Talk:Alertness
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Is this the same trait as Ninja's "Stealth", except named differently?--DarkTrance 07:06, 12 February 2008 (UTC)
Tested Stealth/Alertness.
75 Rng/blm, 75 Nin/blm, 63 Thf/blm, using distance plugin on windower for distance.
Test 1 sight aggro: healing directly in front of yagudo initiates just outside of windurst. As all 3 jobs, no aggro at 10.0, aggro at 9.9.
Test 2 sound aggro: healing near land worms at qufim. As all 3 jobs, no aggro at 8.0, aggro at 7.9. In one case, no aggro as close as 4.0 as Rng/blm, but aggro at 3.9, but could not duplicate the result in subsequent tests.
Test 3 sound aggro: running up to killing/ominous weapons in Ro'Maeve. As all 3 jobs, no aggro at 2.5, aggro between 2.2 and 2.4, often getting closer without aggro when behind the mob. Possible conclusion is that sound aggro isn't measured from the center of the mob, but the front of the mob.
Test 4 magic aggro: casting ice/blaze spikes at a set distance from cursed puppets in Ro'Maeve. As all 3 jobs, no aggro at 20.0, but aggro at 19.9. In two cases as different jobs aggro range increased when casting from on the steps to a mob that was on a different level. Possible conclusion that aggro radius isn't distance from the center of the mob but x and y distance while ignoring z distance. There was also a similar case of sound aggro that happened at 2.5 while on steps.
Conclusion: I don't see either of these job traits doing anything at all. It's possible that there's a random chance that the mobs won't aggro at normal distance, or there might be a delay in the time before they aggro when you enter their aggro range, but there is no shrinking of the aggro radius of mobs by either job trait.

