Talk:Cure V
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i believe that the cure v formula is wrong. it should be ((vit/2)+1) + (mnd/2)x3 + ((skill+/5)+random#)x2 + 380 = CureV see http://ffxi.allakhazam.com/db/jobs.html?fjob=1;mid=1126107523202546291 Bchocobopatrick 04:49, 15 November 2007 (UTC)
I'm beginning to believe the formula is closer to:
((0.5*VIT)+1) + ((13/9) * MND) + ((1/3) * Skill) + 404 + (MND - 119)
The "(MND - 119)" only applies when it's greater than zero.
I did a little testing with this: 76+14 MND, 64 VIT, 257+15 Healing Magic Skill, with Noble's Tunic and Templar Mace. I do consistent 789 Cure Vs on neutral days, and I have for a long time.
I was assuming that the Noble's Tunic and the Templar Mace stack for 20% (1.2 * BaseCure) instead of 1.1(1.1 * BaseCure)...
((0.5*64)+1) + ((13/9) * 90) + ((1/3) * 272) + 404 = 657.67 HP
1.2(657.67) = 789.204 HP Final Fantasy XI always rounds down, so 789 HP. Crayne 21:02, 27 November 2007 (UTC)
I know this is random, but the formula you stated above can be written, slightly more simply, as (VIT/2) + ((13/9) * MND) + (Skill/3) + (MND - 119) + 405 --Nuilvian 10:00, 21 July 2009 (UTC)
Cure V Formula
My earlier comment on Cure V's calculation seems to be standing. It's kinda hard to test under normal circumstances, but generally seems to be more correct than the equation posted on the main Cure V page. I'm editing it accordingly.--Crayne 20:24, 14 April 2008 (UTC)
So basically what your saying is that when your mind is greater than 119, it directly adds on to the cure, but that the previous equation holds true for when this isn't the case? --Vimes 12:49, 13 May 2008 (UTC)
- Essentially, yes. Though pushing past 120 MND isn't necessarily easy.Crayne 03:28, 6 January 2009 (UTC)
Enmity
It doesn't make any sense to say that Cure V creates the same Enmity as Cure III. Every single Enmity test I've ever seen on the subject of cures has determined that Enmity from cures is determined as a product of how much HP is healed, and a modifier determined by the level of the person being healed. Adding a "Needs Verification" tag for now. --IneptOne 00:08, 1 August 2008 (UTC)
- Cure V generates a fixed amount of hate regardless of the amount cured. It just so happens that it is approximately the amount of hate that a full cure III generates. TheMysteriousX 01:45, 1 August 2008 (UTC)
- Cure V is 400 CE, 700 VE and static regardless of HP cured. Cure III on a level 75 target for ~230 HP is ~167 CE and ~1002 VE. In terms of VE, Cure V is better; however, since VE decays (1002 VE takes 16.7 seconds to decay fully) and CE does not, Cure III is better off for 280 HP. Plus it's less MP anyways.Crayne 03:28, 6 January 2009 (UTC)

