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Talk:Counter

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Unsure about the game description. Please double-check for me. -Shinwei

I very much doubt that Counter is based on the user's accuracy. I've been fighting imps in the mire without accuracy food and while blinded. My Counter rate has stayed the same. --Raithen 17:44, 2 July 2007 (CDT) I just performed a test regarding Counter base proc rate and whether it's affected by hit rate. I was skeptical about it, but the test results don't lie. I'm pretty confident the base proc rate is 10%. You can find the test here: http://www.ffxionline.com/forums/monk/70198-test-counter-data.html --FFXI-Armando 20:49, 14 January 2008 (UTC)

Added the club Deae Gratia to the list. --Upitupi 15:58, 22 March 2008 (UTC)

Noticed its not on here, but didn't wanna add it to the page without some sort of confirmation. It seems you can in fact critical on a counter attack. Been doing alot of soloing lately while waiting for a party on EP-DC Crawler's and I've noticed some of my counters spiking high damage (Normal hits are ranging around 50-60 damage, but sometimes my counters are hitting for over 100). It never does do the critical animation nor the sound with it. I'm not sure its all that noteworthy, but its something I've noticed and havent seen any mention of in here. --Artremis 2:19, 25 May 2008

I've also noticed that when I retaliate, I can crit, but it won't do the critical animation or sound (even tested with Mighty Strikes). It would make sense that Counter can too. --Kyrie 17:19, 27 June 2008 (UTC)
I was doing some quick figures, just for kicks, and with Melee Gaiters + Counterstance (Assumed 60% Counter rate), Temple Hose+1, Cross Counters (Or Spharai if you are rich enough to have them), plus some other choice gear, you could achieve upwards of a 90% Counter rate (95% for Spharai) while below 25% HP. At Full HP about 83% Rate. So, my question is: Does anyone know if Counter has a cap to it? Because it'd be pretty sick to be able to counter 85-90% of all attacks. --Dunador 22:54, 19 February 2009 (UTC)

Determining the Counter Cap

Me and some friends sat down and figured things out.

Assume the following

Head: Cobra Unit Cap (0) Hands: Usukane Gote (2), Body: Cobra Unit Body (3), Feet: Cobra Unit Leggings (4), Weapon: Sapharai (14), Earring 1: Avenger's Earring (15), Earring 2: Avenger's Earring / Counter Earring (16/20), Legs: Temple Hose +1 (19/23), Waist: Muscle Belt +1 (21/25 when Latent is active) [Assume it is for the rest of this]

Counterstance w/ Melee Gaiters (81/85) Full Counter Merits (86/90) Counter Trait (96/100)

Under all the above conditions, one would have Counter of 96 (Avenger's Earring), 100 (Counter Earring's Enchantment), or 101 (Depending on if the effect of the Counter Earring lingering if the earring is removed and replaced with Avenger's Earring. I Speculate that this will not work, so you can ignore the Counter of 101)

The information in the () indicates the level of counter when you consider each thing in combination with all the previous. In short, it's a scrolling total.

If all the conditions are met, then a counter of 100 is achieved. This will allow for people to determine if there is a counter cap. Likewise, this would likely also allow people to determine if +1 Counter really is 1%.

For those of you who seek to test this, please do and post your findings.

Also, if you make any gear substitutions (Like Cross-Counters / Retaliators in place of the Relic Weapon), please denote that. The decrease would be a max of 91/95%.

Starlight 21:40, 6 July 2009 (UTC)

Can counters miss?

That would explain how mobs with high evasion seem to be much more difficult to counter. A missed counter would simply be like a mob hitting you normally, so it wouldn't show up in the log or animation. Counters can definitely crit, so why can't they miss? -Mateuns