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It might be important to note that this has true sight or sound (I'm pretty sure its sound) and will aggro people completely unrelated to those who pop it before leaving. I was getting buffer on my ninja (37) when my 75 RDM friend popped it for fun and escaped. I ran back past it and barely managed to mijin gakure before it killed me.Myorthos 16:29, 4 December 2006 (EST)

  • In addition, zoning this NM will not despawn it. In fact, it can MPK EXP parties while it moves back to its spawn point. Be extremely careful with handling the idol when things become messy. --VaguStae 19:26, 15 July 2008 (UTC)

Contents

Weakens?

I was soloing this as a 71 SMN/WHM and noticed that in the beginning he would hit very hard and take little damage, what with casting stoneskin and the such. However, during kiting, I happened to notice that for some reason, Carbuncle was not dying. As I moved closer, Carbuncle was STILL at 50%, which is outrageous because he was dying fairly quickly otherwise. To my surprise, however, the doll had done from about 95% to about 75% suddenly. I had no used any blood pacts, and cannot explain how I had suddenly began doing so much damage.

As time went on, I noticed that his attacks had began hitting in the 30s, instead of 100+ as they had been before, and carby was doing more damage. This was the time that I began pounding him with Predator Claws.

I was thinking about this, though, and cannot come up with any confirmed reason. My thoughts is that some of his possible buffs may have wore, or that he weakened as Darksday approached(as it was around the end of lightsday, and switched over not long before i killed him). Anybody else witness this? --Haziko 03:42, 17 October 2007 (UTC)


I believe the Disaster Idol's overall difficulty varies depending on the time (or possibly from the time it was spawned), which may explain why Carbuncle's damage varied. I tried to solo him on Firesday at 6:00 ingame time (meaning the day was just beginning) as NIN75/DNC37, and it was impossible. He used Flare, Burn, Blaze Spikes (which damaged me for 18-20 damage), Fire IV, and Firaga III (which ended up killing me with 1064 damage; I couldn't outrun it). He was also hitting me fairly often and for 215-250 damage. My damage (Mamushito +1, D:38) varied from 30ish damage with crits in the upper fifties, to 0-5 damage--I forgot to bring food, but even so, that does not explain the extreme fluctuation in damage. I died before he reached 90%.

The second time around, I wanted to solo him with Ninja Kyahan active to outrun Firaga III, so I ended popping him at about 19:00 ingame time. My normal attacks were doing 40-70 damage, with crits in the 90s, with no noticeable damage fluctuations; he didn't hit me at all. Blaze Spikes were only doing 4-10 damage this time around as well. Additionally, he only casted Fire II, Burn, and Firaga II (which topped off at around 210 with Fields of Valor Shell). I killed him before the day could change, so I'm not sure if he switches spells while already popped. I definitely believe he's soloable by a lot of jobs if he is popped near the end of the current day (assuming he doesn't change spell types during the next day), if this theory is correct. --Aidran 05:02, 15 January 2009 (UTC)

I can confirm that Disaster Idol gets weaker as the day wears on. I popped him at 0100 on lightsday as DNC75/NIN37 with Lv55 Stalwart Shield NPC, I was dead within a minute, he hit me everytime and when it wasn't absorbed by shadows, it did 250+ damage to me, spammed spells and Doll abilities in rapid succesion. Then I popped him at 1900 on same day, and he had a lot more trouble hitting me. My NPC could survive against him just fine, until she ran out of mp but even then I didn't have to hurry healing her, and it did spells or abilities at much slower pace. It would seem casting times were longer too but can't say for sure... Spells did much less damage, though when it managed to hit me it still did same amount of damage as before. Also seemed to "weaken" as the day wore on. Did not test if it switches spells and becomes stronger when the day changes, as it died so fast. FFXI-Taube 17:20, 6 April 2009 (UTC)

Bind and Gravity Resistance

It looks like the Disaster Idol builds resistance to Gravity and Bind depending on the day. I fought this thing on Firesday and Earthsday. Firesday, it started to fully resist Gravity and Bind within seconds. Earthsday, it took about 15 minutes before it began to fully resist Bind and Gravity. Has anyone else observed anything? --VaguStae 20:34, 15 July 2008 (UTC)

  • In addition, I defeated the Idol on a Watersday. Resistance with Gravity was noticeable around 40% HP, then I used Bind during emergencies, which began resisting around 15%. There were times when I had to kite him while he didn't have Gravity nor Bind on, and I don't have Crimson Cuisses. ; ; (I solo'd him as RDM/NIN using Jack-o'-Lanterns and some drinks during emergencies) --VaguStae 05:32, 12 August 2008 (UTC)

Soloable by PLD/NIN?

I should like to debate the "ease" of soloing this thing as PLD/NIN. I just attempted it for fun. I'm relatively well geared, fought on Firesday, and I got it to ~70% before I had to run to the zone. It may be doable for a better-equipped PLD, but even at that I rather doubt that it's an "easy fight".

I also just had an unfortunate experience. I attempted on Iceday, and started fight at 300 TP for a first move spirits within. Ice spikes ruins the PLD/NIN, paralyze procs far too much. Once my shadows were down, the Idol went Blitzthral > Freeze, and though that wouldn't be too bad on it's own, The Ice spikes' paralyze proc'd on the Cure IV that was my reflex, and the 3 attempts to Utsusemi: Ni myself. I then proceeded to taste cold Delkfutt's dust. As an Extra, I'll recommend avoiding Iceday for fighting the thing, Ice Spikes Paralyze seems to have a high proc rate, or I just had terrible luck. Will attempt again on watersday, but this is by no means an easy fight to solo as PLD/NIN. (a full HP 300TP SW did only a little dent in the HP bar, it's at least very long to kill)

Testimonials

Soloable by 75 RDM/NIN with Gravity and Bind. Ironically a harder fight on Lightsday as Diaga II will wipe shadows much faster and lack of Ancient Magic makes for less stalling time. Shell and Blink are also problematic. —The preceding unsigned comment was added by Tatiana (talkcontribs).

Also soloed by a 71SMN/WHM on Lightsday by a mixture of carby-kiting and the Lv. 70 Blood Pacts. —The preceding unsigned comment was added by Haziko (talkcontribs).

Solo by PLD/NIN utilizing Chivalry and Flash, Easy fight. —The preceding unsigned comment was added by Sequdaz (talkcontribs).ٍ

Soloable by a RNG75/NIN37 by kiting, keeping shadows up, and shooting whenever it stops for a long, non-aga spell. Barrage/sidewinder when you can, shadowbind every 5mins. —The preceding unsigned comment was added by Cotaurapha (talkcontribs).

can be done with 3 members party BST/NIN , MNK , RDM with ease. —The preceding unsigned comment was added by Albaz (talkcontribs).

Duoed 75NIN/DNC(me), 75SMN/WHM, it hits very hard 150+ per hit and has very high acc at start, at about 60% of it's HP, he was weaker, hits for about 30~ and it's acc decreses a lot, fight on firesday, firaga III does 974hp —The preceding unsigned comment was added by Ankara (talkcontribs).

Duoed by RDM/NIN and NIN/DNC on Darksday/Firesday ---- dibble 15:36, 20 June 2009 (UTC)

Solo'd by 75 BLM/RDM using DoT kiting around H-8 on the first floor. Popped on Lightningsday with Blink, Stoneskin, ran back to where you zone and kited it around the large cirlce @ H-8 with Bio2, Poison2, Burn, Choke, and Shock. Done very easily since his walking pattern is odd and casts large spells like Thundaga3 and Thunder4 (Lightningsday) to give you time to recast Stoneskin.

Solo'd by 75 BLM/RDM using previous strategy... He gradually builds up resistance to gravity, about 40% it would stick for about 10 seconds, at 35% it would wear as soon as it was cast. I killed him on iceday/lightningsday, he started off using thundagaIII/BlizzagaIII but changed to thundaga/blizzaga below 40%. Even though gravity didnt last it is still possible to kite him around H-8 room, because he does stop to cast magic frequently. Best to have good refresh and aspir him when you can. If possible throw small nukes to speed fight up, but save enough mp to keep Bio2 and/or Poison2 on him. Will occasionally loose hate, and begin to reset, so dont stray too far.

Defeated by 2 75 MNK/NIN's, 71BLU/RDM, and 70 WHM/BLM. Fought in the middle of Lightsday. His attacks were quick and hit pretty hard, I was in the yellow for alot of the fight. Casted Diaga a few times. We did 3 weaponskill skillchains (Asuran Fists + Howling Fist) during the fight. Seemed to have High defense. ---- Avender, Asura. Feb, 14 2009.


Easy Duo with a MNK/NIN and SCH/WHM. SCH pro4/shell4s the MNK, uses Accession Stoneskin and takes care of the monk with stoneskin when shadows are down. 7 minute fight. Can use HundredFists to get nm to 50% faster. --Dracko 06:53, 28 April 2009 (UTC)

Easy fight with pld/nin starting the fight in haste gear and bringing tp wing for chiv and 2 yagudo drinks. About 60% it starts to wiff more so I swapped to shield gear. Highly recommend to do it on lightsday. --Akashimo 07:07, October 25, 2009 (UTC)

I solo'd this NM as a 58 RNG/NIN on my mule. Well, mostly solo. I popped him and had him to about 60% solo using shadowbind -> barrage/WS -> kite for 5 minutes. Then my 75 MNK/NIN friend came to help out. My friend got totally destroyed and even using 2 hour the NM was about 40% when my friend died. As soon as my friend took hate I started to shoot, and I was hitting for 0 only while my friend was in the party. Once my friend died, I resumed my previous strategy and hit him just fine again. I eventually took him out on my own. I see there's lots of speculation about time effecting his difficulty. Perhaps there is some weird calculation based on level as well? --Frodobald (as Legomyegolas), Asura, circa summer 2007 (posted Feb 8, 2010).

Being used to MPK?

Recently I've been seeing this thing at the zone of Lower Delkfutt's Tower, probably to MPK people trying to do the climb for the last ACP mission. Has anyone else been seeing this? --The Evil One

Doesn't weaken?

I recently tried to solo thsi NM as MNK/NIN. I popped it four times before I actually managed to kill it, and didn't notice it getting weaker at all, no matter what time it was popped at or how long it was fought for. Popped it on darksday at 4:00, 14:00 and 22:00, and on Firesday at 5:00, eventually beating it when more people turned up and helped. Each time it was popped it would hit me for 150-200, and frequently use AoE spells/abilities to prevent me from keeping shadows up. --Khaeron 15:08, 15 May 2009 (UTC)