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Talk:Ancient Vows

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-- This sounds unnecessarily forceful and brash: "The worst thing you can do is be the one who is hanging behind because your invisible wore off, or end up dying or getting other members killed because you aggro'd a mob. 3-4 Prism Powder is cheap enough for anyone's pocket to afford." It should be rewritten or removed. --Dayne 00:03, 18 June 2009 (UTC)Dayne

-- I can confirm that the Reraise method still works (Feb 6, 2007). The mobs still return to the center grassy area when party wiped.

The method that worked the best was a combination of kiting, and reraising. Mages stayed back near exit while melee fought on porch further up in front while the kiters kept the other 2 busy. Once one was killed, we died, reraised and waited for weakness to wear, then attached another, but this time one extra person in battle. We took 27 mins and some seconds to win. Not great, but we won!

-- Any chance people could collaborate and work through that irriating CAPS, Bolded, and Italicized "GRAVITY WILL NOT STICK" garbage? I don't think it's really appropriate to have a near-argument in mid-article, but I'm not experienced enough on this fight to edit it myself. --Ubiquitous 19:58, 11 February 2007 (EST)

We just did this fight last night, Gravity did not stick once for our rdm. He had a very hard time kiting. Otherwise the fight was rather easy. 2xNIN, SAM, MNK, WHM, and RDM. Monk 2hr on first one, SAM on second, and the 2nd nin had the 3rd half dead by the time they got to it. Everyone had appropriate meds and food for their job in the fight. No one died on the way up or in the battle. It was great! --User:KimberRamuh

I did this as a Taru RDM/BLM and was a kiter and didnt get gravity to stick once and bind was lasting a short time. Not easy to kite as rdm at all i suggest suppertank kitting other 2 with a pld and rdm curing. Elpolloloco 05:17, 24 September 2008 (UTC)

Contents

Move to a Guide Article

A lot of the things written in the "Party Tactics" section seem be a bit opinionated. I think that this section should be moved into a seperate guide article. –Anson 16:32, 14 March 2007 (EDT)

Medicine Category

For some reason, this article is included in the medicine category. However, I can't find a Category:Medicine entry in the text. I'm leaving it alone, since I assume this category is being applied through one of the medicine links within the article, and I'm not sure which one might be doing that. I'm also not sure if the nature of the link itself would be changed elsewhere or if the wrong link was merely used here.

Seral 10:02, 14 September 2007 (CDT)

Gravity

Gravity does not stick well if you're not merited. I went RDM/NIN yesterday and was afraid of resists so I had full INT gear, melon pie, and intelligence potion. All together I was +34 INT and I am hume so my INT isn't too bad. Out of 6 casts I did not stick it once. It is not at all a reliable spell here, this page is misleading. Bind however stuck all but once. Also, it was NOT Iceday. I watch for that when I kite stuff as RDM. --Aneu 17:28, 1 October 2008 (UTC)

fight straight

Okay, I was in a group consisting of a smn/whm, whm/blm X2, and nin/war x3. we had an whm on each nin, and we pulled them away from each other. Each mage focused on one of the ninjas (note: this tactic is slow, but easy once first dies) Items: Yellow liquids, Yagudo drinks, and a couple of potions and reraise scrolls. Done in about five minutes

  • No matter what strategy is in effect, your log window should be watched at all times for the use of Transmogrification. Physical attacks (including from pets) should cease immediately; magical attacks are still okay however. After 10 seconds or so a weak attacker should "test" the status of Transmogrification at their discretion, once damage is inflicted again it is safe to resume physical attack.
  • Pets attacking will also heal them during this time. If using the super kite strategy, remember that a Summoner, Dragoon, or Beastmaster releasing a pet will draw aggro from the unclaimed Mammets (the act of summoning, however, will not cause aggro). As will anyone resting on the battlefield.
  • Bind works well on Mammets.
  • Gravity is 100% resisted. DO NOT USE.
  • Sleep is 100% resisted.

Testimonials

  • This battle can be won by a group of 4. 3 NINs with 1 WHM for Haste.
  • Experience from Katy: I managed to solo a mammet on blu while nin and 2 DDs attacked one and rdm kite other with an occasional Cure from the rdm.
  • I was able to pull and hold a Mammet during our second fight on DNC/NIN. I had Mountain Gaiters (-5% interupt) on and was having a lot of trouble getting shadows up with Hand and Sword forms, both of which seemed highly accurate compared to others. Food was Jack-O-Lantern. Staff isn't bad, but -ga will wipe shadows. Lance obviously prefered, and a Yellow Liquid or two for locking them there. An Icarus Wing wouldn't hurt, but isn't necessary. --Linoth 23:28, 2 November 2008 (UTC)
  • After 5 or 6 failed attempts and seeing THF and NIN kiters repeatedly getting killed while party worked on first mammet, I decided to go in as PUP/DNC with WHM automaton and solo one. This was by far more successful than evasion/blink kiting. Party lineup was PLD,BLU,RNG killing center mammet between porch and the cave, BST kiting left mammet around ring, and PUP(me) soloing right mammet in grass away from party. WHM focused on party and kept an eye on me and BST. I wore full evasion gear and ate jack-o-lantern. Brought 2 Hi-pots in case. I was able to very easily solo 1 mammet, of course using liquid on DRG form made it a breeze. Party killed 1 mammet, took over the other one when BST kiter died, then party wiped on that one. So I finished my mammet and then finished last mammet with party cheering. If you want an easy win, take 2x PUPs with WHM automatons to solo while party mows down 3rd. 3xPUP/DNC could easily do this, but why not bring extra firepower just because you can. Our cleartime was 17mins and something including the cutscene and resting after buffs. Experienced PUPs should already know to do this, but make sure to deploy automaton and then get hate and pull mammet out of AoE range to help keep automaton safe. My gear: (hairpin, spirit torque, 2x dodge earring, linen doublet +1, battle gloves, Venerer + Balance ring, sarcenet cape, merc. capt. belt, comb.caster slacks, light solea) Automaton build: Mana Converter, Mana Tank 1, Flashbulb, Auto Rep Kit 2, Damage Gauge, Mana Jammer 1+2, Stealth Screen, Mana Booster, Shock Absorber, Replicator, Armor Plate 2. Keep a light, dark, and ice up at all times except sub earth and/or wind for ice when you want fresh stoneskin and/or blink. - Muarg 06:44, 29 January 2009 (UTC)
  • I also did this battle on pup/dnc and was able to hold a mammet without any yellow liquids to aid me. I used about the same attachment set up and I did use a few hi potions though I don't think they were needed. My party killed the other 2 mammets and came and killed mine which I had taken down to about 25%.–Shagrath 17:33, 30 April 2009 (EDT)
  • After 8 failed attempts (3 with the group I was going with), we (PLD/NIN, THF/NIN, DRK/WAR, SAM/NIN <me>, NIN/WAR and WHM/SMN) decided to have the PLD kite two of the mammets while the DD team (with NIN tank) kills the last one near the tunnel. The thing we did is that the PLD, kiting in circle, would be healed when reaching the DD team. Killed the first one with medium difficulty, then we grabbed a second one from the kiting train, used the only liquid we had to lock into pole form and pawned him. The last one was the easiest. No one dead, and a nice 12 min record :) --KurokikazeP 23:08, 17 May 2009 (GMT+2)
  • I'm 1/3 on this battle. First fight did WHM, PLD, MNK, DRG, RDMx2. RDM kiting will not work unless you have a very good RDM that knows how to kite properly. One of the RDMs couldn't kite properly. Fight ended swiftly.
Decided on a different set up for the latest attempts. WHMx2, PLD, DDx3. First fight our DDs were BLU, MNK, and DRG. We did ok for most of the fight. MNK and DRG took one, PLD took one, BLU took one. Ended up with a loss. Strat would work with the use of two hours. Not everyone did since we had more people that needed battle after.
Third fight was WHMx2, PLD , DRG, SAM/DNC, BLU. Same attack setup as previous battle. Two hours were used throughout the battle (other WHM died, got up with RR, then suicided with bene to buy us a little more time). BLU ended up dying right as the SAM and DRG killed their mammet. They took on the other. PLD hung in there long enough for the DDs to help out. Hi-ethers, Hi-pots, yag drinks, and ginger cookies were all used in large amounts. Not sure how much locking we actually did. Make sure to remind your people about the ability that causes the mob to gain HP when attacked.
We will be attempting a 4th run to get those that died (and the WHM that disconnected 30 seconds before we won fight). Setup will be WHMx2, PLD, MNKx2, BLU. Plan is for MNKs to 2-hour as soon as their mob is locked in DRG form. PLD and BLU will tank theirs while waiting on that mob to die. After our last success, I have a fairly decent amount of faith in this plan. I will update this upon attempting.
I hope this benefits those that are planning to do this. Krizz 12:30, 25 August 2009 (UTC)
This fight is a hard kite on rdm. went rdm/nin in crap gear (some rse and dual wield Chestnut clubs, rest was 75 stuff) pulled it off w/ paralyze and kited in large circle. The mammets have about the same movement speed as chars and rarely have pathing problems. Pole, hand and staff forms were a breeze but sword will beat you down. Its attack rate is to fast to cast bind and run away. Bind stuck about 60% of the time with merits and crap gear. I highly reccomend u enfeeble the one you're kiting if you get a chance, paralyze/blind saved me from sword form XD. Also with phalanx and a Fish Mithkabob most hits were not more than 20-30 damage, easily manageable. Our fight went well with the setup being BST/WHM, BST/WHM, WHM/BLM, RDM/NIN PLD and PUP/idr. The little puppet saved the day a few times. Arisya~Fenrir

Malitia's Prep Tips!

  • Buy some Yellow Liquid(1-2). This is extremely useful for locking the Mammets-19 Epsilon into a form like "Polearm Form". It is very cheap, and 1-2 is all you will need per person, for the fight.
  • Bring some Prism Powder(3-4), and count this as a required item. Nothing in here requires the use of sneak, and there are only a few times where you will even need Invisible. But for the times you do, it will speed up the process if you can invisible yourself instead of waiting for the Healer to invisible you. The worst thing you can do is be the one who is hanging behind because your invisible wore off, or end up dying or getting other members killed because you aggro'd a mob. 3-4 Prism Powder is cheap enough for anyone's pocket to afford.
    • This applies to Healer-classes as well, because as you get further in, there will be Arcana type mobs who will Detect Spellcasting and aggro you.
  • Due to the nature of the Monarch Linn NM fight, it is suggested that the following be brought along as well:
    • Regen-drinks for the person kiting the mobs, and for the person tanking. Pear au Lait works fine.
    • Mages should bring Refresh-drinks.
    • Hi-Potion to restore HP in the event MP gets low. This is a very likely possibility as the person kiting will need heals as will the person tanking the main mob. This puts considerable strain on your healing-MP pool.
    • Jack-o'-Lantern works well for kiters as it enhances Evasion by +10. Other stats jobs who will be doing the kiting may find useful are: +10 Accuracy and +10 Ranged Accuracy.
  • Know the environment. Only 3 things aggro here, and its only sight:
  1. Hippogryph-type Monster. True Sight you can't avoid it.
  2. Wyvern-type Monster.
  3. Cluster-type Monster. Also Detects by Spellcasting. Do not go near them if you are casting; like Invisible.
That's it. Knowing what aggro's and when you need Invisible and when you don't will speed up your party's traveling time a lot.
  • Lastly, know that you will need two Giant Scale for your party or alliance. These can be farmed on the way to the BC, and they only hold the Unstable Displacement open for a short period of time, so do not use them until everyone is present.