure her.
It didn't work quite as planned though, as Khimera ran around and killed our entire party before turning any attention to Shantotto.
Solarus 19:58, 16 February 2008 (UTC)
Just soloed this as a Rdm/Nin, it took me 12 minutes and one Yagudo drink. Few rumours of updates cropping up so let me just say:
- Karababa can still steal hate. When I left her to nuke for too long the mob turned its attention to her, considering all I did was Bio II, Gravity and Bind it takes a surprising amount of time though.
- Gravity does stick, landed 3/5 times for me.
- Bind does start to resist, quite drastically for the last 10%.
--Millionsknives 22:40, 10 March 2008 (UTC)
Were the resists tweaked? I have moderate gear at 75 with 291 enfeebling skill + 47INT and Bind/Gravity seemed to get resisted after the second or third use.
I did today, i managed to die twice, yet when i came out of the fight i still had capped EXP, maybe you only lose exp after you have done it i don't know, but the comment about losing exp needs to be changed.
I swear I lost XP in this fight, and it was my first time (and I did it solo). Tahngarthortalk-contribs 05:08, 22 October 2008 (UTC)
I can attest that EXP is not lost ever in this fight. I'm trying to solo as a WHM and haven't lost a single point out of 3 runs thus far.
I'm inclined to agree with the previous poster... I had a few failed attempts at this battlefield today (luckily we had many Reraises and Raises available), and not a single point of experience was lost by either member. I wouldn't remove the claim of EXP loss myself since I can't technically prove it, but hopefully my testimony in addition to the previous will warrant someone removing claims of EXP loss unless it can be proven otherwise. ~ Nolann
i have done this bcnm 5 times in the last 2hr's you do not lose exp inside and outside of bcnm i amd editing the pageUmichi 21:40, 2 September 2008 (UTC)
I just tried this today solo (tried to let Karababa tank when she took hate towards the end, she got it to around 10% with my death promptly after her Escape) as MNK74/37DNC and Gravity from Desperate Flourish didn't miss once. I got it off about 4 times with 1 Quickstep up each time, not sure if i got really lucky but this seems to work. --GodsBlackArm 04:40, 22 January 2009 (UTC)
- Can be duo'd by a NIN/DRK and a BRD/WHM. Keep Elegy on.
- Duo'd by RDM/WHM kiting and WAR/NIN voking Khimaira off the NPC (when mp low for heal) or RDM from time to time.
- Duo'd by a MNK/NIN and a WHM/BLM, letting Karababa take initial hate.
- Can be solo'd by a RDM/NIN, simply kiting it around using Gravity and Bind while Karababa nukes it. If RDM manages to keep hate while out of attack range Karababa doesn't need to be healed at all, which will make the fight very easy.
- Can be solo'd by a SMN/WHM easily, using Fenrir or Carbuncle just kite it between the entry point, and the arena area. Send the avatar on Khimaira 13, and run to the other side of the area, when your avatar dies quickly summon it again and sic it on the Khimaira again, repeat this several times to win this battle easily. Use Light Spirit to buff with Protect and Shell before attempting assault. If Sprinter's Shoes are switched in at the beginning of the fight you can kite much more ease.
- Just to correct the above person, it is not such an easy task if you don't have sprinter's shoes as carby or fenrir dies very quickly so you don't have time to run far enough to recast without getting hit at least once (When the mob's not on his weak state).
- Solo'd by RDM71/NIN35, kiting it using Gravity and Bind, no trouble, zero resists.
- Solo'd with difficulty by BLM75/RDM37. Gravity and Bind method. Blind and Sleep occasionally for hate. I had to Cure III Karababa once. Enfeebling merits capped and decent enfeebling gear. Never resisted grav or bind, though grav wore off before recast was up a couple times. Trying to juggle hate, healing Karababa(if you don't keep hate), enfeebles and keeping up stoneskin/blink, wasn't terribly hard or easy. Just comes down to a bit of luck I'd say. Bringing a RR earring to try again if you fail may not be a bad idea.
- Duo'd with THF/NIN and WHM/SMN. Easily tanked by THF/NIN with evasion setup. Has very poor accuracy and can be SA'd while tanking for a quicker fight.
- Solo'd by 73NIN/WAR I poped RR at the begining and straight tank'd it till about 70% where i die let Karababa go wild for a little while after a couple of minutes i rose back up po rr again and stole hate from the cute little taru. He was 17% popped icarus wing and die like 3 seconds later. As i died Karababa AM 2 and it was dead! WOOT~
- Solo'd by NIN/DNC, no kiting, fought normally, died near the end but Karababa finished it off.
- If defeated you will not lose exp inside or outside of bcnm.
- Duo'd as 75 NIN/WAR (evasion build) and 71 SCH/RDM on 11/19/2008. We tried many stratagies but won in the end with NIN straight tanking and SCH healing + enfeebling. Failed attempt at voking the Khimaira and Mijin Gakure to let Karababa gain hate and nuke it because it went for the SCH right after NIN died (SCH did not do anything to gain hate). Please be aware that SCH at level 71 did NOT stick a single Gravity on Iceday.
- Easily trio'd by BLM75/RDM37, RDM75/BLM37, and PLD75/RDM37. Red Mage mainly used Gravity and Bind, healing Karababa from time to time; nuked at the end just for fun, no need for Convert. Black Mage nuked and helped with Gravity/Bind; Paladin kited, using Stoneskin/Phalanx to mitigate most of the damage, and used Flash, Dispel, and Sleep for hate.
- Solo'd this as 75 NIN/DNC. I kept Kurayami, Hojo, and Jubaku on the whole fight and just fought it straight up. I died when it was at 30% because of it's TP attack which stuns you and does damage. I used all my TP for Curing Waltz II but just couldn't keep up with enough healing. The NPC went berserk after I died and won the battle for me. I lost no EXP from dying and just HP'd after the winning cutscene.
- Duo with a THF/NIN and a PLD/BLU - as THF i had 296 EVA skill and evasion +35 from equipment. chose to eat jackolantern for additional +10 evasion. PLD used rolanberry pie for added mp as he would be the main healer. Fight was not rough. evaded probably 90% of all attacks taking about 8 actual melee hits. seems after he'd do certain TP moves (that strip shadows) his accuracy would increase drastically. fought from behind to enable SA and PLD stayed behind and out of range to avoid AoE. He ended up needing a few ethers for certain points in the fight when shadows were down and he was mangling me, so carry a few with you. it's advisable to keep healer out of range, i told him to engage when the mob was at 10% and it almost cost the fight. Mob used tp move and we were both stunned and i went from almost full HP to 72 hp in a few seconds. easy relaxed fight, except for a few seconds after certain TP moves. no one died including NPC and was pretty fun. took about 15 mins including CS, buffing, full rest and fight.--Maximusdecimus 02:33, 4 July 2009 (UTC)
- Setup: PLD/NIN, RDM/WHM, BRD/WHM
PLD went and tanked (not kited), while RDM kept Phalanx II up and BRD kept Marchx2 up. Was an easy fight, with Karababa doing all the damage. Over in about 17~ min
PLD/RDM + COR/WHM (By Enghorr of Ifrit)The Brick Wall The purpose of this strategy is simple, PLD/RDM will keep hate and keep itself alive as NPC(Taru BLM) nuke K-13 to death. COR will keep PLD/RDM with refresh and evasion roll, cured. The most important for PLD piece is Ice trousers x 2, if you have read my guide. Its the basic rotation technique for PLD/RDM rebuffing stoneskin, phalanx, using sentinel, reprisal and swapping ice trousers whenever you have to recast. Everytnig is about timing. PLD should use pescatora which gives HP and defense. Any defense build would work and some enmity, chivalry (10 min recast) important. bring yagudo juice and use sanction refresh. The fight was easy, K-13 was paralyze 50% of the time and npc did most of the damage.
- Can be duoed by skilled RDM/WHM and PLD/WHM; PLD run in with Sentinel up, aggro the Khimaira, wait until Karababa grabs hate with AM2. Sit back and have the RDM and PLD both heal the Taru. Eventually, the Taru will stop doing crazy, insane damage and this is where the PLD will jump into the fight. Using Reprisal, Blink, and Stoneskin to capture the victory. 10 minute fight.
- Soloable by a moderately skilled DNC/NIN in an evasion build ( i used +65 and still got hit alot) with no foot rise merits(i have lv4) and fan dance lv1 fight gave me only small problems and i only had to use some sushi and a TP wing use animated flourish to keep hate of the taru and let her damage it adding in the occasional weaponskill when you can since u dont want to store tp to much or the mob will set u to 0 i only had one close call where it terrorized me then hit me for about 800 then took my tp which is where i had to use my wing to waltz back to full. over all an easy fight

